Monsters: Fungi
Last monsters that start with the letter F in Monster Manual for D&D 3.5. Fungi are either immobile or barely mobile and are not very intelligent.
Shrieker [Monster Manual, page 113]
-520 points
Attribute Modifiers: ST-10 [-100]; DX-10 [-200]; IQ-10 [-200]; HT+1 [10].
Secondary
Characteristic Modifiers: HP+10 [20]; Will+6 [30]; Per+8 [40].
Advantages: DR 1 (Can’t Wear Armor, -40%) [3]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Vibration Sense (Air) [10].
Shriek: Obscure 8 (Hearing; Area Effect,
4 yards, +50%; Nuisance Effect, Loud, -5%; Uncontrollable Trigger, Movement within 4 yards, -15%) [21].
Disadvantages: Bestial [-10]; Blindness [-50]; Cannot Learn [-30]; Deafness [-20]; Mute [-25]; No Legs (Sessile) [-50]; No Manipulators [-50]; Numb [-20]; Short Lifespan 3 [-30]; Slow Eater [-10].
Creature Type: Fungus.
Typical Stats
ST:
|
0
|
HP:
|
10
|
Speed:
|
2.75
|
DX:
|
0
|
Will:
|
6
|
Move:
|
0
|
IQ:
|
0
|
Per:
|
8
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
N/A
|
Parry:
|
N/A
|
DR:
|
1
|
Shriek: Movement within 4 yards of a shrieker (if spotted with Vibration Sense) causes the fungus to emit a piercing sound that lasts for 10 seconds, imposing a -8 penalty to Hearing to everyone within 4 yards. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus’s noise means there is food nearby.
Traits:
Bestial; Blindness; Cannot Learn; Deafness; Doesn’t Breathe (Oxygen Absorption); Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Immunity to Metabolic Hazards; Immunity to Mind Control; Mute; No Legs (Sessile); No Manipulators; Numb; Reduced Consumption 4 (Cast-Iron Stomach); Short Lifespan 3; Slow Eater; Vibration Sense (Air).
Creature Type: Fungus.
Violet Fungus [Monster Manual, page 113]
-172 points
Attribute Modifiers: DX-3 [-60]; IQ-9 [-180]; HT+1 [10].
Secondary Characteristic
Modifiers: Will+4
[20]; Per+6 [30]; Basic Move -3 [-15].
Advantages: DR 1 (Can’t Wear Armor, -40%) [3]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Extra-Flexible Arms [10]; Extra Arms 2 (Extra-Flexible, +50%) [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Vibration Sense (Air) [10].
Poison: Fatigue
Attack 1d-1 (Contact Agent, -30%; Link, Tentacle, +10%; Resistible, HT, -30%)
[4].
Disadvantages: Bestial [-10]; Blindness [-50]; Cannot Learn [-30]; Deafness [-20]; No Fine Manipulators [-30]; Mute [-25]; Slow Eater [-10].
Creature Type: Fungus.
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
4.5
|
DX:
|
7
|
Will:
|
5
|
Move:
|
1
|
IQ:
|
1
|
Per:
|
7
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
7
|
Parry:
|
6 (unarmed)
|
DR:
|
1
|
Tentacle (7): thrust 1d-3 crushing + linked 1d-1 fatigue (contact agent, resistible with HT), Reach C.
Traits:
Blindness; Cannot Learn; Deafness; Doesn’t Breathe (Oxygen Absorption); Extra-Flexible Arms; Extra Arms 2 (Extra-Flexible); Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Immunity to Metabolic Hazards; Immunity to Mind Control; Mute; No Fine Manipulators; Numb; Reduced Consumption 4 (Cast-Iron Stomach); Slow Eater; Vibration Sense (Air).
Creature Type: Fungus.
Violet Fungus Poison
A living victim must make an immediate HT roll or suffer 1d-1 fatigue
damage.
Form: Contact Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Fatigue Attack 1d-1 (Contact Poison,
-5%; Resistible, HT, -30%) [5].
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