Monster: Formian Taskmaster
Formian Taskmaster
[Monster Manual, page 109]
128 points
Attribute Modifiers: ST+1 [10]; HT+1 [10].
Secondary
Characteristic Modifiers: FP+2 [6].
Advantages: DR 2 [10]; Doesn’t Eat or Drink
[10]; Extra Legs (Four Legs) [5]; Immunity to Petrification [5]; Immunity to
Poison [15]; Infravision [10]; Lifting ST+2 [6]; Magic Resistance 2 (Improved,
+150%) [10]; Sharp Claws [5]; Striker (Sting; Piercing; Cannot Parry, -40%)
[3].
Dominate Monster: Mind Control (Magical, -10%; Puppet, -40%) [25].
Poison:
Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up,
Sting, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
Hivemind
[93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%;
Magical, -10%; Racial, -20%; Video, +40%) [48].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited,
Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Disadvantages: Dependency (Mentally dominated
sapient creature; Weekly; Very Common, Illegal) [-20]; Gregarious [-10];
Hidebound [-5]; Incurious (12) [-5]; Mute [-25]; Slave Mentality [-40].
Perks: Axiomatic Touch [1].
Notes: Weight 180 lbs.
Creature Type: Outsider (Lawful).
Knowing Your Own Strength [136]
Replace Lifting ST 2 [6] with Lifting ST 2
[14]
|
Typical Stats
ST:
|
11
|
HP:
|
11
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
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11
|
FP:
|
13
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SM:
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+0
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Dodge:
|
8
|
Parry:
|
9 (unarmed)
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DR:
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2; 5 (vs. electricity, fire, and
sound)
|
Sharp Claws (12): thrust 1d-1 cutting, Reach C.
Sting (12): thrust 1d piercing + follow-up 1d-2 toxic (3 1-hour cycles, HT-2 to resist, Symptoms
-3 ST (2/3 HP), Reach C.
Hive Mind: Formians possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, formians can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Dominate Monster (10): The formian taskmaster can mentally dominate creatures as per Mind Control (p. B68). Dominated creatures have no initiative while the taskmaster’s control, and temporarily acquire Slave Mentality (p. B154).
Dominate Monster (10): The formian taskmaster can mentally dominate creatures as per Mind Control (p. B68). Dominated creatures have no initiative while the taskmaster’s control, and temporarily acquire Slave Mentality (p. B154).
Traits: Axiomatic Touch; Dependency (Mentally dominated sapient creature; Weekly; Very Common, Illegal);
Doesn’t Eat or Drink; Extra Legs (Four Legs); Gregarious; Hidebound; Immunity to Petrification; Immunity to Poison;
Incurious (12); Infravision; Lifting ST 2; Magic Resistance 2 (Improved);
Mute; Slave Mentality.
Skills:
Brawling-12; Leadership-11; Observation-14.
Creature Type: Outsider
(Lawful).
Notes: Weight 180
lbs.
Formian Taskmaster Venom
This poison is extracted from a formian
taskmaster. A living victim must make an immediate
HT-2 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After
losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he
heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour,
3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-2, -20%;
Symptoms, 2/3 HP, -3 ST, +15%) [2].
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