Alchemy: Some New Poisons
Aboleth Oil
A living victim that makes contact with aboleth
oil, must make an immediate HT roll to resist. If they fail, 10 minutes later
they lose their ability to breathe air and gain the ability to breathe water for
margin of failure minutes. Being washed off with cool, fresh water during the
onset period negates the effect.
Form: Contact Poison.
Cost: $690 (singular); $250 (5-batched).
Recipe: $69; 4 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Advantage,
Alternate Form (same template, but with Doesn’t Breathe (Gills; underwater
only)); +150%; Contact Poison, -5%; Onset, 10 minutes, -10%; Terminal
Condition, Cool, fresh water, -10%) [23].
Adlevine Extract
This poison is extracted from a tropical vine.
A living victim who ingests the poison must make a HT roll after 10 minutes or
suffer 1d-1 toxic damage. Every minute for 6 more cycles he must make another
HT roll to resist or take the same amount of damage. After losing 1/2 HP to
this poison, the victim gains a -4 penalty to IQ until he heals above this
threshold.
Form: Ingested Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute,
6 cycles, Resistible, +120%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT, -30%; Symptoms, 1/2 HP, -4 IQ, +80%) [6].
Alforna
This is a quite weak herbal poison. A living victim
must make an immediate HT roll or
suffer 1d-2 fatigue damage.
Form: Follow-Up Poison.
Cost: $60 (singular); $20 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Fatigue Attack 1d-2 (Follow-Up
Poison, -20%; Resistible, HT, -30%) [2].
Anemis
Anemis is a contact poison derived from a
mineral. A living victim must make an immediate
HT-1 roll or suffer 1d-2 toxic damage. Every minute for 8 more cycles he must
make another HT-1 roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim
gains a -8 penalty to ST until he heals above this threshold.
Form: Contact Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Contact Poison,
-5%; Cyclic, 1 minute, 8 cycles, Resistible, +160%; Resistible, HT-1, -25%; Symptoms,
1/2 HP, -8 ST, +80%) [7].
Brain Dust
This bitter-smelling dust causes the subjects
to hallucinate. This poison flask can be thrown (range is STx3.5). Hitting a
hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The
cloud persists for 10 seconds and may drift with the wind. Any creature that
inhales the gas makes an HT roll to resist. On failure, the creature begins to
hallucinate and gains a -2 penalty to IQ for margin of failure minutes.
Form: Grenade.
Cost: $1,080 (singular); $390
(5-batched).
Recipe: $108; 8 days; defaults to Poisons-4.
Statistics: Affliction 1 (HT; Area Effect, 2 yards,
+50%; Attribute Penalty, -2 to IQ, +20%; Drifting, +20%; Grenade, +25%; Hallucinating,
+50%; Persistent, +40%; Respiratory Agent, +50%) [36].
Cretel Leaf Residue
This poison is extracted from a jungle flower.
A living victim who ingests the poison must make a HT-1 roll after 10 minutes
or suffer 1d-1 toxic damage. Every hour for 3 more cycles he must make another
HT-1 roll to resist or take the same amount of damage. After losing 1/2 HP to
this poison, the victim gains a -3 penalty to HT until he heals above this
threshold.
Form: Ingested Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-1, -25%; Symptoms, 1/2 HP, -3 HT, +30%) [2].
Crippling Vine
A specific vine that only grows in Eskartar
produced a weakening contact poison. This victim must make an HT roll or get a
-3 penalty to ST and HT for 5 hours per point of margin of failure.
Form: Contact Poison.
Cost: $630 (singular); $225 (5-batched).
Recipe: $63; 3 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Attribute Penalty,
-3 to ST and -3 to HT, +30%; Contact Poison, -5%; Extended Duration, 100x, +80%)
[21].
Culum Powder
This poison is extracted from a bark of
northern tree. A living victim who ingests the poison must make a HT-1 roll
after 10 minutes or suffer 1d-1 toxic damage. Every hour for 3 more cycles he
must make another HT-1 roll to resist or take the same amount of damage. After
losing 1/2 HP to this poison, the victim gains a -3 penalty to DX until he
heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-1, -25%; Symptoms, 1/2 HP, -3 DX, +60%) [3].
Faralin
This poison is extracted from a bark of tree
that grows in moderate climate. A living victim who ingests the poison must
make a HT-1 roll after 10 minutes or suffer 1d-1 toxic damage. Every hour for 3
more cycles he must make another HT-1 roll to resist or take the same amount of
damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to DX
and HT until he heals above this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-1, -25%; Symptoms, 1/2 HP, -3 DX and -3 HT, +90%) [3].
