Alchemy: Adventurer Elixirs
Blend Cream
This pale gray cream dulls the color of flesh,
fur, scales, and hair. It allows those affected to better blend with background
and shadow, making it easier to hide. The subject gains Chameleon 1 (p. B41).
Duration: 1 hour.
Form: Ointment.
Cost: $270 (singular); $100 (5-batched).
Cost (Herbal): $215 (singular); $75 (5-batched).
Recipe: $27; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Blend
Cream, +50%; Magical, -10%; Ointment, -45%) [9]. Note: «Blend Cream» is Chameleon 1 (Magical, -10%) [5].
Catstink
A dose of this alchemical compound sprinkled on
your trail temporarily confuses the scent ability of any creature. Any creature
using scent to track the subject does so at a -1 penalty. The odor of catstink
remains in effect for 10 minutes after the substance is used.
Duration: 10 minutes.
Form: Special.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Alchemy-1.
Statistics: Obscure Smell 1 (Accessibility,
Requires sprinkling, -10%; Extended Duration, 1,000x, +120%; No Area Effect,
-50%) [4].
Fareye Oil
When applied to the eyes, this clear oil sharpens
the user’s vision for a short time. The ointment gives the user a +2 bonus on
Vision rolls.
Duration: 1 minute.
Form: Ointment.
Cost: $60 (singular); $25 (5-batched).
Cost (Herbal): $50 (singular); $20 (5-batched).
Recipe: $6; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Fareye
Oil, +40%; Magical, -10%; Ointment, -45%; Reduced Duration, 1/3, -70%) [2]. Notes: «Fareye Oil» is Acute Vision 2 (Magical,
-10%) [4]. Reduced Duration costs -70%, because the Ointment meta-enhancement
includes Extended Duration, 30x, +60%.
Flash Pellet
This pellet can be thrown (range is STx3.5). When
it strikes a hard surface (or is struck hard), it creates a blinding flash. Everyone
within 4 yards must resist with HT; Protected Vision gives +5, and those with Blindness
are immune. Everyone who fails to resist is blinded for 5 seconds.
Form: Grenade.
Cost: $1,200 (singular); $430
(5-batched).
Recipe: $120; 8 days; defaults to Alchemy-4.
Statistics: Affliction 1 (HT; Area Effect, 4
yards, +100%; Disadvantage, Blindness, +50%; Fixed Duration, +0%; Grenade, +25%;
Reduced Duration, 1/30, -30%; Vision-Based, +150%) [40].
Freeglide
This greenish-gray gel can be applied to a creature’s
hide, hair, clothing, or armor. The gel makes the affected surface slippery and
hard to grab or hold, giving +1 on all ST, DX, and Escape rolls to slip
restraints, break free in close combat, or squeeze through narrow openings.
Duration: 1 hour.
Form: Ointment.
Cost: $210 (singular); $75 (5-batched).
Recipe: $21; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Freeglide,
+20%; Magical, -10%; Ointment, -45%) [7]. Note:
«Freeglide» is Slippery 1 (Magical, -10%) [2].
Healer’s Balm
This smooth, sweet-smelling balm allows a
healer to better soothe the effects of wounds, disease, and poison. All
attempts to use Diagnosis, Esoteric Medicine, First Aid, Pharmacy, Physician,
Physiology, Psychology, Surgery, and Veterinary on the subject are made at +1.
Duration: 1 hour.
Form: Ointment.
Cost: $390 (singular); $140 (5-batched).
Cost (Herbal): $315 (singular); $115 (5-batched).
Recipe: $39; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Healer’s
Balm, +90%; Magical, -10%; Ointment, -45%) [13]. Note: «Healer’s Balm» is Healer 1 (Reversed; Magical, -10%) [9].
Keenear Powder
This dry white powder sharpens a creature’s
hearing when applied to the ear. The ointment gives the user a +2 bonus on Hearing
rolls.
Duration: 1 minute.
Form: Ointment.
Cost: $60 (singular); $25 (5-batched).
Cost (Herbal): $50 (singular); $20 (5-batched).
Recipe: $6; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Advantage, Keenear
Powder, +40%; Magical, -10%; Ointment, -45%; Reduced Duration, 1/3, -70%) [2]. Notes: «Keenear Powder» is Acute Hearing
2 (Magical, -10%) [4]. Reduced Duration costs -70%, because the Ointment
meta-enhancement includes Extended Duration, 30x, +60%.
Lockslip Oil
Lockslip grease is a thick reddish oil that
loosens the mechanical workings of non-magical locks. The grease is effective
for a short time and provides a +2 bonus to Lockpicking to those attempting to
pick a lock.
Duration: 1 hour.
Form: Ointment.
Cost: $120 (singular); $45 (5-batched).
Recipe: $12; 1 day; defaults to Alchemy-1.
Statistics: Affliction 1 (HT; Accessibility,
Only on locks, -40%; Disadvantage, Bad Grip 1, Variant, +5%; Magical, -10%;
Ointment with no Contact Agent, -15%) [4].
Softfoot
Softfoot is a fine gray powder that muffles sound
when applied to the bottom of a foot or boot. The subject gains Silence 1 (p.
B85).
Duration: 1 hour.
Form: Ointment.
Cost: $390 (singular); $140 (5-batched).
Recipe: $39; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Softfoot,
+50%; Magical, -10%; Ointment with no Contact Agent, -15%) [13]. Note: «Softfoot» is Silence 1 (Magical,
-10%) [5].
Suregrip
This thick white paste, when applied to hands (or
gloves) and feet, strengthens and steadies the user’s grip. The subject gains +2
with tasks that require a firm grip (including climbing).
Duration: 1 hour.
Form: Ointment.
Cost: $390 (singular); $140 (5-batched).
Recipe: $39; 1 day; defaults to Alchemy-2.
Statistics: Affliction 1 (HT; Advantage, Suregrip,
+50%; Magical, -10%; Ointment with no Contact Agent, -15%) [13]. Note: «Suregrip» is Good Grip 1 (Magical,
-10%) [5].
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