Monsters/NPCs: Elves I
Monster Manual for D&D 3.5 provides several elf subraces and the half-elf race, converted in these two posts. Here are some generic fighters based on these templates.
High Elf Warrior
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
11
|
||
HT:
|
10
|
FP:
|
10
|
SM
|
+0
|
Dodge:
|
10
|
Parry:
Block:
|
11
11
|
DR:
|
2* (torso; -1 vs impaling)
|
Longsword (12): swing 1d+2 cutting, Reach 1 or
thrust 1d impaling, Reach 1, 2.
Regular Bow (12): thrust 1d-1 impaling, Acc 2, x15/x20 (150/200), RoF 1, Shots 1(2).
Elven Reverie: Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf “dreams,” though these dreams are actually mental exercises that have become reflexive through years of practice. The elf is still conscious and aware of his surroundings, but immobile. The human word for an elf’s meditation is “trance,” as in “four hours of trance,” but the elves themselves call this “reverie.” When an elf is suffering from a disease, poison, or is below 2/3 of his HP, he cannot enter this meditative state and has to sleep normally.
Traits: Combat
Reflexes; Early Maturation 2.5; Extended Lifespan 3; Night
Vision 5.
Skills:
Bow-12; Broadsword-12; Shield-12; Stealth-12; Survival (Woodlands)-10.
Gear: Medium
Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Humanoid (Elf).
Half-Elf
Swashbuckler
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
6.25
|
DX:
|
13
|
Will:
|
12
|
Move:
|
6
|
IQ:
|
12
|
Per:
|
13
|
||
HT:
|
10
|
FP:
|
10
|
SM
|
+0
|
Dodge:
|
10
|
Parry:
|
11F
|
DR:
|
2* (torso; -1 vs impaling)
|
Rapier (15):
thrust 1d-1 impaling, Reach 1, 2.
Elven Reverie: Half-elves do not sleep, as members of the other common races do. Instead, a half-elf meditates in a deep trance for 4 hours a day. A half-elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, a half-elf “dreams,” though these dreams are actually mental exercises that have become reflexive through years of practice. The half-elf is still conscious and aware of his surroundings, but immobile. The human word for a half-elf’s meditation is “trance,” as in “four hours of trance,” but the half-elves themselves call this “reverie.” When a half-elf is suffering from a disease, poison, or is below 2/3 of his HP, he cannot enter this meditative state and has to sleep normally.
Traits: Combat
Reflexes; Daredevil; Early Maturation 0.5; Extended Lifespan 1; Night Vision 5; Overconfidence (9); Social Stigma (Half-Breed).
Skills:
Rapier-15; Savoir-Faire (High Society)-12; Stealth-12.
Techniques:
Disarming (Rapier)-16; Feint-16.
Gear: Medium
Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Humanoid (Half-Elf).
Drow Warrior
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
12
|
Move:
|
6
|
IQ:
|
11
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM
|
+0
|
Dodge:
|
11
|
Parry:
Block:
|
11F
11
|
DR:
|
2* (torso; -1 vs impaling)
|
Rapier (13):
thurst 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (13): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Usually carries 1d bolt poisoned with drow
poison.
Darkness (12):
By spending 2 FP, the drow can project a zone of darkness that covers a
2-yard-radius area within 100 yards of him. The zone of darkness decreases the
illumination level by 3, imposing a -3 penalty on most tasks that rely on
normal vision.
Light: The drow can use this ability to illuminate a 2-yard-radius area
around himself. This costs 1 FP per minute.
Traits: Bloodlust
(9); Callous; Combat Reflexes; Extended Lifespan 3; Intolerance (Surface
Elves); Infravision; Magic Resistance
1 (Improved); Night Vision 5 (-5 is the native illumination level).
Skills:
Crossbow-13; Innate Attack (Gaze)-12; Poisons/TL3-13; Rapier-13; Shield-13;
Stealth-14; Survival (Underdark)-12.
Gear: Medium
Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Humanoid (Elf).
Aquatic Elf Hunter
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
9
|
Move:
|
5
|
IQ:
|
9
|
Per:
|
10
|
||
HT:
|
10
|
FP:
|
10
|
SM
|
+0
|
Dodge:
|
9
|
Parry:
|
-
|
DR:
|
2* (torso; -1 vs impaling)
|
Short Spear (on land) (13): thrust 1d-1 impaling, Reach 1.
Short Spear (underwater) (11): thrust 1d-2 impaling, Reach 1.
Dagger (13):
thrust 1d-3 impaling, Reach C.
Elven Reverie: Aquatic elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf “dreams,” though these dreams are actually mental exercises that have become reflexive through years of practice. The elf is still conscious and aware of his surroundings, but immobile. The human word for an elf’s meditation is “trance,” as in “four hours of trance,” but the elves themselves call this “reverie.” When an elf is suffering from a disease, poison, or is below 2/3 of his HP, he cannot enter this meditative state and has to sleep normally.
Traits: Amphibious; Doesn’t Breathe (Gills); Early Maturation 2.5; Extended Lifespan 3; Night Vision 8; Pressure Support 2; Speak Underwater; Weakness (Immersion in fresh water, 1d per 30 minutes).
Skills:
Aquabatics-12; Camouflage-12; Spear-13; Stealth-12; Survival (Salt-Water Sea)-12;
Tracking-12.
Techniques:
Underwater Combat (Spear)-11.
Gear: Medium
Leather Armor (torso).
Creature Type: Humanoid (Elf).
No comments:
Post a Comment