Martial Arts: Racial Martial Arts Styles
ELVEN STYLES
Dance of Blades – 4 points
Not to be confused with the legendary Bladesong sword style, the less
well-known Dance of Blades is no less effective. With the true origins of this
style lost to even elven scholars, some sages speculate that the Dance of
Blades style came from the dark elves, brought back to the elven nations by a
sympathetic good drow as a gift. Some among the elven nobility say the drow
stole this style from the elven people. More than one bloody conflict has
erupted in an attempt to settle such arguments.
The Dance of Blades
style emphasizes the use of the longsword with fluid yet deceptively aggressive
attacks. The goal is to exhaust opponents, forcing them to reveal openings in
their defense. Bladedancers spin with a whirling dance, their blades cutting
through the air with tremendous speed and power. With graceful twists and
turns, Bladedancers keep their blades in constant motion. Opponents find it
difficult to draw a line of attack, giving Bladedancers a strong defense on all
quarters.
Skills: Broadsword; Broadsword Art; Dancing.
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved Basic Move.
Advantages: Combat Reflexes; Enhanced Parry.
Winterlight – 5 points
At one with their bows, practitioners of the Winterlight tradition are
said to be able to strike a falling leaf at more than 200 paces. The
culmination of thousands of years of intermittent warfare against invaders, the
Winterlight style cultivates speed, precision, and accuracy through heightened awareness.
Every aspect of learning this art is governed by a master who instructs his
student in all aspects of archery, including the delicate and painstaking
crafting of the bow and arrows themselves.
Practitioners of
Winterlight must swear to protect the elven nations and revere all life (Sense
of Duty (Elves) [-15]). The taking of life with their deadly and mysterious art
is considered the most serious of responsibilities, carried out with grim
determination when necessary. Members of the Order of the Winter Moon, as the
cadre of Winterlight practitioners is known, believe that their weapons take
life in order to maintain life. Their creed: One arrow, one life.
Skills: Armoury (Missile Weapon); Bow; Fast-Draw (Arrow);
Meditation.
Techniques: Targeted Attack (Bow Shot/Vitals).
Cinematic Skills: Zen Archery.
Cinematic
Techniques: Dual-Weapon Attack (Bow).
Perks: Special Exercises (Arm ST 1); Strongbow; Unusual Training (Zen
Archery, Only with the bow the character created).
Optional Traits
Primary Characteristics: Improved DX.
Secondary
Characteristics: Increased Per.
Shadow Guard – 3 points
With the birth of the first order of monks dedicated
to Lolth, there arose a subtle yet powerful force among the drow: the Shadow
Guard. The Shadow Guard is comprised entirely of male monks. Constant
experimentation and brutal practice allowed them to learn the weakest points of
humanoid anatomy. The Shadow Guard style harnesses drow cruelty, focusing it
into a martial art. The open-handed combat is fast yet deceptive, with blows
that appear to be little more than pushes or gentle slaps and taps that render
foes blinded, paralyzed, or deeply wounded.
Skills: Karate; Theology (Lolth).
Optional Traits
Primary Characteristics: Increased DX.
Secondary
Characteristics: Increased Basic Speed or
Basic Move.
Advantages: Combat Reflexes; Enhanced Dodge; Trained by a Master.
Disadvantages: Callous; Overconfidence.
While there are varieties of this style particular to each drow city and
house, Twin Swords represents the culmination of millennia of drow martial
tradition. Aggressive, graceful, and ferocious, the style is a physical
manifestation of drow culture.
While it might seem
like the style is ubiquitous to the drow warrior caste, few ever truly master
it. Emphasizing wits as much as strength, Twin Swords fighters study for years
to achieve mastery. The secrets of the technique are considered rare treasures
for the use of the matrons against their houses’ enemies. Longswords are the
typical weapon used in this style, but it is not unheard of to see Twin Sword
fighters who use axes, batons, knives, punching daggers, scimitars, or maces.
Skills: Broadsword.
Optional Traits
Primary Characteristics: Improved DX.
Secondary
Characteristics: Improved FP.
Advantages: Ambidexterity; Combat Reflexes; Striking ST.
Skills: Axe/Mace; Knife; Main-Gauche; Shortsword.
Axefury – 4 points
Believed to have first been codified and taught be the famous dwarf
fighter known as Harl “Too Bold” of the Thunderfury clan, the secrets of the
Axefury style are guarded as closely as the recipe for “Old Smoke,” the clan’s
much-sought-after black whiskey. Few dispute the strength of either.
