Tuesday, 4 October 2022

Monsters: Assorted Faerun Monsters VI

Monsters: Assorted Faerun Monsters VI

More D&D monsters from Monsters of Faerun. There's not that many left, actually.


Ibrandlin [Monsters of Faerun, page 62]

426 points
Attribute Modifiers: ST+100 (No Fine Manipulators, -40%; Size Modifier, -70%) [200]; IQ-3 [-60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+7; Will+5 [25]; Per+5 [25]; FP+4 [12]; Basic Move -1 [-5].
Advantages: Clinging [20]; DR 7 [35]; Extended Lifespan 5 [10]; Extra Attack 2 [50]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Nictitating Membrane 7 [7]; Night Vision 5 [5]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Limited Arc, Back, -40%; Weak, -50%) [1]; Temperature Tolerance 5 (Hot) [5].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [9].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Sense of Duty (Clergy of Ibrandul) [-10]; Short Arms [-10]; Vulnerability (Cold, x2) [-30].
Perks: Scales [1].
Notes: Length 65 feet. Weight 60,000 lbs.
Creature Type: Dragon (Fire).

Knowing Your Own Strength [604]
Replace ST+100 (No Fine Manipulators, -40%; Size Modifier, -70%) [200] with ST+30 [300]
Add HP+39 [78]

Typical Stats

ST:

110 (KYOS: 40)

HP:

110 (KYOS: 79)

Speed:

6

DX:

10

Will:

12

Move:

5

IQ:

7

Per:

12

 

 

HT:

14

FP:

20

SM:

+7

Dodge:

9

Parry:

N/A

DR:

7, 20 (vs. fire)

    Sharp Claws (14): thrust 15d-1 cutting (KYOS: 10d cutting), Reach C.
    Sharp Teeth (14): thrust 15d-1 cutting (KYOS: 10d cutting), Reach C.
    Tail (12): thrust 15d crushing (KYOS: 10d+1 crushing), Reach C-10, can only attack back hexes.
    Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 5d+1 burning damage as large-area injury (KYOS: 3d+2). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 22 yards (ST/5) (KYOS: 8 yards). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).

    Traits: Clinging; Extended Lifespan 5; Extra Attack 2; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Magic Resistance 3 (Improved); Nictitating Membrane 7; Night Vision 5; No Fine Manipulators; Peripheral Vision; Scales; Sense of Duty (Clergy of Ibrandul); Short Arms; Temperature Tolerance 5 (Hot); Vulnerability (Cold, x2).
    Skills: Brawling-14; Innate Attack (Breath)-14; Observation-14.
    Notes: Length 65 feet. Weight 60,000 lbs.
    Creature Type: Dragon (Fire).


Ice Serpent [Monsters of Faerun, page 62]

209 points
Attribute Modifiers: ST+6 (No Fine Manipulators, -40%: Size Modifier, -10%) [30]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+6 [30]; Basic Move +4 [20].
Advantages: Constriction Attack [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep [20]; Double-Jointed [15]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse) [100]; Invisibility (Affects Machines, +50%; Fringe, -10%) [56]; Temperature Tolerance 5 (Cold) [5]; Unaging [15].
    Drain Heat: Leech 1 (Freezing, +20%; Magical, -10%; Only Heals FP, -20%; Steal FP, -25%) [17].
Disadvantages: Hidebound [-5]; Horizontal [-10]; No Manipulators [-50]; Restricted Diet (Heat) [-10]; Unnatural [-50]; Vulnerability (Fire, x2) [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Slithers).
Creature Type: Elemental (Air, Cold).

Knowing Your Own Strength [239]
Replace ST+6 (No Fine Manipulators, -40%: Size Modifier, -10%) [30] with ST+6 [60]

Typical Stats

ST:

20 (KYOS: 16)

HP:

20

Speed:

6

DX:

13

Will:

9

Move:

10

IQ:

7

Per:

13

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

9

Parry:

N/A

DR:

-

    Drain Heat: While maintaining ongoing contact (grappling, for example), the ice serpent can drain 1 FP per second from the victim, while restoring 1 FP per each 3 stolen FP. Treat FP lost to this ability identically to FP lost to cold (see Suffocation, p. B430).

