Friday 5 October 2018

Alchemy: Frostfell Poisons

Alchemy: Frostfell Poisons

Frostburn for D&D 3.5 provides several poisons specific to frostfell areas with evocative names, but does not provide any descriptions at all, as usual. Here's my attempt at converting them.
 
Chillblain Brain Juice
This poison is extracted from a chillblain’s brain. A living victim must make an immediate HT roll or suffer 1d-2 toxic damage. Every minute for 6 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/2 HP to this poison, the victim gains a -3 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up Poison, -20%; Resistible, HT, -30%; Symptoms, 1/2 HP, -3 DX, +60%) [5].

Ice Toad Bile
A living victim must make an immediate HT roll or suffer 1d-2 toxic damage. Every 10 seconds for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim becomes unconscious until he heals above this threshold.
Form: Contact Poison.
Cost: $480 (singular); $175 (5-batched).
Recipe: $48; 2 days; defaults to Poisons-2.
Statistics: Toxic Attack 1d-2 (Contact Poison, -5%; Cyclic, 10 seconds, 4 cycles, Resistible, +100%; Resistible, HT, -30%; Symptoms, 1/3 HP, Unconsciousness, +600%) [16].
  
Icegaunt Dust
This is a respiratory agent made from icegaunt dust. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT roll or suffer 1d-2 toxic damage. Every 10 seconds for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -3 penalty to HT until he heals above this threshold. After losing 2/3 HP to this poison, the victim gets a -3 penalty to HT and a -4 penalty to DX until he heals above this threshold.
Form: Grenade.
Cost: $300 (singular); $110 (5-batched).
Recipe: $30; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 10 second, 4 cycles, Resistible, +100%; Grenade, +25%; Persistent, +40%; Resistible, HT, -30%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -3 HT, +45%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [10].

Snow Spider Blood
The victim must resist with HT-1 or become paralyzed for 3 seconds per point of margin of failure.
Form: Contact Poison.
Cost: $1,320 (singular); $475 (5-batched).
Recipe: $132; 10 days; defaults to Poisons-5.
Statistics: Affliction 2 (HT-1; Contact Poison, -5%; Paralysis, +150%; Reduced Duration, 1/20, -25%) [44].
  
Snowflake Lichen Powder
This is a respiratory agent made from snowflake lichen. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT roll or suffer 1d-2 toxic damage. Every 2 seconds for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -2 penalty to ST until he heals above this threshold. After losing 1/2 HP to this poison, the victim gets a -1 penalty to DX until he heals above this threshold.
Form: Grenade.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Poisons-2.
Statistics: Toxic Attack 1d-2 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 4 cycles, Resistible, +200%; Grenade, +25%; Persistent, +40%; Resistible, HT, -30%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -2 ST, +30%; Symptoms, 1/2 HP, -1 DX, +20%) [11].
  
White Pudding Essence
This is a respiratory agent made from white puddings. This poison flask can be thrown (range is STx3.5). Hitting a hard surface, it breaks, creating a cloud of poison gas in a 2-yard radius. The cloud persists for 10 seconds and may drift with the wind. Any creature that inhales the gas must make an immediate HT roll or suffer 1d-2 toxic damage. Every 2 seconds for 4 more cycles he must make another HT roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -1 penalty to IQ until he heals above this threshold. After losing 2/3 HP to this poison, the victim gets a -2 penalty to IQ until he heals above this threshold.
Form: Grenade.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Area Effect, 2 yards, +50%; Drifting, +20%; Cyclic, 2 second, 4 cycles, Resistible, +200%; Grenade, +25%; Persistent, +40%; Resistible, HT, -30%; Respiratory Agent, +50%; Symptoms, 1/3 HP, -1 IQ, +30%; Symptoms, 2/3 HP, -2 IQ, +20%) [9].

Woolly Mammoth Eye Juice
This poison is extracted from a woolly mammoth’s eye. A living victim must make an immediate HT-1 roll or suffer 1d-1 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to DX and ST until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains a -4 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/3 HP, -2 to ST and DX, +90%; Symptoms, 1/2 HP, -4 to ST, +40%) [8].
  
Yeti Oil
This poison is extracted from a yeti’s blood. A living victim must make an immediate HT-1 roll or suffer 1d-1 toxic damage. Every minute for 3 more cycles he must make another HT-1 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to DX until he heals above this threshold. After losing 1/2 HP to this poison, the victim gains a -4 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 minute, 3 cycles, Resistible, +60%; Follow-Up Poison, -20%; Resistible, HT-1, -25%; Symptoms, 1/3 HP, -2 to DX, +60%; Symptoms, 1/2 HP, -4 to DX, +80%) [8].

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