Friday, 18 November 2016

Racial Templates: Half-Elves

Racial Templates: Half-Elves

Another batch of D&D racial templates. For some reason humans seem to be able to interbreed with many other races in fantasy, and half-elves probably are the most well known half-breeds. There isn't a lot to say here, they are just "Elf Lite".

HALF-ELF [16] (Player’s Handbook, page 18)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

AQUATIC HALF-ELF [20] (Races of Faerun, page 60)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5].
Racial Skill Modifiers: +2 to Swimming [4].
Features: Early Maturation 0.5.

HALF-DROW [12] (Races of Faerun, page 62)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Infravision [10].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

DEEPWYRM HALF-DROW [20] (Dragon Magic, page 6)
Secondary Characteristics: Per +1 [5].
Advantages: Detect (Magic; Costs Fatigue, 2 FP, -10%; Magical, -10%) [8]; Extended Lifespan 1 [2]; Infravision [10].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

ARCTIC HALF-ELF [18] (Unearthed Arcana, page 10)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5]; Temperature Tolerance 2 (Cold) [2].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

DESERT HALF-ELF [13] (Unearthed Arcana, page 12)
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5]; Temperature Tolerance 2 (Hot) [2].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

JUNGLE HALF-ELF [11] (Unearthed Arcana, page 14)
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5].
Features: Early Maturation 0.5.

FIRE HALF-ELF [-4] (Unearthed Arcana, page 18)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Disadvantages: Social Stigma (Half-Breed) [-5]; Weakness (Water; 1d per 5 minutes) [-20].
Features: Early Maturation 0.5.

FORESTLORD HALF-ELF [35] (Dragon Magic, page 8)
Secondary Characteristics: Per +1 [5].
Advantages: Extended Lifespan 1 [2]; Night Vision 5 [5].
Elven Reverie [9]: Doesn’t Sleep (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Mental Only, Has to rest the body, -50%) [6] + Less Sleep 4 (Accessibility, Not when diseased, poisoned, or under 2/3 HP, -20%; Physical Only, -50%) [3].
Treewalk: Warp (Limited Use, 2/day, -30%; Magical, -10%; Range Limit, 20 yards, -20%; Special Portal, Tree, -20%) [20].
Disadvantages: Social Stigma (Half-Breed) [-5].
Quirks: Vow (Never harm green dragons) [-1].
Features: Early Maturation 0.5.

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