    Traits: Constriction Attack; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Double-Jointed; Hidebound; Horizontal; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse); Invisibility (Affects Machines; Fringe); No Manipulators; No Legs (Slithers); Restricted Diet (Heat); Temperature Tolerance 5 (Cold); Unaging; Unnatural; Vulnerability (Fire, x2); Vulnerability (Vacuum and wind-based attacks, x2).
    Skills: Tracking-15; Wrestling-15..
    Creature Type: Elemental (Air, Cold).


Malaugrym [Monsters of Faerun, page 64]

222 points
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ+2 [40].
Secondary Characteristic Modifiers: SM+1; Will+1 [5].
Advantages: Dark Vision [25]; DR 2 (Tough Skin, -40%) [6]; Extra Arm 1 (Extra-Flexible, +50%) [15]; Extra-Flexible Arms [10]; Flight (Lighter than Air, -10%) [36]; Immunity to Poison [15]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 2 (Improved, +150%) [10]; Morph (Magical, -10%; Nuisance Effect, Creature forms have eyes gleaming with golden light, -5%; Unlimited, +50%) [135]; Regeneration (Regular) [25]; Sharp Beak [1]; Sharp Claws [5]; Unaging [15].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Greed (9) [-22]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x4) [-20].
Features: No Legs (Aerial).
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

11

Will:

13

Move:

10 air

IQ:

12

Per:

12

 

 

HT:

10

FP:

10

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

2* (tough skin)

    Sharp Beak (11): thrust 1d-3 large piercing, Reach C.
    Sharp Claws (11): thrust 1d-3 cutting, Reach C-1.

    Traits: Appearance (Hideous); Callous; Dark Vision; Extra Arm 1 (Extra-Flexible); Extra-Flexible Arms; Flight (Lighter than Air); Greed (9); Immunity to Poison; Injury Tolerance (No Head, No Neck); Magic Resistance 2 (Improved); Morph (Magical; Nuisance Effect, Creature forms have eyes gleaming with golden light; Unlimited); No Legs (Aerial); No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Regeneration (Regular); Sadism (12); Selfish (9); Social Stigma (Monster); Vulnerability (Silver, x4).
    Skills: Acting-17.
    Creature Type: Aberration.


Myrlochar [Monsters of Faerun, page 66]

117 points
Secondary Characteristic Modifiers: Per+2 [10].
Advantages: Clinging [20]; DR 3 [15]; Extra Legs (Eight Legs) [15]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Silence 5 [25]; Super Jump 1 [10]; Vibration Sense (Air) [10].
    Levitation: Walk on Air (Magical, -10%; Vertical Only, -25%) [13].
    Myrlochar’s Bite: Affliction 1 (Will; Alternative Enhancements, +327%; Based on Will, +20%; Follow-Up, Sharp Teeth, +0%; Magical, -10%) [44]. Note: Alternative Enhancement is (Disadvantage, -1 HP, +2% and Extended Duration, Truly Permanent, +300%), +302% and (Paralysis, +150%; Reduced Duration, 1/20, -25%), +125%.
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Climbing Line [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

10

HP:

10

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

12

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

N/A

DR:

3

    Myrlochar’s Bite (13): thrust 1d-2 cutting, Reach C. This attack carries a follow-up affliction that is resisted by Will. The affliction has two modes, and the myrlochar decides which mode to use before attacking. The first mode is paralysis – the victim is paralyzed for 3 seconds per point of margin of failure. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. The second mode is HP drain. If the victim fails to resist, he loses 1 HP permanently.
    Levitation: A myrlochar can move in air vertically, as if climbing an invisible ladder.

    Traits: Climbing Line; Clinging; Cold-Blooded (50°); Extra Legs (Eight Legs); Horizontal; Infravision; Injury Tolerance (No Head, No Neck); Magic Resistance 1 (Improved); No Fine Manipulators; Silence 5; Super Jump 1; Vibration Sense (Air); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-13; Stealth-14.
    Creature Type: Outsider (Chaotic, Evil).

No comments:

Post a Comment