Monday, 5 September 2022

Monsters: Monstrous Crabs

Monsters: Monstrous Crabs

And this is the last Stormwrack monster post that covers monstrous crabs. Honestly, I wish the undersea bestiary of D&D was bigger. Fortunately for me, there are also older editions that have many more aquatic monsters.


Monstrous Crab (Small) [Stormwrack, page 141]

-75 points
Attribute Modifiers: ST-3 [-30]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; HP+3 [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 2 [10]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Typical Stats

ST:

7

HP:

10

Speed:

5

DX:

9

Will:

10

Move:

4

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

8

Parry:

8 (unarmed)

DR:

2

    Pincer (11): thrust 1d-2 cutting (KYOS: 1d-4 cutting), Reach C. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.

Monstrous Crab (Medium) [Stormwrack, page 141]

-28 points
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: HP+3 [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Knowing Your Own Strength [-20]
Replace ST+2 (No Fine Manipulators, -40%) [12] with ST+2 [20]

Typical Stats

ST:

12

HP:

15

Speed:

5

DX:

9

Will:

10

Move:

4

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Pincer (11): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.

Monstrous Crab (Large) [Stormwrack, page 141]

-5 points
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+3 (Size Modifier, -10%) [6]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Knowing Your Own Strength [30]
Replace ST+7 (No Fine Manipulators, -40%; Size Modifier, -10%) [35] with ST+7 [70]
Replace HP+3 (Size Modifier, -10%) [6] with HP+3 [6]

Typical Stats

ST:

17

HP:

20

Speed:

5

DX:

9

Will:

10

Move:

4

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Pincer (11): thrust 2d-1 cutting (KYOS: 3d-1 cutting), Reach C-1. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.

Monstrous Crab (Huge) [Stormwrack, page 141]

12 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+2; HP+3 (Size Modifier, -20%) [5]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Knowing Your Own Strength [85]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48] with ST+12 [120]
Replace HP+3 (Size Modifier, -20%) [5] with HP+3 [6]

Typical Stats

ST:

22

HP:

25

Speed:

5

DX:

9

Will:

10

Move:

5

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+2

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Pincer (11): thrust 2d+2 cutting (KYOS: 4d+1 cutting), Reach C-1. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-1go1; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.


Monstrous Crab (Gargantuan) [Stormwrack, page 141]

48 points
Attribute Modifiers: ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+3; HP+3 (Size Modifier, -30%) [5]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Knowing Your Own Strength [149]
Replace ST+28 (No Fine Manipulators, -40%; Size Modifier, -30%) [84] with ST+16 [160]
Replace HP+3 (Size Modifier, -30%) [5] with HP+15 [30]

Typical Stats

ST:

38 (KYOS: 26)

HP:

41

Speed:

5

DX:

9

Will:

10

Move:

5

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Pincer (11): thrust 5d cutting (KYOS: 5d+2 cutting), Reach C-2. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.

Monstrous Crab (Colossal) [Stormwrack, page 141]

53 points
Attribute Modifiers: ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90]; DX-1 [-20]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: SM+4; HP+3 (Size Modifier, -40%) [4]; Will+8 [40]; Per+8 [40].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 3 [15]; Doesn’t Breathe (Oxygen Storage, 300x, -10%) [18]; Extra Legs (Eight Legs) [15]; Good Grip 1 [5]; Injury Tolerance (No Head, No Neck) [12]; Night Vision 5 [5]; Not Numb (Biological (Passive), -5%; Partial, Feelers Only, -60%) [7]; Peripheral Vision (Easy to Hit, -20%) [12]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Regrowth [40].
    Pincers [13]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8].
Disadvantages: Cold-Blooded (50°) [-5]; Mute [-25]; No Fine Manipulators [-30]; Numb [-20]; Weak Bite [-2]; Wild Animal [-30].
Perks: Burrower [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Vermin.

Knowing Your Own Strength [215]
Replace ST+45 (No Fine Manipulators, -40%; Size Modifier, -40%) [90] with ST+20 [200]
Replace HP+3 (Size Modifier, -40%) [4] with HP+28 [56]

Typical Stats

ST:

55 (KYOS: 30)

HP:

58

Speed:

5

DX:

9

Will:

10

Move:

5

IQ:

2

Per:

10

 

 

HT:

11

FP:

11

SM:

+4

Dodge:

8

Parry:

8 (unarmed)

DR:

3

    Pincer (11): thrust 8d-1 cutting (KYOS: 7d cutting), Reach C-3. The monstrous crab can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details).

    Traits: Amphibious (Accessibility, Only skill penalties); Burrower; Cold-Blooded (50°); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, 300x); Extra Legs (Eight Legs); Injury Tolerance (No Head, No Neck); Mute; Night Vision 5; No Fine Manipulators; Not Numb (Biological (Passive); Partial, Feelers Only); Numb; Peripheral Vision (Easy to Hit); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Regrowth; Weak Bite; Wild Animal.
    Skills: Brawling-11; Scrounging-12; Survival (Beach/Island)-12.
    Creature Type: Vermin.

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