Gray Whinnis
This poison is extracted from a gray flower
that grows in cold mountains. Roll vs. HT or suffer from a -4 penalty to DX for
a half-hour. On a critical failure or a failure by 5 or more, the penalty is
replaces with paralysis.
Form: Follow-Up Poison.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Attribute
Penalty, -4 DX, +40%; Fixed Duration, +0%; Extended Duration, 10x, +40%;
Follow-Up Poison, -20%; Secondary Paralysis, +30%) [19].
Haluroot
This poison is extracted from the roots of a
plant that grows all over the world. Roll vs. HT or hallucinate (see p. B428)
for a half-hour.
Form: Follow-Up Poison.
Cost: $510 (singular); $185 (5-batched).
Recipe: $51; 2 days; defaults to
Poisons-2.
Statistics: Affliction 1 (HT; Fixed Duration,
+0%; Extended Duration, 10x, +40%; Follow-Up Poison, -20%; Hallucinating, +50%)
[17].
Horror Weed Extract
This poison is extracted from a plant that only
grows in P’ktal. A living victim must make an HT roll after 1 minute or suffer 1d-1
toxic damage. Every minute for 5 more cycles he must make another HT roll to
resist or take the same amount of damage. After losing 1/2 HP to this poison,
the victim gains a -2 penalty to IQ and gains Fearfulness 2 until he heals
above this threshold.
Form: Contact Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Lockjaw
This poison causes no damage. A living victim
who ingests the poison must make an immediate HT roll or lose the ability to
speak for 5 hours per point of margin of failure.
Form: Ingested Poison.
Cost: $360 (singular); $130 (5-batched).
Recipe: $36; 1 day; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Disadvantage,
Mute, +25%; Extended Duration, 100x, +80%; Ingested Poison, -85%) [12].
Mesmer Paste
This poison is extracted from a fungus. The
victim must resist with HT or start hallucinating for 3 seconds per point of
margin of failure.
Form: Contact Poison.
Cost: $360 (singular); $130 (5-batched).
Recipe: $36; 1 day; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Contact Poison,
-5%; Hallucinating, +50%; Reduced Duration, 1/20, -25%) [12].
Raeliss Smoke
This is a respiratory agent made from burnt
fungi. This poison flask can be thrown (range is STx3.5). Hitting a hard
surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The
cloud persists for 10 seconds and may drift with the wind. Any creature that
inhales the gas makes an HT roll to resist. On failure, the creature becomes drunk
for 1 minute.
Form: Grenade.
Cost: $900 (singular); $325 (5-batched).
Recipe: $900; 5 days; defaults to Poisons-3.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Drifting, +20%; Drunk, +20%; Fixed Duration, +0%; Grenade, +25%;
Persistent, +40%; Reduced Duration, 1/3, -10%; Respiratory Agent, +50%) [30].
Redek Vine Extract
This poison is made from a plant that grows in
hot jungles. A living victim must make an immediate
HT-2 roll or suffer 1 toxic damage. Every seconds for 9 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After
losing 1/3 HP to this poison, the victim gets a -4 penalty to DX until he heals
above this threshold.
Form: Follow-Up Poison.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 second, 9
cycles, Resistible, +450%; Follow-Up Poison, -20%; Resistible, HT-2, -20%;
Symptoms, 1/3 HP, -4 to DX, +120%) [7].
Retch
This fungal poison is commonly used by the
Underdark dwellers. A living victim who ingests the poison must make a HT-3
roll after 10 minutes or suffer 1d-1 toxic damage. Every hour for 3 more cycles
he must make another HT-3 roll to resist or take the same amount of damage. After
losing 1/2 HP to this poison, the victim becomes nauseated until he heals above
this threshold.
Form: Ingested Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour,
3 cycles, Resistible, +30%; Ingested Poison, -85%; Onset, 10 minutes, -10%; Resistible,
HT-3, -15%; Symptoms, 1/2 HP, Nauseated, +60%) [3].
Rill Leaf
This is a plant poison. A living victim must
make an immediate HT-4 roll or suffer
1 toxic damage. Every seconds for 9 more cycles he must make another HT-4 roll
to resist or take the same amount of damage. After losing 1/3 HP to this
poison, the victim gets a -2 penalty to IQ until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $180 (singular); $65 (5-batched).
