Monsters: Stormwrack Monsters IV
Ramfish [Stormwrack, page 156]
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-7 [-140]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+8 [40]; Per+8 [40].
Advantages: DR 5 [25]; Enhanced Move 1 (Water) [20]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Pressure Support 2 [10]; Sharp Teeth [1]; Striker (Gore; Impaling; Cannot Parry, -40%; Limited Arc, Front, -40%) [2]; Temperature Tolerance 5 [5]; Vibration Sense (Water; Biological (Passive), -5%) [10].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal with Mute [-40].
Perks: Scales [1].
Features: Born Biter 2; Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Animal.
Knowing Your Own Strength [51] |
Typical Stats
ST: |
20 |
HP: |
20 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
6 water |
IQ: |
3 |
Per: |
11 |
|
|
HT: |
13 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
5 |
Gore (13): thrust 3d-1 impaling (KYOS: 4d+2 impaling), Reach C-1.
Traits: Born Biter 2; Cold-Blooded (50°); Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Injury Tolerance (No Neck); No Legs (Aquatic); No Manipulators; Peripheral Vision; Pressure Support 2; Restricted Diet (Carnivore); Scales; Short Lifespan 2; Temperature Tolerance 5; Vibration Sense (Water; Biological (Passive)); Wild Animal with Mute.
Skills: Brawling-13; Survival (Salt-Water Sea)-13.
Creature Type: Animal.
Scyllan [Stormwrack, page 157]
Secondary Characteristic Modifiers: SM+3; HP+25 (Size Modifier, -30%) [35]; Will+3 [15]; Per+2 [10]; Basic Move +2 [10].
Advantages: Constriction Attack [15]; DR 5 (Tough Skin, -40%) [15]; Extra Arms 4 (Extra-Flexible, +50%) [60]; Extra Attack 1 [25]; Extra-Flexible Arms [10]; Infravision [10]; Injury Tolerance (No Neck) [5]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 3 [15]; Sharp Claws (Only two tentacles, -50%) [3]; Speak Underwater [5]; Temperature Tolerance 4 (Cold) [4].
Frightful Noise: Terror (-2) (Hearing; Magical, -10%) [45].
Spell-Like Ability:
Whirlpool 10 [60] – see GURPS Thaumatology: Sorcery, p. 25.
Disadvantages: Appearance (Monstrous) [-20]; Bad Temper (12) [-10]; Callous [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Outsider (Native).
Notes: Size 7 hexes; Weight 10,000 lbs.
Knowing Your Own Strength [479] |
Typical Stats
ST: |
35 (KYOS: 26) |
HP: |
60 |
Speed: |
6.5 |
DX: |
12 |
Will: |
12 |
Move: |
8 water |
IQ: |
9 |
Per: |
11 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
5* (tough skin) |
Tentacle (14): thrust 4d+2 crushing (KYOS: 5d+1 crushing), Reach C-2.
Frightful Noise: A scyllan can produce a wailing sound by blowing air through the comblike growths on its head with a Ready maneuver. This horrible racket is unsettling to nearby creatures. When a creature hears this noise, it must roll a Fright Check at a -2 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Spell-Like Ability:
Whirlpool 10 (9) – see GURPS Thaumatology: Sorcery, p. 25.
Traits: Appearance (Monstrous); Bad Temper (12); Callous; Constriction Attack; Doesn’t Breathe (Gills); Extra Arms 4 (Extra-Flexible); Extra Attack 1; Extra-Flexible Arms; Infravision; Injury Tolerance (No Neck); Magic Resistance 3 (Improved); No Fine Manipulators; No Legs (Aquatic); Odious Racial Habit (Eats sapient beings); Pressure Support 3; Restricted Diet (Carniovre); Social Stigma (Monster); Speak Underwater; Temperature Tolerance 4 (Cold); Vulnerability (Silver, x2).
Skills: Brawling-14; Wrestling-14.
Creature Type: Outsider (Native).
