Sunday 18 September 2022

Martial Arts: Sacred Styles

Martial Arts: Sacred Styles

Dragon Magazine #346 has six martial styles for monks who follow specific lawful deities. So, let's convert them to GURPS.

 
Sacred Path of Heironeous – 4 points
 
Sacred enforcers of the god of valor are untiring in their faith and relentless in hunting down those who oppose it.
Skills: Diplomacy, Broadsword, Theology (Heironeous).
Techniques: Close Combat (Broadsword); Counterattack (Broadsword); Retain Weapon (Broadsword); Spinning Strike (Broadsword).
Cinematic Skills: Power Blow.
Cinematic Techniques: Flying Lunge (Broadsword).
Perks: Grip Mastery (Longsword); Quick-Swap (Broadsword); Sacrificial Parry (Broadsword).
 
Optional Traits
Secondary Characteristics: Improved FP.
Advantages: Combat Reflexes; Enhanced Parry (Broadsword); Perfect Balance.
Disadvantages: Code of Honor (Chivalry, Paladin, or Soldier’s); Overconfidence; Truthfulness.
Skills: Broadsword Art.
 
Sacred Path of Hextor – 4 points
 
The god of tyranny inspires ruthlessness in his sacred enforcers that frightens even the faithful.
Skills: Intimidation, Theology (Hextor), Two-Handed Flail.
Techniques: Armed Grapple (Two-Handed Flail); Close Combat (Two-Handed Flail); Spinning Strike (Two-Handed Flail); Sweep (Two-Handed Flail).
Cinematic Skills: Breaking Blow; Power Blow.
Cinematic Techniques: Whirlwind Attack (Two-Handed Flail).
Perks: Focused Fury; Huge Weapons (ST); Reach Mastery (Flail).
 
Optional Traits
Primary Characteristics: Improved ST and HT.
Secondary Characteristics: Improved HP and FP.
Advantages: Combat Reflexes; Striking ST.
Disadvantages: Bully; Bloodlust; Overconfidence; Selfish.
 
Sacred Path of Moradin – 4 points
 
Such is the strength of faith in dwarven culture that most of the few dwarven monks follow the sacred enforcer path. Only dwarves may follow the sacred path of Moradin.
Skills: Axe/Mace, Theology (Moradin), Wrestling.
Techniques: Armed Grapple (Axe/Mace); Back Strike (Axe/Mace); Breakfall (Wrestling); Close Combat (Axe/Mace); Counterattack (Axe/Mace); Disarming (Axe/Mace); Drop Kick (Wrestling); Targeted Attack (Axe/Mace Swing/Leg Joint).
Cinematic Skills: Breaking Blow; Immovable Stance.
Cinematic Techniques: Roll with Blow (Wrestling).
Perks: Grip Mastery (Mace); Power Grappling; Quick-Swap (Axe/Mace).
 
Optional Traits
Primary Characteristics: Improved ST.
Secondary Characteristics: Improved FP.
Advantages: Combat Reflexes; Enhanced Dodge; Perfect Balance.
Disadvantages: Honesty; Sense of Duty (Dwarves); Truthfulness.
 
Sacred Path of St. Cuthbert – 4 points
 
Sacred enforcers of St. Cuthbert dedicate themselves to swift and decisive retribution.
Skills: Axe/Mace, Shield, Theology (St. Cuthbert).
Techniques: Counterattack (Axe/Mace or Shield); Disarming (Axe/Mace or Shield); Feint (Axe/Mace or Shield); Targeted Attack (Axe/Mace Swing/Skull).
Perks: Shield-Wall Training.
 
Optional Traits
Primary Characteristics: Improved ST.
Secondary Characteristics: Improved FP.
Advantages: Combat Reflexes; Enhanced Block.
Disadvantages: Code of Honor (Chivalry or Soldier’s); Honesty; Truthfulness.
 
Sacred Path of Wee Jas – 5 points
 
Sacred enforcers of the goddess of death and magic frequently utilize the latter portfolio to bring about the former.
Skills: Karate; Meditation; Thaumatology; Theology (Wee Jas).
Techniques: Back Kick; Elbow Strike; Exotic Hand Strike; Jump Kick; Kicking; Spinning Kick; Spinning Punch; Stamp Kick; Sweep (Karate).
Cinematic Skills: Blind Fighting.
Cinematic Techniques: Flying Jump Kick; Lethal Kick; Lethal Strike; Pressure-Point Strike; Timed Defense; Whirlwind Attack (Karate).
Perks: Magic Touch; Spell Hardiness (Any); Spell Resistance (Any).
 
Optional Traits
Secondary Characteristics: Increased Per.
Advantages: Combat Reflexes; Danger Sense; Imbue (Magic).
Disadvantages: Disciplines of Faith.
Skills: Mental Strength; Occultism; Use Enchanted Item (Magic).
 
Sacred Path of Yondalla – 4 points
 
Yondalla’s role as protector sees her sacred enforcers serving as roaming wardens among halfling communities. Only halflings may follow the sacred path of Yondalla.
Skills: Judo; Jumping; Theology (Yondalla).
Techniques: Arm Lock; Counterattack; Finger Lock; Judo Throw; Targeted Attack (Judo Throw/Skull); Trip; Wrist Lock.
Cinematic Skills: Immovable Stance.
Cinematic Techniques: Hand Catch; Hand-Clap Parry; Roll with Blow (Judo); Timed Defense.
Perks: Armor Familiarity (Judo); Technique Mastery (Judo Throw).
 
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary Characteristics: Improved Basic Move.
Advantages: Enhanced Dodge; Enhanced Parry (Bare Hands); Flexibility.
Disadvantages: Disciplines of Faith (Ritualism); Pacifism; Sense of Duty (Halflings).
Skills: Acrobatics.

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