Practitioners of the Axefury
style typically use an axe and shield, although some prefer to use the great
axe, and a few dwarves have modified the style to utilize the warhammer.
Axefury focuses on ferocious attacks with minimal defense, especially when
charging a foe. The dwarves’ low center of gravity and deft skill in close
quarters prove to be a deadly surprise to more than one foe.
Skills: Axe/Mace; Shield; Sumo Wrestling.
Optional Traits
Primary Characteristics: Improved ST.
Secondary
Characteristics: Improved HP or FP.
Advantages: Ambidexterity; Combat Reflexes; Striking ST.
Disadvantages: Bloodlust; Overconfidence.
Stonegrind Wrestling – 2 points
Finding little use for their great axes and hammers in the cramped
tunnels of kobold and goblin enemies, some dwarves adopted a brutal form of
wrestling. Originally developed as a sport, Stonegrind Wrestling quickly
evolved into a war art of tremendous value.
In the last two
generations, some of the cavern-dwelling clans have adopted this Stonegrind
sport as a means of close-quarter fighting. Clad in spiked armor, these wrestlers
grapple their foes and literally grind them to death. The technique is bloody
but effective. After one particularly fearsome mercenary captain wrestled an
umber hulk to death with Stonegrind tactics, dwarven mercenary companies
specializing in clearing orc and goblin dens took up Stonegrind Wrestling as
their method of choice. These companies trained all their warriors in the
style, popularizing the technique. Tales now spread that some of Stonegrind
Wrestling’s greatest practitioners are teaching their skills in the great
dwarven kingdoms to any who have the strength and tenacity to learn.
Skills: Wrestling.
Optional Traits
Primary Characteristics: Increased ST or HT.
Secondary
Characteristics: Increased HP or FP.
Advantages: Hard to Kill; Hard to Subdue; High Pain Threshold.
Disadvantages: Stubbornness.
Might of the Hand – 3 points
Many warriors, especially those who fight professionally in the great
gladiatorial arenas, practice the ancient Might of the Hand style. Its origins
are lost in the fog of history, but its practitioners are legion.
Might of the Hand
combines solid power with deftness of hand and eye. It stresses powerful
punches and kicks as well as intense grappling maneuvers and joint manipulation
to disarm foes. Might of the Hand was designed for use primarily when caught
unarmed against an armed opponent. Spies and soldiers frequently train in the
basics of this style, and gladiators often use it in the arena. Those who
master this style undergo conditioning bordering on torture and usually eschew
the use of weapons altogether.
Skills: Karate, Wrestling.
Techniques: Arm Lock; Choke Hold; Disarming (Karate); Elbow Strike;
Ground Fighting (Wrestling); Head Lock; Kicking; Leg Lock; Stamp Kick; Wrench
(Limb).
Cinematic
Techniques: Backbreaker; Piledriver.
Perks: Iron Hands; Iron Legs; Power Grappling; Special Exercises (Striking
ST +1); Technique Adaptation (Ground Fighting).
Optional Traits
Primary Characteristics: Improved ST and DX.
Advantages: Combat Reflexes; Fit; High Pain Threshold; Striking ST.
Disadvantages: Bully; Overconfidence; Vow (Always fight unarmed).
Hin Fist – 3 points
The Hin Fist order of monks is comprised mostly of halflings, with a few
gnomes and a scattering of dwarf adherents. The Hin Fist style promotes
self-perfection and mastery of self through peaceful means. These monks protect
not only one another but all others who seek the peaceful pursuit of
excellence.
The Hin Fist style
employs the body as well as weaponry to cause attackers to second-guess
themselves, committing to actions the monk can exploit. Hin Fist monks attack
with a level of ruthlessness that sometimes begs the question of their order’s
peaceful intentions. The true power of their art is revealed when several monks
fight in concert. They weave and coordinate their attacks and defenses with
incredible precision, confusing attackers and leaving them helpless before the
onslaught. The Hin Fist style shines as a worthy addition to the annals of
warrior arts.
Skills: Judo; Staff.
Optional Traits
Primary Characteristics: Improved DX.
Secondary
Characteristics: Improved Basic Speed and
Basic Move.
Advantages: Combat Reflexes; Flexibility.
Disadvantages: Overconfidence; Pacifism (Self-Defense Only).
