Monster: Formian Myrmarch
Formian Myrmarch [Monster Manual, page 110]
363 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54];
HT+1 [10].
Secondary
Characteristic Modifiers: SM+1; FP+2 [6].
Advantages: DR 3 [15]; Extra Legs (Four Legs)
[5]; Immunity to Petrification [5]; Immunity to Poison [15]; Infravision [10];
Lifting ST 2 (Size Modifier, -10%) [6]; Magic Resistance 3 (Improved, +150%) [15];
Regeneration (Regular) [25]; Sharp Teeth [1]; Striker (Sting; Piercing; Cannot
Parry, -40%) [3].
Poison:
Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up,
Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
Hivemind
[93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%;
Magical, -10%; Racial, -20%; Video, +40%) [48].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited,
Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Spell-Like Abilities (Alternative Abilities) [100]:
Loyalty
[10/5=2];
Mind-Reading
[26/5=6];
Sense
Chaos [8/5=2];
Teleport
[90].
Disadvantages: Gregarious [-10].
Perks: Axiomatic Touch [1].
Notes: Weight 1,500 lbs.
Creature Type: Outsider (Lawful).
Knowing Your Own Strength [375]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6
[60]
Replace Lifting ST 2 (Size Modifier, -10%)
[6] with Lifting ST 2 [14]
|
Typical Stats
ST:
|
16
|
HP:
|
16
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
13
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
3; 3 (bronze light plate full helm; skull,
face); 5 (vs. electricity, fire, and sound)
|
Sharp Teeth (12): thrust 1d+2 cutting (KYOS: 2d+1 cutting), Reach C.
Sting (12): thrust 2d-1
piercing (KYOS: 3d piercing) + follow-up 1d-2 toxic (3 1-hour cycles, HT-3 to
resist, Symptoms -3 ST (2/3 HP), Reach C-1.
Javelin (14): thrust 1d+2 impaling (KYOS: 2d+1 impaling), Acc 3, 24/40, T(1).
Hive Mind:
Formians possess a permanent telepathic rapport with the rest of the hive (up
to 99,999 individuals). As long as they are on the same plane of existence and
less than 0.1 light-year away, formians can transmit broadcast thoughts and
images to the rest of the hive with no roll required.
Spell-Like Abilities (Alternative Abilities):
Loyalty
(10);
Mind-Reading
(10);
Sense
Chaos (10);
Teleport
(10).
Traits: Axiomatic Touch; Extra Legs (Four Legs); Gregarious; Immunity
to Petrification; Immunity to Poison; Infravision; Lifting ST 2; Magic
Resistance 3 (Improved); Regeneration (Regular).
Skills:
Brawling-12; Intelligence Analysis-14; Leadership-14; Observation-14;
Strategy-14; Tactics-14; Thrown Weapon (Spear)-14.
Creature Type: Outsider
(Lawful).
Notes: Weight 1,500
lbs.
Formian Myrmarch Venom
This poison is extracted from a formian
myrmarch. A living victim must make an immediate
HT-3 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must
make another HT-3 roll to resist or take the same amount of damage. After
losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he
heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour,
3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -20%;
Symptoms, 2/3 HP, -3 ST, +15%) [2].
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