Tuesday 16 October 2018

Monster: Formian Myrmarch

Monster: Formian Myrmarch

Here's formian myrmarch - a formian with no slave mentality and lack of creativity.

Formian Myrmarch [Monster Manual, page 110]

363 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; FP+2 [6].
Advantages: DR 3 [15]; Extra Legs (Four Legs) [5]; Immunity to Petrification [5]; Immunity to Poison [15]; Infravision [10]; Lifting ST 2 (Size Modifier, -10%) [6]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Regular) [25]; Sharp Teeth [1]; Striker (Sting; Piercing; Cannot Parry, -40%) [3].
Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
Hivemind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Elemental Resistance (E,F,S): DR 3 (Includes Eyes, +10%; Limited, Electricity, Fire, Sound, -30%; Tough Skin, -40%) [6].
Spell-Like Abilities (Alternative Abilities) [100]:
Loyalty [10/5=2];
Mind-Reading [26/5=6];
Sense Chaos [8/5=2];
Teleport [90].
Disadvantages: Gregarious [-10].
Perks: Axiomatic Touch [1].
Notes: Weight 1,500 lbs.
Creature Type: Outsider (Lawful).

Knowing Your Own Strength [375]
Replace ST+6 (Size Modifier, -10%) [54] with ST+6 [60]
Replace Lifting ST 2 (Size Modifier, -10%) [6] with Lifting ST 2 [14]

Typical Stats
ST:
16
HP:
16
Speed:
5.25
DX:
10
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
11
FP:
13
SM:
+1
Dodge:
8
Parry:
9 (unarmed)
DR:
3; 3 (bronze light plate full helm; skull, face); 5 (vs. electricity, fire, and sound)
Sharp Teeth (12): thrust 1d+2 cutting (KYOS: 2d+1 cutting), Reach C.
Sting (12): thrust 2d-1 piercing (KYOS: 3d piercing) + follow-up 1d-2 toxic (3 1-hour cycles, HT-3 to resist, Symptoms -3 ST (2/3 HP), Reach C-1.
Javelin (14): thrust 1d+2 impaling (KYOS: 2d+1 impaling), Acc 3, 24/40, T(1).
Hive Mind: Formians possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, formians can transmit broadcast thoughts and images to the rest of the hive with no roll required.
Spell-Like Abilities (Alternative Abilities):
Loyalty (10);
Teleport (10).

                Traits: Axiomatic Touch; Extra Legs (Four Legs); Gregarious; Immunity to Petrification; Immunity to Poison; Infravision; Lifting ST 2; Magic Resistance 3 (Improved); Regeneration (Regular).
Skills: Brawling-12; Intelligence Analysis-14; Leadership-14; Observation-14; Strategy-14; Tactics-14; Thrown Weapon (Spear)-14.
Creature Type: Outsider (Lawful).
Notes: Weight 1,500 lbs.


Formian Myrmarch Venom
This poison is extracted from a formian myrmarch. A living victim must make an immediate HT-3 roll or suffer 1d-2 toxic damage. Every hour for 3 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to ST until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $60 (singular); $25 (5-batched).
Recipe: $6; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up Poison, -20%; Resistible, HT-3, -20%; Symptoms, 2/3 HP, -3 ST, +15%) [2].


No comments:

Post a Comment