Monday 15 October 2018

Monster: Formian Taskmaster

Monster: Formian Taskmaster

Here's the formian taskmaster - a mute antman with a mental domination power.


Formian Taskmaster [Monster Manual, page 109]

128 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Secondary Characteristic Modifiers: FP+2 [6].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Extra Legs (Four Legs) [5]; Immunity to Petrification [5]; Immunity to Poison [15]; Infravision [10]; Lifting ST+2 [6]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Striker (Sting; Piercing; Cannot Parry, -40%) [3].
Dominate Monster: Mind Control (Magical, -10%; Puppet, -40%) [25].
Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited, Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Disadvantages: Dependency (Mentally dominated sapient creature; Weekly; Very Common, Illegal) [-20]; Gregarious [-10]; Hidebound [-5]; Incurious (12) [-5]; Mute [-25]; Slave Mentality [-40].
Perks: Axiomatic Touch [1].
Notes: Weight 180 lbs.
Creature Type: Outsider (Lawful).

Knowing Your Own Strength [136]
Replace Lifting ST 2 [6] with Lifting ST 2 [14]

Typical Stats
ST:
11
HP:
11
Speed:
5.25
DX:
10
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
11
FP:
13
SM:
+0
Dodge:
8
Parry:
9 (unarmed)
DR:
2; 5 (vs. electricity, fire, and sound)
Sharp Claws (12): thrust 1d-1 cutting, Reach C.
Sting (12): thrust 1d piercing + follow-up 1d-2 toxic (3 1-hour cycles, HT-2 to resist, Symptoms -3 ST (2/3 HP), Reach C.
Hive Mind: Formians possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, formians can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Dominate Monster (10): The formian taskmaster can mentally dominate creatures as per Mind Control (p. B68). Dominated creatures have no initiative while the taskmaster’s control, and temporarily acquire Slave Mentality (p. B154).

                Traits: Axiomatic Touch; Dependency (Mentally dominated sapient creature; Weekly; Very Common, Illegal); Doesn’t Eat or Drink; Extra Legs (Four Legs); Gregarious; Hidebound; Immunity to Petrification; Immunity to Poison; Incurious (12); Infravision; Lifting ST 2; Magic Resistance 2 (Improved); Mute; Slave Mentality.
Skills: Brawling-12; Leadership-11; Observation-14.
Creature Type: Outsider (Lawful).
Notes: Weight 180 lbs.
 

Formian Taskmaster Venom
This poison is extracted from a formian taskmaster. A living victim must make an immediate HT-2 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 ST, +15%) [2].

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