Alchemy: Undead, Kings, and Birth Control
Brittlebone
This unguent must be spread over a set of
bones, animated or not. This reduces the skeleton’s DR by 2. When the skeleton
is destroyed, it explodes, showering everyone around it with bone shards. Everyone
in an 8-yard-radius area is attacked with an effective skill of 14, modified
only for their SM. Anyone hit takes 1d impaling damage. The skeleton is utterly
destroyed in the process.
Duration: Permanent.
Form: Ointment.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Alchemy
(Dark)-1.
Statistics: Affliction 1 (HT; Accessibility,
Only on skeletons, -60%; Advantage, Brittlebone, +10%; Extended Duration,
Permanent, +90%; Magical, -10%; Negated Advantage, DR 2, +10%; Ointment, -45%)
[10]. Notes: «Brittlebone» is
Impaling Attack 1d (Area Effect, 8 yards, +150%; Backlash, Instant Death,
-300%; Bombardment, Skill-14, -5%; Magical, -10%; Single Use, x1/5) [1].
Extended Duration costs only 90%, because the Ointment meta-enhancement already
includes Extended Duration, 30x, +60%.
Ectoplasmic Ichor
When this thick, translucent paste is spread
onto a corporeal object, it allows it to affect incorporeal creatures normally.
Duration: 1 hour.
Form: Ointment.
Cost: $690 (singular); $250 (5-batched).
Recipe: $69; 3 days; defaults to
Alchemy (Dark)-3.
Statistics: Affliction 1 (HT; Advantage, Ectoplasmic
Ichor, +150%; Magical, -10%; Ointment with no Contact Agent, -15%) [23]. Note: «Ectoplasmic Ichor» is Blessed
(Ghost Weapon; Magical instead of Divine, -0%) [15].
Embalming Fire
This bitter-smelling liquid must be poured over
a corpse or zombie. If the zombie or corpse takes even a single point of
injury, it bursts into blue flame for 1 minute. During this time, it sheds
light like a torch and deals 1d-1 burning damage per second to everything it
touches. The flames do not harm the corpse or zombie itself.
Duration: Permanent.
Form: Ointment.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Alchemy
(Dark)-2.
Statistics: Affliction 1 (HT; Accessibility,
Only on corpses, -50%; Advantage, Embalming Fire, +20%; Extended Duration,
Permanent, +90%; Magical, -10%; Ointment, -45%) [11]. Notes: «Embalming Fire» is Burning Attack 1d-1 (Aura, +80%; Magical,
-10%; Melee Attack, Reach C, -30%; Single Use, x1/5; Trigger, Injury, -15%) [1]
+ Illumination (Magical, -10%; Single Use, x1/5; Trigger, Injury, -15%) [1].
Extended Duration costs only 90%, because the Ointment meta-enhancement already
includes Extended Duration, 30x, +60%.
Liquid Night
This dark, sticky fluid provides a daylight-sensitive
creature with temporary protection from the sun’s deadly rays, negating
Weakness (Sunlight) of any degree.
Duration: 1 hour.
Form: Ointment.
Cost: $1,950 (singular); $700
(5-batched).
Recipe: $195; 22 days; defaults to Alchemy
(Dark)-7.
Statistics: Affliction 1 (HT; Magical, -10%; Negated
Disadvantage, Weakness (Sunlight), +600%; Ointment, -45%) [65].
Oil of Kingship
This oil grants the recipient +6 to Will,
Charisma 3, Hard to Kill 2, Hard to Subdue 4, Luck, Night Vision 2 (the better
to pierce the darkness of treachery and the shadows of deceit), and the Honest
Face perk.
Duration: 5 hours.
Form: Ointment.
Cost: $2,310 (singular); $830
(5-batched).
Recipe: $231; 30 days; defaults to
Alchemy-8.
Statistics: Affliction 1 (HT; Advantage, Oil
of Kingship, +700%; Extended Duration, 100x, +20%; Magical, -10%; Ointment, -45%)
[77]. Notes: «Oil of Kingship» is Will+6
(Magical, -10%) [27] + Charisma 3 (Magical, -10%) [14] + Hard to Kill 2
(Magical, -10%) [4] + Hard to Subdue 4 (Magical, -10%) [8] + Luck (Magical,
-10%) [14] + Night Vision 2 (Magical, -10%) [2] + Honest Face (Magical, -10%)
[1]. Extended Duration costs only 20%, because the Ointment meta-enhancement
already includes Extended Duration, 30x, +60%.
Potion of Infertility
The recipient becomes sterile for the duration
of this potion.
Duration: 1 hour.
Form: Potion.
Cost: $360 (singular); $130 (5-batched).
Cost (Herbal): $288 (singular); $105 (5-batched).
Recipe: $36; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage,
Potion of Infertility, +50%; Magical, -10%; Potion, -25%) [12]. Note: «Potion of Infertility» is Fertility
Control (Variant; Magical, -10%; Reduced Time 17, +340%) [5].
Unholy Priest’s Bullet
These hollow glass sling bullets are filled
with unholy water. When they strike a target, they immediately shatter, dealing
1d-1 follow-up corrosion damage in addition to the normal damage from the sling
bullet, but only to good outsiders and deathless. This damage counts as an unholy
weapon for the purpose of Vulnerability and overcoming DR. To hold a sufficient
amount of unholy water, these bullets must be larger than normal. The increased
size makes the bullets awkward and unwieldy to launch, imposing a -1 penalty on
Sling.
Duration: Instantaneous.
Form: Special.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Armory (Esoteric)-1.
Statistics: Corrosion Attack 1d-1
(Accessibility, Only against good outsiders and deathless, -40%; Accessibility,
Requires a sling, -10%; Follow-Up, Sling, +0%; Nuisance Effect, Skill penalty,
-5%) [4].
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