Monsters: Assorted Faerun Monsters VI
Ibrandlin [Monsters of Faerun, page 62]
Attribute Modifiers: ST+100 (No Fine Manipulators, -40%; Size Modifier, -70%) [200]; IQ-3 [-60]; HT+4 [40].
Secondary Characteristic Modifiers: SM+7; Will+5 [25]; Per+5 [25]; FP+4 [12]; Basic Move -1 [-5].
Advantages: Clinging [20]; DR 7 [35]; Extended Lifespan 5 [10]; Extra Attack 2 [50]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Nictitating Membrane 7 [7]; Night Vision 5 [5]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Limited Arc, Back, -40%; Weak, -50%) [1]; Temperature Tolerance 5 (Hot) [5].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [9].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Sense of Duty (Clergy of Ibrandul) [-10]; Short Arms [-10]; Vulnerability (Cold, x2) [-30].
Perks: Scales [1].
Notes: Length 65 feet. Weight 60,000 lbs.
Creature Type: Dragon (Fire).
Knowing Your Own Strength [604] |
Typical Stats
ST: |
110 (KYOS: 40) |
HP: |
110 (KYOS: 79) |
Speed: |
6 |
DX: |
10 |
Will: |
12 |
Move: |
5 |
IQ: |
7 |
Per: |
12 |
|
|
HT: |
14 |
FP: |
20 |
SM: |
+7 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
7, 20 (vs. fire) |
Sharp Teeth (14): thrust 15d-1 cutting (KYOS: 10d cutting), Reach C.
Tail (12): thrust 15d crushing (KYOS: 10d+1 crushing), Reach C-10, can only attack back hexes.
Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 5d+1 burning damage as large-area injury (KYOS: 3d+2). This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 22 yards (ST/5) (KYOS: 8 yards). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Traits: Clinging; Extended Lifespan 5; Extra Attack 2; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Magic Resistance 3 (Improved); Nictitating Membrane 7; Night Vision 5; No Fine Manipulators; Peripheral Vision; Scales; Sense of Duty (Clergy of Ibrandul); Short Arms; Temperature Tolerance 5 (Hot); Vulnerability (Cold, x2).
Skills: Brawling-14; Innate Attack (Breath)-14; Observation-14.
Notes: Length 65 feet. Weight 60,000 lbs.
Creature Type: Dragon (Fire).
Ice Serpent [Monsters of Faerun, page 62]
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+6 [30]; Basic Move +4 [20].
Advantages: Constriction Attack [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep [20]; Double-Jointed [15]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse) [100]; Invisibility (Affects Machines, +50%; Fringe, -10%) [56]; Temperature Tolerance 5 (Cold) [5]; Unaging [15].
Drain Heat: Leech 1 (Freezing, +20%; Magical, -10%; Only Heals FP, -20%; Steal FP, -25%) [17].
Disadvantages: Hidebound [-5]; Horizontal [-10]; No Manipulators [-50]; Restricted Diet (Heat) [-10]; Unnatural [-50]; Vulnerability (Fire, x2) [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Slithers).
Creature Type: Elemental (Air, Cold).
Knowing Your Own Strength [239] |
Typical Stats
ST: |
20 (KYOS: 16) |
HP: |
20 |
Speed: |
6 |
DX: |
13 |
Will: |
9 |
Move: |
10 |
IQ: |
7 |
Per: |
13 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
- |
Traits: Constriction Attack; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Double-Jointed; Hidebound; Horizontal; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Diffuse); Invisibility (Affects Machines; Fringe); No Manipulators; No Legs (Slithers); Restricted Diet (Heat); Temperature Tolerance 5 (Cold); Unaging; Unnatural; Vulnerability (Fire, x2); Vulnerability (Vacuum and wind-based attacks, x2).
Skills: Tracking-15; Wrestling-15..
Creature Type: Elemental (Air, Cold).
Malaugrym [Monsters of Faerun, page 64]
Secondary Characteristic Modifiers: SM+1; Will+1 [5].
Advantages: Dark Vision [25]; DR 2 (Tough Skin, -40%) [6]; Extra Arm 1 (Extra-Flexible, +50%) [15]; Extra-Flexible Arms [10]; Flight (Lighter than Air, -10%) [36]; Immunity to Poison [15]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 2 (Improved, +150%) [10]; Morph (Magical, -10%; Nuisance Effect, Creature forms have eyes gleaming with golden light, -5%; Unlimited, +50%) [135]; Regeneration (Regular) [25]; Sharp Beak [1]; Sharp Claws [5]; Unaging [15].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Greed (9) [-22]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (12) [-15]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x4) [-20].
Features: No Legs (Aerial).
Creature Type: Aberration.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.25 |
DX: |
11 |
Will: |
13 |
Move: |
10 air |
IQ: |
12 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
2* (tough skin) |
Sharp Claws (11): thrust 1d-3 cutting, Reach C-1.
Traits: Appearance (Hideous); Callous; Dark Vision; Extra Arm 1 (Extra-Flexible); Extra-Flexible Arms; Flight (Lighter than Air); Greed (9); Immunity to Poison; Injury Tolerance (No Head, No Neck); Magic Resistance 2 (Improved); Morph (Magical; Nuisance Effect, Creature forms have eyes gleaming with golden light; Unlimited); No Legs (Aerial); No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Regeneration (Regular); Sadism (12); Selfish (9); Social Stigma (Monster); Vulnerability (Silver, x4).
Skills: Acting-17.
Creature Type: Aberration.
Myrlochar [Monsters of Faerun, page 66]
Advantages: Clinging [20]; DR 3 [15]; Extra Legs (Eight Legs) [15]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Silence 5 [25]; Super Jump 1 [10]; Vibration Sense (Air) [10].
Levitation: Walk on Air (Magical, -10%; Vertical Only, -25%) [13].
Myrlochar’s Bite: Affliction 1 (Will; Alternative Enhancements, +327%; Based on Will, +20%; Follow-Up, Sharp Teeth, +0%; Magical, -10%) [44]. Note: Alternative Enhancement is (Disadvantage, -1 HP, +2% and Extended Duration, Truly Permanent, +300%), +302% and (Paralysis, +150%; Reduced Duration, 1/20, -25%), +125%.
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Climbing Line [1].
Creature Type: Outsider (Chaotic, Evil).
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.25 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
3 |
Levitation: A myrlochar can move in air vertically, as if climbing an invisible ladder.
Traits: Climbing Line; Clinging; Cold-Blooded (50°); Extra Legs (Eight Legs); Horizontal; Infravision; Injury Tolerance (No Head, No Neck); Magic Resistance 1 (Improved); No Fine Manipulators; Silence 5; Super Jump 1; Vibration Sense (Air); Vulnerability (Holy Weapons, x2).
Skills: Brawling-13; Stealth-14.
Creature Type: Outsider (Chaotic, Evil).
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