Notes: Size 7 hexes; Weight 10,000 lbs.
Seawolf [Stormwrack, page 158]
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%) [18]; DX+3 (No Fine Manipulators, -40%)[36]; HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5]; Basic Move +1 [5].
Advantages: Alternate Form (Hybrid Shape and Humanoid Shape; Active Change, +20%; Magical, -10%; Once On, Stays On, +50%; Reduced Time 1, +20%) [54]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Doesn’t Breathe (Oxygen Storage, 100x, -30%) [14]; Enhanced Move 1 (Water) [20]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Vibration Sense (Water) [10].
Disadvantages: Bully (12) [-10]; Callous [-5]; Infectious Attack (Bite) [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Features: Born Biter 2; No Legs (Semi-Aquatic).
Creature Type: Magical Beast.
Notes:
Hybrid shape [81]
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%) [18]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: Amphibious [10]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Doesn’t Breathe (Oxygen Storage, 100x, -30%) [14]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Vibration Sense (Water) [10].
Disadvantages: Bully (12) [-10]; Callous [-5]; Infectious Attack (Bite) [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Perks: Fur [1].
Features: Born Biter 2.
Humanoid shape [25]
Attribute Modifiers: ST+3 [30]; HT+1 [10].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; Infravision [10]; Night Vision 5 [5].
Knowing Your Own Strength [174] |
ST: |
13 |
HP: |
13 |
Speed: |
6 |
DX: |
13 |
Will: |
11 |
Move: |
1 ground, 7 water |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
2* (tough skin) |
Alternate Form: The seawolf has three forms – seawolf, hybrid, and humanoid. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the seawolf need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Born Biter 2; Bully (12); Callous; Combat Reflexes; Discriminatory Smell; Doesn’t Breathe (Oxygen Storage, 100x); Enhanced Move 1 (Water); Fur; Infectious Attack (Bite); Infravision; Night Vision 5; No Fine Manipulators; No Legs (Semi-Aquatic); Odious Racial Habit (Eats sapient beings); Peripheral Vision; Pressure Support 1; Restricted Diet (Carnivore); Social Stigma (Monster); Temperature Tolerance 2 (Cold); Vibration Sense (Water).
Skills: Acting-13; Brawling-15; Fast-Talk-13; Intimidation-13.
Creature Type: Magical Beast.
Typical Stats – Hybrid
Form
ST: |
13 |
HP: |
13 |
Speed: |
5.75 |
DX: |
12 |
Will: |
11 |
Move: |
4 ground, 4 water |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
2* (tough skin) |
Sharp Claws (14): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
Alternate Form: The seawolf has three forms – seawolf, hybrid, and humanoid. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the seawolf need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Amphibious; Born Biter 2; Bully (12); Callous; Combat Reflexes; Discriminatory Smell; Doesn’t Breathe (Oxygen Storage, 100x); Fur; Infectious Attack (Bite); Infravision; Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Pressure Support 1; Restricted Diet (Carnivore); Social Stigma (Monster); Temperature Tolerance 2 (Cold); Vibration Sense (Water).
Skills: Acting-13; Brawling-14; Fast-Talk-13; Intimidation-13.
Creature Type: Magical Beast.
Typical Stats – Humanoid
Form
ST: |
13 |
HP: |
13 |
Speed: |
5.25 |
DX: |
10 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
- |
Alternate Form: The seawolf has three forms – seawolf, hybrid, and humanoid. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the seawolf need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Bully (12); Callous; Combat Reflexes; Infravision; Night Vision 5; Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Social Stigma (Monster).
Skills: Acting-13; Brawling-12; Fast-Talk-13; Intimidation-13.
Creature Type: Magical Beast.
Greater Seawolf [Monster Manual II (1983)]
Attribute Modifiers: ST+14 (No Fine Manipulators, -40%; Size Modifier, -20%) [56]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+1 [5]; Per+1 [5]; Basic Move +1 [5].
