Monsters: Assorted Faerun Monsters V
Green Warder [Monsters of Faerun, page 57]
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; IQ-2 [-40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+4 [20]; Per+5 [25]; Basic Move -1 [-5].
Advantages: Chameleon 2 (Environmental, Dense Vegetation, -40%) [12]; DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, ‑10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; Double-Jointed [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, Homogenous) [45]; Sharp Claws [5].
Spell-Like Abilities (Alternative Abilities) [85]:
Confusion 1 [42/5=9];
Forest Warning 5 [67];
Sleep [42/5=9].
Disadvantages: No Fine Manipulators [-30]; Skinny [-5]; Vulnerability (Fire, x2) [-30].
Creature Type: Plant.
Knowing Your Own Strength [226] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
5.25 |
DX: |
10 |
Will: |
12 |
Move: |
4 |
IQ: |
8 |
Per: |
13 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
1 |
Spell-Like Abilities (Alternative Abilities):
Confusion 1 (12);
Forest Warning 5 (12);
Sleep (12).
Traits: Chameleon 2 (Environmental, Dense Vegetation); Doesn’t Breathe; Doesn’t Eat or Drink (Food Only); Doesn’t Sleep; Double-Jointed; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, Homogenous); No Fine Manipulators; Skinny; Vulnerability (Fire, x2).
Skills: Brawling-12; Innate Attack (Gaze)-12.
Creature Type: Plant.
Groundling [Monsters of Faerun, page 57]
Secondary Characteristic Modifiers: SM-1; Will+3 [15]; Per+3 [15]; Basic Move -1 [-5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Extended Lifespan 2 [4]; Infravision [10]; Lifting ST 1 [3]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Resistant to Poison (+3) [5]; Sharp Claws [5]; Sharp Teeth [1]; Tunneling (Move 1) [35].
Disadvantages: Bad Temper (12) [-10]; Callous [-5]; Increased Consumption 1 [-10]; Stubbornness [-5]; Social Stigma (Savage) [-10].
Perks: Fur [1]; Sure-Footed (Uneven) [1].
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [68] |
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.25 |
DX: |
10 |
Will: |
11 |
Move: |
4 ground, 1 tunnel |
IQ: |
8 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
12 |
SM |
-1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
2* (tough skin) |
Sharp Teeth (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Traits: Bad Temper (12); Callous; Extended Lifespan 2; Fur; Increased Consumption 1; Infravision; Lifting ST 1; Reduced Consumption 3 (Cast-Iron Stomach); Resistant to Poison (+3); Social Stigma (Savage); Stubbornness; Sure-Footed (Uneven).
Skills: Brawling-12; Wrestling-12.
Creature Type: Monstrous Humanoid.
Gulguthydra [Monsters of Faerun, page 58]
Secondary Characteristic Modifiers: SM+3; Will+5 [25]; Per+5 [25].
Advantages: Amphibious [10]; DR 4 (Tough Skin, -40%) [12]; Extra Attack 2 [50]; Extra Head 5 (Long 3, +60%) [120]; Extra Legs (Four Legs) [5]; Extra-Flexible Long (+1 SM) Arms [30]; Fangs [2]; Infravision [10]; Long Neck 3 [9]; Night Vision 5 [5]; Peripheral Vision [15]; Regeneration (Regular) [25]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Slippery 4 [8]; Universal Digestion [5].
Disadvantages: Bad Smell [-10]; Bestial [-10]; No Fine Manipulators [-30].
Notes: Size 16 hexes; Weight 4,000 lbs.
Creature Type: Aberration.
Knowing Your Own Strength [486] |
Typical Stats
ST: |
35 (KYOS: 28) |
HP: |
35 |
Speed: |
6 |
DX: |
11 |
Will: |
12 |
Move: |
6 ground, 6 water |
IQ: |
7 |
Per: |
12 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
4* (tough skin) |
Tentacle (13): thrust 4d+2 crushing (KYOS: 7d+2 crushing), Reach C-3.
Traits: Amphibious; Bad Smell; Bestial; Extra Attack 2; Extra Head 5 (Long 3); Extra Legs (Four Legs); Infravision; Long Neck 3; Night Vision 5; No Fine Manipulators; Peripheral Vision; Reduced Consumption 4 (Cast-Iron Stomach); Regeneration (Regular); Slippery 4; Universal Digestion.
Skills: Brawling-13; Survival (Swampland)-12; Tracking-12.
Creature Type: Aberration.
Notes: Size 16 hexes; Weight 4,000 lbs.
Hybsil [Monsters of Faerun, page 61]
Secondary Characteristic Modifiers: SM-2; Basic Move +3 [15].
Advantages: Extended Lifespan 1 [2]; Extra Legs (Four Legs) [5]; Hooves [3]; Immunity to Poison [15]; Night Vision 5 [5].
Spell-Like Abilities (Alternative Abilities) [27]:
Light 1 [11/5=3] – see GURPS Thaumatology: Sorcery, page 19;
Mirror Image 1 [20];
Personal Jump 2 [5/5=1];
Personal See Invisible [13/5=3].
Disadvantage: Vulnerability (Cold Iron, x2) [-10].
Perks: Fur [1].
Creature Type: Fey.
Typical Stats
ST: |
5 |
HP: |
5 |
Speed: |
6 |
DX: |
13 |
Will: |
11 |
Move: |
9 |
IQ: |
11 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
- |
SM-2 Shortsword (15): swing 1d-3 cutting (KYOS: 1d-5 cutting), Reach 1 or thrust 1d-3 impaling (KYOS: 1d-6 impaling), Reach 1.
SM-2 Longbow (15): thrust 1d-3 impaling (KYOS: 1d-6 impaling), Acc 3, Range 75/100, RoF 1, Shots 1(2). Usually uses sleep arrows or amnesia arrows.
Spell-Like Abilities (Alternative Abilities):
Light 1 (11) – see GURPS Thaumatology: Sorcery, page 19;
Mirror Image 1;
Personal Jump 2;
Personal See Invisible.
Traits: Extended Lifespan 1; Extra Legs (Four Legs); Fur; Hooves; Immunity to Poison; Night Vision 5; Vulnerability (Cold Iron, x2).
Skills: Acting-12; Detect Lies-14; Shortsword-15; Stealth-15; Observation-12.
Creature Type: Fey.
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