Monsters: Monstrous Crabs
Monstrous Crab
(Small) [Stormwrack, page 141]
Attribute Modifiers: ST-3 [-30]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; HP+3 [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 2 [10]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
Typical Stats
| ST: | 7 | HP: | 10 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 4 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | -2 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 2 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
Creature Type: Vermin.
Monstrous Crab
(Medium) [Stormwrack, page 141]
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: HP+3 [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
| Knowing Your Own Strength [-20]  | 
Typical Stats
| ST: | 12 | HP: | 15 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 4 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | +0 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 3 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
Creature Type: Vermin.
Monstrous Crab
(Large) [Stormwrack, page 141]
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+3 (Size Modifier, -10%) [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
| Knowing Your Own Strength [30]  | 
Typical Stats
| ST: | 17 | HP: | 20 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 4 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | +1 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 3 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
Creature Type: Vermin.
Monstrous Crab (Huge)
[Stormwrack, page 141]
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; HP+3 (Size Modifier, -20%) [5]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
| Knowing Your Own Strength [85]  | 
Typical Stats
| ST: | 22 | HP: | 25 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 5 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | +2 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 3 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-1go1; Scrounging-12; Survival (Beach/Island)-12.
Creature Type: Vermin.
Monstrous Crab (Gargantuan)
[Stormwrack, page 141]
Attribute Modifiers: ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+3; HP+3 (Size Modifier, -30%) [5]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
| Knowing Your Own Strength [149]  | 
Typical Stats
| ST: | 38 (KYOS: 26) | HP: | 41 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 5 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | +3 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 3 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
Creature Type: Vermin.
Monstrous Crab (Colossal)
[Stormwrack, page 141]
Attribute Modifiers: ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+4; HP+3 (Size Modifier, -40%) [4]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.
| Knowing Your Own Strength [215]  | 
Typical Stats
| ST: | 55 (KYOS: 30) | HP: | 58 | Speed: | 5 | 
| DX: | 9 | Will: | 10 | Move: | 5 | 
| IQ: | 2 | Per: | 10 | 
 | 
 | 
| HT: | 11 | FP: | 11 | SM: | +4 | 
| Dodge: | 8 | Parry: | 8 (unarmed) | DR: | 3 | 
Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
 
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