Advantages: Alternate Form (Humanoid Shape; Active Change, +20%; Magical, -10%; Once On, Stays On, +50%; Reduced Time 1, +20%) [27]; Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Discriminatory Smell [15]; Doesn’t Breathe (Oxygen Storage, 100x, -30%) [14]; Enhanced Move 1 (Water) [20]; Infravision [10]; Night Vision 5 [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Vibration Sense (Water) [10].
Disadvantages: Infectious Attack (Bite) [-5]; No Fine Manipulators [-30].
Perks: Fur [1].
Features: Born Biter 2; No Legs (Semi-Aquatic).
Creature Type: Magical Beast.
Notes:
Humanoid shape [35]
Attribute Modifiers: ST+5 [50]; HT+2 [20].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5].
Advantages: Combat Reflexes [15]; Infravision [10]; Night Vision 5 [5].
Knowing Your Own Strength [233] |
Typical Stats – Greater Seawolf Form
ST: |
24 |
HP: |
24 |
Speed: |
6.25 |
DX: |
13 |
Will: |
11 |
Move: |
1 ground, 7 water |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
4* (tough skin) |
Alternate Form: The greater seawolf has two forms – greater seawolf and humanoid. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the seawolf need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Born Biter 2; Bully (12); Callous; Combat Reflexes; Discriminatory Smell; Doesn’t Breathe (Oxygen Storage, 100x); Enhanced Move 1 (Water); Fur; Infectious Attack (Bite); Infravision; Night Vision 5; No Fine Manipulators; No Legs (Semi-Aquatic); Odious Racial Habit (Eats sapient beings); Peripheral Vision; Pressure Support 1; Restricted Diet (Carnivore); Social Stigma (Monster); Temperature Tolerance 2 (Cold); Vibration Sense (Water).
Skills: Acting-13; Brawling-15; Fast-Talk-13; Intimidation-13.
Creature Type: Magical Beast.
Typical Stats – Humanoid
Form
ST: |
15 |
HP: |
15 |
Speed: |
5.5 |
DX: |
10 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
- |
Alternate Form: The greater seawolf has two forms – greater seawolf and humanoid. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the seawolf need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Bully (12); Callous; Combat Reflexes; Infravision; Night Vision 5; Odious Racial Habit (Eats sapient beings); Restricted Diet (Carnivore); Social Stigma (Monster).
Skills: Acting-13; Brawling-12; Fast-Talk-13; Intimidation-13.
Creature Type: Magical Beast.
Sisiutl [Stormwrack, page 159]
Secondary Characteristic Modifiers: SM+3; Will+1 [5]; Per+1 [5]; Basic Move +2 [10].
Advantages: Alternate Form (Canoe; Magical, -10%) [14]; Constriction Attack [15]; DR 4 (Flexible, -20%) [16]; Double-Jointed [15]; Extra Attack 1 [25]; Extra Head 2 [30]; Infravision [10]; Pressure Support 3 [15]; Sharp Teeth [1]; Speak Underwater [5]; Temperature Tolerance 4 [4].
Petrifying Gaze: Affliction 1 (Cone, 15-yard width, +200%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; Paralysis, Variant, +150%; Vision-Based, -20%) [73].
Disadvantages: No Manipulators [-50].
Perks: Scales [1].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Magical Beast.
Notes:
Canoe shape [208]
Attribute Modifiers: ST+56 (No Fine Manipulators, -40%; Size Modifier, -60%) [112].
Secondary Characteristic Modifiers: SM+6.
Advantages: Compartmentalized Mind 1 (Controls) [25]; DR 3 (Can’t Wear Armor, -40%) [9]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Payload 8 (Exposed, -50%) [4].
Petrifying Gaze: Affliction 1 (Cone, 15-yard width, +200%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; Paralysis, Variant, +150%; Vision-Based, -20%) [73].
Disadvantages: Horizontal [-10]; No Legs (Aquatic) [-10]; No Manipulators [-50]; Numb [-20].
