Sunday, 15 November 2020

Alchemy: Adventurer Elixirs

 Alchemy: Adventurer Elixirs

Now, let's convert alchemical items from Complete Adventurer for D&D 3.5.

 

Blend Cream

This pale gray cream dulls the color of flesh, fur, scales, and hair. It allows those affected to better blend with background and shadow, making it easier to hide. The subject gains Chameleon 1 (p. B41).

Duration: 1 hour.

Form: Ointment.

Cost: $270 (singular); $100 (5-batched).

Cost (Herbal): $215 (singular); $75 (5-batched).

Recipe: $27; 1 day; defaults to Alchemy-1.

Statistics: Affliction 1 (HT; Advantage, Blend Cream, +50%; Magical, -10%; Ointment, -45%) [9]. Note: «Blend Cream» is Chameleon 1 (Magical, -10%) [5].

    

Catstink

A dose of this alchemical compound sprinkled on your trail temporarily confuses the scent ability of any creature. Any creature using scent to track the subject does so at a -1 penalty. The odor of catstink remains in effect for 10 minutes after the substance is used.

Duration: 10 minutes.

Form: Special.

Cost: $120 (singular); $45 (5-batched).

Recipe: $12; 1 day; defaults to Alchemy-1.

Statistics: Obscure Smell 1 (Accessibility, Requires sprinkling, -10%; Extended Duration, 1,000x, +120%; No Area Effect, -50%) [4].

 

Fareye Oil

When applied to the eyes, this clear oil sharpens the user’s vision for a short time. The ointment gives the user a +2 bonus on Vision rolls.

Duration: 1 minute.

Form: Ointment.

Cost: $60 (singular); $25 (5-batched).

Cost (Herbal): $50 (singular); $20 (5-batched).

Recipe: $6; 1 day; defaults to Alchemy-1.

Statistics: Affliction 1 (HT; Advantage, Fareye Oil, +40%; Magical, -10%; Ointment, -45%; Reduced Duration, 1/3, -70%) [2]. Notes: «Fareye Oil» is Acute Vision 2 (Magical, -10%) [4]. Reduced Duration costs -70%, because the Ointment meta-enhancement includes Extended Duration, 30x, +60%.

     

Flash Pellet

This pellet can be thrown (range is STx3.5). When it strikes a hard surface (or is struck hard), it creates a blinding flash. Everyone within 4 yards must resist with HT; Protected Vision gives +5, and those with Blindness are immune. Everyone who fails to resist is blinded for 5 seconds.

Form: Grenade.

Cost: $1,200 (singular); $430 (5-batched).

Recipe: $120; 8 days; defaults to Alchemy-4.

Statistics: Affliction 1 (HT; Area Effect, 4 yards, +100%; Disadvantage, Blindness, +50%; Fixed Duration, +0%; Grenade, +25%; Reduced Duration, 1/30, -30%; Vision-Based, +150%) [40].

 

Freeglide

This greenish-gray gel can be applied to a creature’s hide, hair, clothing, or armor. The gel makes the affected surface slippery and hard to grab or hold, giving +1 on all ST, DX, and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings.

Duration: 1 hour.

Form: Ointment.

Cost: $210 (singular); $75 (5-batched).

Recipe: $21; 1 day; defaults to Alchemy-1.

Statistics: Affliction 1 (HT; Advantage, Freeglide, +20%; Magical, -10%; Ointment, -45%) [7]. Note: «Freeglide» is Slippery 1 (Magical, -10%) [2].

  

Healer’s Balm

This smooth, sweet-smelling balm allows a healer to better soothe the effects of wounds, disease, and poison. All attempts to use Diagnosis, Esoteric Medicine, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, and Veterinary on the subject are made at +1.

Duration: 1 hour.

Form: Ointment.

Cost: $390 (singular); $140 (5-batched).

Cost (Herbal): $315 (singular); $115 (5-batched).

Recipe: $39; 1 day; defaults to Alchemy-2.

Statistics: Affliction 1 (HT; Advantage, Healer’s Balm, +90%; Magical, -10%; Ointment, -45%) [13]. Note: «Healer’s Balm» is Healer 1 (Reversed; Magical, -10%) [9].

 

Keenear Powder

This dry white powder sharpens a creature’s hearing when applied to the ear. The ointment gives the user a +2 bonus on Hearing rolls.

Duration: 1 minute.

Form: Ointment.

Cost: $60 (singular); $25 (5-batched).

Cost (Herbal): $50 (singular); $20 (5-batched).

Recipe: $6; 1 day; defaults to Alchemy-1.

Statistics: Affliction 1 (HT; Advantage, Keenear Powder, +40%; Magical, -10%; Ointment, -45%; Reduced Duration, 1/3, -70%) [2]. Notes: «Keenear Powder» is Acute Hearing 2 (Magical, -10%) [4]. Reduced Duration costs -70%, because the Ointment meta-enhancement includes Extended Duration, 30x, +60%.

 

Lockslip Oil

Lockslip grease is a thick reddish oil that loosens the mechanical workings of non-magical locks. The grease is effective for a short time and provides a +2 bonus to Lockpicking to those attempting to pick a lock.

Duration: 1 hour.

Form: Ointment.

Cost: $120 (singular); $45 (5-batched).

Recipe: $12; 1 day; defaults to Alchemy-1.

Statistics: Affliction 1 (HT; Accessibility, Only on locks, -40%; Disadvantage, Bad Grip 1, Variant, +5%; Magical, -10%; Ointment with no Contact Agent, -15%) [4].

 

Softfoot

Softfoot is a fine gray powder that muffles sound when applied to the bottom of a foot or boot. The subject gains Silence 1 (p. B85).

Duration: 1 hour.

Form: Ointment.

Cost: $390 (singular); $140 (5-batched).

Recipe: $39; 1 day; defaults to Alchemy-2.

Statistics: Affliction 1 (HT; Advantage, Softfoot, +50%; Magical, -10%; Ointment with no Contact Agent, -15%) [13]. Note: «Softfoot» is Silence 1 (Magical, -10%) [5].

  

Suregrip

This thick white paste, when applied to hands (or gloves) and feet, strengthens and steadies the user’s grip. The subject gains +2 with tasks that require a firm grip (including climbing).

Duration: 1 hour.

Form: Ointment.

Cost: $390 (singular); $140 (5-batched).

Recipe: $39; 1 day; defaults to Alchemy-2.

Statistics: Affliction 1 (HT; Advantage, Suregrip, +50%; Magical, -10%; Ointment with no Contact Agent, -15%) [13]. Note: «Suregrip» is Good Grip 1 (Magical, -10%) [5].

 




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