Recipe: $18; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1 (Cyclic, 1 second, 9
cycles, Resistible, +450%; Follow-Up Poison, -20%; Resistible, HT-4, -10%;
Symptoms, 1/3 HP, -2 to IQ, +60%) [6].
Roshon Vapor
This fungal poison causes the subject to become
clumsy and disoriented. This poison flask can be thrown (range is STx3.5).
Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard
radius. The cloud persists for 10 seconds and may drift with the wind. Any
creature that inhales the gas makes an HT roll to resist. On failure, the
creature gains a -4 penalty to DX and a -2 penalty to IQ for margin of failure
minutes.
Form: Grenade.
Cost: $1,050 (singular); $380
(5-batched).
Recipe: $105; 7 days; defaults to
Poisons-4.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Attribute Penalty, -2 to IQ, -4 to DX, + 60%; Drifting, +20%; Grenade,
+25%; Persistent, +40%; Respiratory Agent, +50%) [35].
Scorcher Fumes
This mineral poison causes the subject to lose
their sense of smell and taste. This poison flask can be thrown (range is
STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a
2-yard radius. The cloud persists for 10 seconds and may drift with the wind.
Any creature that inhales the gas makes an HT roll to resist. On failure, the
creature loses its sense of taste and smell for margin of failure minutes.
Form: Grenade.
Cost: $870 (singular); $315 (5-batched).
Recipe: $87; 5 days; defaults to
Poisons-3.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Disadvantage, No Sense of Smell/Taste, +5%; Drifting, +20%; Grenade,
+25%; Persistent, +40%; Respiratory Agent, +50%) [29].
Shreef Oil
This poison is extracted from a tropical plant.
The victim must resist with HT or gain a -4 penalty to ST for margin of failure
minutes.
Form: Follow-Up Poison.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Poisons-1.
Statistics: Affliction 1 (HT; Attribute
Penalty, ST-4, +20%; Follow-Up Poison, -20%) [10].
Sleeping Weed
This poison does little actual damage but may
put the subject to sleep. Roll vs. HT or suffer from severe pain (see p. B428) for
a half-hour. On a critical failure or a failure by 5 or more, the pain
increases to terrible.
Form: Contact Poison.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Contact Poison,
-5%; Fixed Duration, +0%; Extended Duration, 10x, +40%; Secondary Sleep, +30%; Drowsy,
+20%) [19].
Thever Fumes
This poison may blind the victim. This poison
flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks,
creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10
seconds and may drift with the wind. Any unsealed creature in the gas makes an
HT roll to resist. On failure, the creature becomes permanently blind. Thever
fumes can be created by heating thever paste.
Form: Grenade.
Cost: $1,770 (singular); $640
(5-batched).
Recipe: $177; 18 days; defaults to
Poisons-6.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Contact Agent, +150%; Disadvantage, Blindness, +50%; Drifting,
+20%; Extended Duration, Permanent, +150%; Grenade, +25%; Persistent, +40%) [59].
Thever Paste
This poison does no actual damage but may blind
the victim. Roll vs. HT or become permanently blind. If thever paste is heated,
thever fumes are the result - the two poisons are derived from the same base
compound.
Form: Contact Poison.
Cost: $1,950 (singular); $700
(5-batched).
Recipe: $195; 22 days; defaults to
Poisons-7.
Statistics: Affliction 1 (HT; Contact Poison,
-5%; Disadvantage, Blindness, +50%; Extended Duration, Permanent, +150%) [30 /
5 = 6] + Thever Fumes [59].
Vapid Leaf Extract
This poison does little actual damage but may
put the subject into an euphoric state. Roll vs. HT or suffer from euphoria
(see p. B428) for a half-hour.
Form: Follow-Up Poison.
Cost: $450 (singular); $160 (5-batched).
Recipe: $45; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Euphoria, +30%; Extended
Duration, 10x, +40%; Fixed Duration, +0%; Follow-Up Poison, -20%) [15].
Wraith Sheen
This poison does little actual damage but may make
the subject frail Roll vs. HT or gain a -4 penalty to HT for a half-hour.
Form: Contact Poison.
Cost: $480 (singular); $175 (5-batched).
Recipe: $48; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Attribute
Penalty, HT-4, +20%; Contact Poison, -5%; Fixed Duration, +0%; Extended
Duration, 10x, +40%) [16].
No comments:
Post a Comment