Alchemy: Scoundrel Poisons
Blasphemix
Said to be refined from the spilled ichor of a
demon, devil, or other fiend, blasphemix corrupts not only the body but also
the soul. A living victim must resist with HT or gain a -4 bonus to IQ and Will
rolls made to cast divine spells or use divine abilities.
Form: Follow-Up Poison.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Poisons
(Magic-Infused)-1.
Statistics: Affliction 1 (HT; Attribute
Penalty, IQ-4, Only for divine abilities, +30%; Follow-Up Poison, -20%;
Magical, -10%) [10].
Elemental Rime
This frosty blue liquid is concocted from ice
found in frozen regions of the Paraelemental Plane of Ice. A living victim must
make an immediate HT-1 roll or suffer
1d-1 toxic damage. Every minute for 4 more cycles he must make another HT-1
roll to resist or take the same amount of damage. After losing 1/3 HP to this
poison, the victim gains a -2 penalty to DX until he heals above this
threshold. After losing 1/2 HP to this poison, the victim gains Vulnerability
(Fire, x2) until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute,
4 cycles, Resistible, +80%; Follow-Up Poison, -20%; Resistible, HT-1, -25%;
Symptoms, 1/3 HP, -2 DX, +60%; Symptoms, 1/2 HP, Vulnerability (Fire, x2), +60%)
[8].
Goodbye Kiss
This sweetly flavored tincture distilled from
many of the same fungi and roots used in making the drow’s infamous sleeping
poison, this venom is a standby of poisoners who don’t want to harm their
victims. A living victim must make an immediate
HT roll or suffer 1 fatigue damage. Every second for 19 more cycles it must
make another HT roll to resist or take the same amount of damage. Though
normally delivered by injury, this poison can also be mixed with food or drink.
Form: Follow-Up Poison.
Cost: $900 (singular); $325 (5-batched).
Recipe: $900; 5 days; defaults to Poisons-3.
Statistics: Fatigue Attack 1 point (Cyclic, 1 second,
19 cycles, Resistible, +950%; Follow-Up Poison, -20%; Resistible, HT, -30%) [30].
Gorgon’s Hair
This versatile contact poison is named for a
clever murderer who would coat her long hair in this concoction before seducing
her victims. Applying the poison to an object or a subject takes 8 seconds. It
lasts for 5 hours or until washed off with water. When the subject is touched
by another creature with bare hands, that creature must immediately roll
against HT-2. If he fails, he takes 1d-2 toxic damage. Every second for 5 more
cycles he must win in another identical Quick Contest to resist or take the
same amount of damage. After losing 1/3 HP to this poison, the victim gets a -2
penalty to ST until he heals above this threshold. After losing 1/2 HP to this
poison, the victim gets a -4 penalty to ST until he heals above this threshold.
It is unusual in that it does not affect those who already have it in their
system. Thus, many who use gorgon’s hair ingest a dose - a mildly unpleasant
act - before coating themselves with the poison.
Form: Contact Poison; see text.
Cost: $570 (singular); $205 (5-batched).
Recipe: $57; 2 days; defaults to Poisons-2.
Statistics: Affliction 1 (HT; Advantage, Gorgon’s Hair, +80%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Melee Attack, Reach C, Cannot Parry, -35%; Takes Extra Time 3, -30%; Terminal Condition, Water, -10%) [19]. Note: “Gorgon’s Hair” is Toxic Attack 1d-2 (Accessibility, Does not affect creatures with the poison in their system, -10%; Always On, -40%; Aura, +80%; Contact Agent, -30%; Cyclic, 1 second, 5 cycles, Resistible, +250%; Melee Attack, Reach C, -30%; Symptoms, 1/3 HP, -2 ST, +30%; Symptoms, 1/2 HP, -4 ST, +40%) [8].
Salvo
The fortuitous creation of a poisoner with
little skill, salvo is a weapon of the imprecise and desperate. The poison is
relatively cheap and easy to create, but its effect fluctuates wildly from dose
to dose. A living victim must make an immediate
HT roll or suffer 1d-2 toxic damage. Every hour for 4 more cycles he must make
another HT roll to resist or take the same amount of damage. After losing 1/2
HP to this poison, the victim gets an attribute penalty until he heals above
this threshold. To determine the penalty, roll 1d: 1: -2 to ST; 2: -2 to DX; 3:
-2 to IQ; 4: -2 to HT; 5-6: reroll.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour, 4 cycles, Resistible, +40%; Follow-Up Poison, -20%; Nuisance Effect, Random Symptoms, -25%; Resistible, HT, -30%; Symptoms, 1/2 HP, -2 to ST, -2 to DX, -2 to IQ, -2 to HT as Alternative Enhancements, +56%) [3].
Siren’s Breath
This bitter-smelling gas causes the subject to
become highly susceptible to persuasion. This poison flask can be thrown (range
is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in
a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind.
Any creature that inhales the gas makes an HT roll to resist. On failure, the
creature gains Gullibility (12) and a -4 penalty to Will for margin of failure
minutes.
Form: Grenade.
Cost: $960 (singular); $345 (5-batched).
Recipe: $96; 6 days; defaults to Poisons-4.
Statistics: Affliction 1 (HT; Area Effect, 2
yards, +50%; Disadvantage, Gullibility (12), +10%; Disadvantage, Will-4, +20%; Drifting,
+20%; Grenade, +25%; Persistent, +40%; Respiratory Agent, +50%) [32].
Slow Death
An insidiously persistent toxin distilled in
part from a dwarven mining acid, slow death eats away at its victims from
within. A living victim who ingests the poison must make a HT-3 roll after 1
day or suffer 1d-1 toxic damage. Every day for 20 more cycles he must make
another HT-3 roll to resist or take the same amount of damage.
Form: Follow-Up Poison.
Cost: $90 (singular); $35 (5-batched).
Recipe: $9; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 day, 20
cycles, Resistible, +50%; Follow-Up Poison, -20%; Onset, 1 day, -30%; Resistible,
HT-3, -15%) [3].
Zealot’s Blade
This venom incorporates the blood of its
intended target, making it even deadlier to such creatures. Rather than a
specific poison, this is actually a series of poisons, each of which targets a
specific race or type of monster. Others suffer no ill effects (for example,
elves are harmed by zealot’s blade intended for elves but take no damage from zealot’s
blade intended for dwarves, while the opposite is true of dwarves). A living victim
of the appropriate must make an immediate
HT roll to resist. He takes 4d toxic damage on a failed roll or 2d on a
successful roll.
Form: Follow-Up Poison.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 2d (Accessibility,
Only on creatures of the appropriate type, -40%; Follow-Up Poison, -20%; Link,
+10%; Resistible, HT, -30%) [2] + Toxic Attack 2d (Accessibility, Only on
creatures of the appropriate type, -40%; Follow-Up Poison, -20%; Link, +10%) [2].
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