Knowing Your Own Strength [364] |
Typical Stats
ST: |
25 (KYOS: 22) |
HP: |
25 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
8 water |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
14 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
4* |
Petrifying Gaze (14): A sisiutl’s petrifying gaze spreads out in a cone 15 yards long and 15 yards wide at the end. It cannot select who is affected; all potential victims must be looking at it. Roll a Quick Contest of the sisiutl’s Will versus the target’s HT, using normal range penalties. If the sisiutl wins, the target is petrified. This effect cannot be dispelled by Dispel Magic – a more powerful effect, such as Stone to Flesh or Remove Curse, is required. Someone looking at a reflection of a sisiutl is not affected by its gaze. Fighting while looking in a mirror is at a -5 penalty; attacks made with closed eyes are at -10.
Alternate Form: By taking ten consecutive Ready maneuvers, the sisiutl can transform into a war canoe (GURPS Low-Tech, p. 142). It still can use its petrifying gaze in the canoe form, but cannot bite.
Traits: Constriction Attack; Doesn’t Breathe (Gills); Double-Jointed; Extra Attack 1; Extra Head 2; Infravision; No Manipulators; No Legs (Aquatic); Pressure Support 3; Scales; Speak Underwater; Temperature Tolerance 4.
Skills: Brawling-14; Wrestling-14.
Creature Type: Magical Beast.
Echinoloth [Stormwrack, page 164]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+5 [25].
Advantages: Ambidexterity [5]; Amphibious [10]; Clinging [20]; Constriction Attack [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; Extra Arms 2 (Extra-Flexible, +50%; Long 2, +200%) [70]; Extra Attack 1 [25]; Extra-Flexible Long (+2 SM) Arms [30]; Good Grip 2 [10]; Immunity to Poison [15]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 2 (Improved, +150%) [10]; Pressure Support 2 [10]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Speak Underwater [5]; Unaging [15]; Vibration Sense (Universal, +50%) [15].
Acid Resistance [58]: DR 20 (Includes Internal, +20%; Limited, Acid, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Acidic Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Elemental Resistance (C,E,F): DR 5 (Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [13].
Nauseating Aura: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Nauseated, +30%) [35].
Disadvantages: Appearance (Monstrous) [-20]; Bad Smell [-10]; Blindness [-50]; Callous [-5]; Greed (9) [-22]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10].
Features: Born Biter 2.
Creature Type: Outsider (Evil, Yugoloth).
Knowing Your Own Strength [458] |
Typical Stats
ST: |
25 |
HP: |
25 |
Speed: |
6 |
DX: |
11 |
Will: |
10 |
Move: |
6 ground, 6 water, 3 climbing |
IQ: |
8 |
Per: |
13 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3* (tough skin), 20 (vs. acid), 5 (vs. cold,
electricity, fire) |
Sharp Teeth (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C.
Stench: An echinoloth exudes a magical nauseating aura in a 4-yard radius around itself. Any creature that within the area must roll a Quick Contest of HT vs. the echinolot’s Will or become nauseated (p. B428) for a number of minutes equal to the echinoloth’s margin of victory.
Traits: Ambidexterity; Amphibious; Appearance (Monstrous); Bad Smell; Blindness; Callous; Clinging; Constriction Attack; Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Extra Arms 2 (Extra-Flexible, Long 2); Extra Attack 1; Extra-Flexible Long (+2 SM) Arms; Good Grip 2; Greed (9); Immunity to Noxious Acidic Effects; Immunity to Poison; Injury Tolerance (No Head, No Neck); Internal Sealed (Acid-Resistant Only); Magic Resistance 2 (Improved); Pressure Support 2; Sealed (Acid-Resistant Only); Selfish (9); Social Stigma (Monster); Speak Underwater; Telesend (Magical; Universal); Unaging; Vibration Sense (Universal); Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Wrestling-14.
Creature Type: Outsider (Evil, Yugoloth).
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