Powers: Kuji-in
Hidden Kingdom Jutsu – 43 points (42
points if Chi is -15%)
Your chi can roil from you like a
shadowy mist, perplexing your pursuers and immersing them in a dreamlike
landscape. If you have two free hands, you can form a complex gesture by
Concentrating and spending 2 FP. If you do, you project an illusion in an
8-yard radius around yourself, making natural terrain look (to normal vision
and Infravision), sound, smell, taste, and feel like some other sort of natural
terrain. Structures, equipment, and creatures within the area are not hidden or
changed in appearance. You must win a Quick Contest of IQ – or Artist
(Illusion), if better – against the Per of anyone you want to fool; otherwise
they notice something “off.” Do not apply range penalties to your roll. The
illusory effect lasts for 6 seconds, but you can maintain it for a longer time,
paying 1 extra FP every 6 seconds.
Statistics: Illusion
(Accessibility, Only to change natural terrain into another natural terrain,
-40%; Accessibility, Requires two free hands to activate, -20%; Area Effect, 8
yards, +100%; Chi, -10%; Costs Fatigue, 2 FP, -10%; Emanation, -20%; Extended, Infravision,
Taste/Smell, and Touch, +50%; Independence, +40%; Reduced Duration, 1/10, -20%)
[43].
Rabbit Prince Jutsu – 10 points (9
points if Chi is -15%)
You can suppress your chi to focus
on your smallness in comparison to the vastness of the cosmos. Your steps
become light and time loosens its hold on you. If you have two free hands, you
can form a complex gesture by Concentrating and spending 2 FP. If you do, your
Basic Move is increased by 5. The effect lasts for 6 seconds, but you can
maintain it for a longer time, paying 1 extra FP every 6 seconds.
Statistics: Basic
Move +5 (Accessibility, Requires two free hands to activate, -20%; Chi, -10%;
Costs Fatigue, 2 FP, -10%; Reduced Duration, 1/10, -20%) [10].
Ringing Fist Jutsu – 9 points (9
points if Chi is -15%)
You can vibrate your hands to
disrupt material harmonics. If you have two free hands, you can form a complex
gesture by Concentrating and spending 2 FP. If you do, for the next six seconds
your punches deal additional 1d follow-up corrosion damage.
Statistics: Affliction
1 (HT; Accessibility, Requires two free hands to activate, -20%; Accessibility,
Self Only, -50%; Advantage, Ringing Fist Jutsu, +100%; Chi, -10%; Costs
Fatigue, 2 FP, -10%; Reduced Duration, 1/10, -20%) [9]. Note: “Ringing Fist Jutsu” is Corrosion Attack 1d (Follow-Up,
Punch, +0%) [10].
River Eel Jutsu – 3 points (3 points
if Chi is -15%)
A vibrating, shimmering field of chi
surrounds you and allows you to move with little friction. If you have two free
hands, you can form a complex gesture by Concentrating and spending 2 FP. If
you do, you gain Slippery 5 (p. B86). The effect lasts for 6 seconds, but you
can maintain it for a longer time, paying 1 extra FP every 6 seconds.
Statistics: Slippery
5 (Accessibility, Requires two free hands to activate, -20%; Chi, -10%; Costs
Fatigue, 2 FP, -10%; Reduced Duration, 1/10, -20%; Visible, -10%) [3].
Shadow Puppet Jutsu – 23 points (23
points if Chi is -15%)
The symbols and gestures of this jutsu
seem so complex and speedy that they bewilder the viewer. If you have two free
hands, you can form a series of complex gestures by Concentrating and spending
2 FP. If you do, choose one creature that can see you perform these gestures.
Roll a Quick Contest of DX versus the victim’s IQ, applying normal range
penalties. If you win, the victim becomes mentally stunned. He can roll against
IQ to recover on subsequent turns normally.
Statistics: Affliction
1 (IQ; Accessibility, Requires two free hands to activate, -20%; Based on DX,
Own Roll, +20%; Based on IQ, +20%; Chi, -10%; Costs Fatigue, 2 FP, -10%;
Malediction 2, +150%; Vision-Based, -20%) [23].
Thousand Faces Jutsu – 28 points (27
points if Chi is -15%)
You recall and mimic the subtle chi
frequencies of others, obscuring your true spirit and clouding the minds of
those who view you. If you have two free hands, you can form a complex gesture
by Concentrating and spending 2 FP. If you do, you can instantly alter your
appearance as per the Elastic Skin advantage (p. B51). The effect lasts for one
minute, but you can maintain it for a longer time, paying 1 extra FP every minute.
Statistics: Elastic
Skin (Accessibility, Requires two free hands to activate, -20%; Chi, -10%;
Costs Fatigue, 2 FP, -10%; Reduced Time 4, +80%) [28].
Wind Oxen Jutsu – 26 points (25
points if Chi is -15%)
You can drive back an opponent with the
force of your chi. If you have two free hands, you can form a series of complex
gestures by Concentrating and spending 2 FP. If you do, roll a Quick Contest of
DX versus the victim’s HT, applying -1 per yard of distance. If you win, you
deal 4d crushing damage, doubled for knockback
only. This damage deals no injury or blunt trauma.
Statistics: Crushing
Attack 4d (Accessibility, Requires two free hands to activate, -20%; Based on
DX, Own Roll, +20%; Chi, -10%; Costs Fatigue, 2 FP, -10%; Double Knockback,
+20%; Malediction 1, +100%; No Blunt Trauma, -20%; No Wounding, -50%) [26].
> This is the first time I hear about this.
ReplyDeleteWould have heard about it earlier if you watched Naruto :)