Tanglefoot – 2 points
Known for their sense of humor, gnomes take an appropriately inhuman
delight at besting their enemies through skill and wit. The Tanglefoot style
developed in the gnome High Summer celebration as a means of defeating a foe
without killing him. To mark High Summer, large gnome communities send out an
intrepid gnome to find an enemy – usually a kobold or goblin – and bring it
back alive to the High Summer festival. In a celebration only the gnomes could
appreciate, the event serves as a peace offering to the enemy. There is singing
and dancing around the bound prisoner, whose belly is generously filled with
warm food, wine, and ale – lots of wine and ale. The High Summer festival
awards an annual prize, often a masterwork item or piece of art, to the gnome
who brings back the most worthy adversary. Tanglefoot has become a formidable
style of fighting, used mainly to pacify foes or to buy time until the practitioner
can escape or summon reinforcement.
Skills: Judo.
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved Basic Speed.
Advantages: Enhanced Dodge; Enhanced Parry (Bare Hands);
Flexibility.
Disadvantages: Pacifism.
Yuur’grot – 3 points
The most famous of the gnoll styles is known as Yuur’grot, which has no
direct translation but means something close to “to defang.” Yuur’grot was born
from the gnolls’ need to establish their domination without necessarily killing
their rivals. This does not point to any peaceful intent. Instead, domination
represents a way of showing pack precedence, and it serves the gnoll trade of
choice: slavery. Yuur’grot emphasizes the use of a flail to disarm potential
targets and eliminate them quickly without causing much damage, but the
aggressiveness of this style cannot be understated.
Skills: Intimidation; Two-Handed Flail.
Optional Traits
Primary
Characteristics: Improved ST and HT.
Secondary Characteristics: Improved HP and FP.
Advantages: Combat Reflexes; Striking ST.
Disadvantages: Bully; Bloodlust; Overconfidence; Selfish.
Longfang – 3 points
Leaders of the lizardfolk often employ a combat method that has been in
refinement for generations. It is a savage technique that leaves bloody death
in its wake. Its Draconic name translates loosely to “longfang-heart-pierce,”
but most refer to it simply as Longfang.
Longfang demands
precise control and a technique of power-thrusting that allows practitioners to
punch the spearhead through heavy armor and tough skin. Masters use the
Longfang technique to make an incredibly powerful strike from a hidden
position, leaving their prey dead or dying in a single, brutal assault. This
prevents the hunter from becoming the hunted.
Skills: Spear; Stealth.
Optional Traits
Primary Characteristics: Improved ST and DX.
Secondary
Characteristics: Improved FP.
Advantages: Combat Reflexes; Striking ST.
Skills: Camouflage; Jumping.
Skullcracks – 2 points
Having picked up a few disparate techniques from a small family of rogue
stone giants, the Skullcrack tribe strikes fear into many local wild ogre tribes
and human barbarian tribes.
The Skullcracks cobbled
together a truly devastating method of combat. More than a few able adventurers
met an early and permanent retirement inside the gullets of the Skullcracks
after tangling with this technique. Using massing clubs made from the trunks of
young trees (stout oak being a particular favorite), these ogres learned to
utilize their whole bodies behind swings. Rather than resorting to the clumsy
attacks normal for their race, which often put them in a poor line of defense
from attackers, they bide their time to permit their overconfident foes to
allow an opening.
Skills: Two-Handed Axe/Mace.
Optional Traits
Primary Characteristics: Increased ST.
Secondary
Characteristics: Improved HP and FP.
Advantages: Arm ST; Combat Reflexes; Striking ST.
Disadvantages: Bloodlust.
Storm of Blood – 2 points
Orc legend told that Gruumsh himself taught this style to R’racku “Showerguts,”
warlord of the Firehell orc tribe, in recognition of his ferocity and success
in slaying the ogre chieftain Lugdush in single combat. This renowned battle
with R’racku’s newly created weapon, now known as the orc double axe, was the
first event of an incredible two decades of constant warfare that eventually
carved out the Ebon Peaks as the permanent abode of R’racku’s tribe,
subjugating or obliterating its other inhabitants.
The orc’s Bloodstorm
style demonstrates signs of cunning beyond what many might expect of the race.
Some say the skill must have been taught to the orcs by a renegade human, but
no one knows for sure. An orc using the Bloodstorm style attacks aggressively,
making two or three special cuts designed to weaken or kill foes through blood
loss. The technique is surprisingly effective and, like its practitioners, as
savage as it is cruel.
Skills: Two-Handed Axe/Mace.
Optional Traits
Primary Characteristics: Increased ST.
Secondary
Characteristics: Improved HP and FP.
Advantages: Arm ST; Combat Reflexes; Striking ST.
Disadvantages: Bloodlust.
These are great! Have you ever done any Greyhawk conversions on anything?
ReplyDeleteThanks! I haven't done any specific Greyhawk conversions, only some incidental ones that also exist in other settings.
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