Monster: Ethereal Filcher
This is a weird monster that isn't very good in combat, but is very adept at stealing things. At first I wanted to give him No Legs (Bounces), but then decided to give him Cannot Kick and One Leg as a feature, because that will still let others target the leg and cripple it.
Ethereal Filcher [Monster Manual, page 104]
212 points
Attribute Modifiers: DX+2 [40]; IQ-2 [-40].
Detect Magic: Detect (Magic; Based on
Per, Own Roll, +20%; Magical, -10%; Touch- or Vision-Based, -15%) [10].
Ethereal Jaunt:
Jumper (Planar; Accessibility, Only on the Ethereal Plane and planes that
border it, -5%; Limited Access, Ethereal, -20%; Gyroscopic, +10%; Magical, -10%;
Reliable 6, +30%) [105].
Typical Stats
|
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
|
DX: |
12 |
Will: |
10 |
Move: |
8 |
|
IQ: |
8 |
Per: |
12 |
|
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
|
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1* (tough skin) |
Traits: Ambidexterity; Cannot Kick; Double-Jointed; Extra Arm 2; Extra Attack 1; Foot Manipulator; Infravision; Injury Tolerance (No Head, No Neck); Kleptomania (12); Mute; One Leg; Sensitive Touch.
Skills: Filch-16; Pickpocket-16; Stealth-16.
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