Monster: Formian Queen
The last formian from Monster Manual for D&D 3.5. The queen is immobile, big, but has some spell-like abilities.
Formian Queen [Monster Manual, page 111]
121 points
Attribute Modifiers: ST+17 (No Fine Manipulators, -40%; Size
Modifier, -20%) [54]; DX-8 [-160]; IQ+3 [60]; HT+1 [10].
Secondary
Characteristic Modifiers: SM+2; FP+2 [6].
Advantages: DR 3 [15]; Immunity to Petrification
[5]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 4 (Improved,
+150%) [20]; Regeneration (Regular) [25].
Hivemind [99]:
Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical,
-10%; Video, +40%) [54].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited,
Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Spell-Like Abilities (Alternative Abilities) [65]:
Calm
Emotions [33/5=7];
Divination [48] - see GURPS Thaumatology: Sorcery, page 19;
Loyalty
[10/5=2];
Mind-Reading
[26/5=6];
Sense
Chaos [8/5=2].
Disadvantages: Gregarious [-10]; No Legs
(Sessile) [-50]; No Manipulators [-50].
Perks: Axiomatic Touch [1].
Notes: Weight 3,500 lbs.
Creature Type: Outsider (Lawful).
| 
Knowing Your Own Strength [237] 
Replace ST+17 (No Fine Manipulators, -40%; Size
  Modifier, -20%) [54] with ST+17 [170] | 
Typical Stats
| 
ST: | 
27 | 
HP: | 
27 | 
Speed: | 
3.25 | 
| 
DX: | 
2 | 
Will: | 
13 | 
Move: | 
0 | 
| 
IQ: | 
13 | 
Per: | 
13 |  |  | 
| 
HT: | 
11 | 
FP: | 
13 | 
SM: | 
+2 | 
| 
Dodge: | 
N/A | 
Parry: | 
N/A | 
DR: | 
3; 5 (vs. electricity, fire, and
  sound) | 
Hive Mind:
Formians possess a permanent telepathic rapport with the rest of the hive (up
to 99,999 individuals). As long as they are on the same plane of existence and
less than 0.1 light-year away, formians can transmit broadcast thoughts and
images to the rest of the hive with no roll required. Unlike other formians,
formian queens can communicate telepathically with non-formians, but this calls
for a normal IQ roll.
Spell-Like Abilities (Alternative Abilities):
Calm
Emotions (13);
Divination (13) - see GURPS Thaumatology: Sorcery, page 19;
Loyalty
(13);
Mind-Reading
(13);
Sense
Chaos (13).
                Traits: Axiomatic Touch; Gregarious; Immunity to Petrification;
Immunity to Poison; Infravision; Magic Resistance 4 (Improved); No Legs
(Sessile); No Manipulators; Regeneration (Regular).
Skills: Administration-15;
Innate Attack (Gaze)-13; Leadership-15; Strategy-15; Thaumatology-15.
Creature Type: Outsider
(Lawful).
Notes: Weight 3,500
lbs.
 
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