Thursday, 4 October 2018

Frostfell Diseases

Frostfell Diseases

Frostburn for D&D 3.5 details four new diseases specific to cold areas of the world. Here's my take on the conversion.

Cabin Fever
Causes delusions and desperate need to spend time in open wilderness areas. Cabin fever is contracted by prolonged confinement in enclosed spaces surrounded by a frostfell environment. A character must make an HT+3 roll each 24-hour period within such a location to resist the onset of cabin fever.
Statistics: Confinement; HT+3 to resist; 1 day delay; 1d-2 toxic damage (with IQ-2 and Phobia (Enclosed Spaces) (12) after loss of 1/3 HP, Phobia (Enclosed Spaces) (9) after loss of ½ HP, Phobia (Enclosed Spaces) (6) after loss of 2/3 HP); 24-hour cycle with eight cycles. Not contagious.
  
Coldfire Ruin
Caused by exposure to coldfire; any character coming within 3 yards of coldfire becomes susceptible to contracting coldfire ruin. Victim turns into pure coldfire from the inside out.
Statistics: Exposure; HT-3 to resist; 1 day delay; 1d-1 toxic damage (with HT-2 after loss of 1/3 HP and HT-4 after loss of 1/2 HP); 24-hour cycle with four cycles. Not contagious.
  
Creeping Frost
The skin turns into frost, causing shivering and rigidity.
Statistics: Blood; HT-1 to resist; 1 day delay; 1d-1 toxic damage (with DX-2 after loss of 1/3 HP, DX-4 after loss of 1/2 HP, and paralysis after loss of 2/3 HP); 12-hour cycle with eight cycles. Mildly contagious.
  
Winter Rot
Muscles shrink and atrophy.
Statistics: Contact; HT-1 to resist; 1d/2 days delay; 1d-3 toxic damage (with ST-2 after loss of 1/3 HP, ST-4 after loss of 1/2 HP, and ST-6 after loss of 2/3 HP); 24-hour cycle with twelve cycles. Mildly contagious.

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