Monster: Formian Warrior
Formian warriors are one step above formian workers in terms of rank. They are much more dangerous in combat than the workers, but should pose no real danger for adventurer, unless they are facing a whole formian swarm.
Formian Warrior [Monster Manual, page 109]
99 points
Attribute Modifiers: ST+1 [10]; IQ-2 [-40]; HT+1 [10].
Secondary
Characteristic Modifiers: FP+2 [6]; Per+2 [10].
Advantages: Combat Reflexes [15]; DR 2 [10]; Extra
Legs (Four Legs) [5]; Immunity to Petrification [5]; Immunity to Poison [15];
Infravision [10]; Lifting ST 2 [6]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Sharp Teeth [1]; Striker
(Sting; Piercing; Cannot Parry, -40%) [3].
Poison:
Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting,
+0%; Resistible, HT-1, -25%; Symptoms, 2/3 HP, -3 ST, +15%) [2].
Hivemind
[93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%;
Magical, -10%; Racial, -20%; Video, +40%) [48].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited,
Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Disadvantages: Gregarious [-10]; Hidebound [-5];
Incurious (12) [-5]; Mute [-25]; Slave Mentality [-40].
Notes: Weight 180 lbs.
Creature Type: Outsider (Lawful).
Knowing Your Own Strength [107]
Replace Lifting ST 2 [6] with Lifting ST 2 [14]
|
Typical Stats
ST:
|
11
|
HP:
|
11
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
8
|
Move:
|
5
|
IQ:
|
8
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
13
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
9 (unarmed)
|
DR:
|
2; 5 (vs. electricity, fire, and
sound)
|
Sharp Claws (12): thrust 1d-1 cutting, Reach C.
Sharp Teeth (12): thrust 1d-1 cutting, Reach C.
Sting (12): thrust 1d
piercing + follow-up 1d-2 toxic (3 1-hour cycles, HT-1 to resist, Symptoms -3
ST (2/3 HP), Reach C.
Hive Mind: Formians possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, formians can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Hive Mind: Formians possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, formians can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Traits: Axiomatic Touch; Combat Reflexes; Extra Legs (Four Legs); Gregarious; Hidebound; Immunity to Petrification; Immunity to Poison; Incurious
(12); Infravision; Lifting ST 2; Magic Resistance 2 (Improved); Mute; Slave Mentality.
Skills: Brawling-12;
Soldier/TL3-12; Tactics-14.
Creature Type: Outsider (Lawful).
Notes: Weight 180
lbs.
Formian Warrior Venom
This poison is extracted from a formian
warrior. A living victim must make an immediate
HT-1 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must
make another HT-1 roll to resist or take the same amount of damage. After
losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he
heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour,
3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-1, -25%;
Symptoms, 2/3 HP, -3 ST, +15%) [2].
No comments:
Post a Comment