Monday, 22 August 2022

Sorcery: Air Spells VIII

Sorcery: Air Spells VIII

Let's convert some air spells from Patyrsun's Codex Arcanum. There's not many of them, because I already converted most of the ones I wanted before.
 
Aerial Servant
Keywords: None.
Full Cost: 38 points.
Casting Roll: Will, rolled as a Quick Contest against the summoned being’s Will. Special casting time, see below.
Range: Special, see below.
Duration: Hours equal to margin of victory on Quick Contest of Will.
 
Each time you cast this, you summon an aerial servant (the creature must be worth 150% or less of your point value). The GM will create this being. If you know a specific aerial servant you want to call, you can summon it (although without its True Name or some equally significant identifier, the casting roll is at -5). A penalty applies based on the extradimensional “distance”: There is no distance penalty for casting this spell on the Elemental Plane of Air. Adjacent dimensions impose -5, increasing by -5 for every intervening dimension. Specifics of the dimensional structure depend on the setting.
The summoning itself requires a ritual that takes 1 hour. At the end of the ritual, the caster pays 1 FP and makes a Quick Contest of Will against the aerial servant to force it to appear. If the caster is victorious, the aerial servant arrives. The aerial servant hates its summoner. It will obey the caster, but try to subvert their commands or otherwise act against their interests. Quite often, it will try to kill the summoner after completing the assignment.
Unlike most sorcery with a duration, this spell must be maintained; thus, unless the caster can cast simultaneous spells, using another spell will make the caster lose control of the aerial servant, after which the latter will turn on the caster for the remainder of the spell’s duration. However, there is no FP cost to maintain this spell, only to cast it. A summoned aerial servant is vulnerable to being dispelled, banished, or warded off with occult techniques. If it is killed, the caster must wait 24 hours before using this spell again; if dismissed, the caster must wait five minutes.
Statistics: Ally (Aerial Servant; Built on 150%; Constantly; Conjured, +100%; Immediate Preparation Required to 1 hour, -75%; Requires Quick Contest of Will vs. Will, -15%; Magical, -10%; Maximum Duration, hours equal to margin of victory, -5%; Special Abilities, +50%; Unwilling, -50%) [38]. Notes: The Maximum Duration limitation is priced based on Maximum Duration, 12 hours. As a special effect, this spell breaks sorcery rules by allowing free maintenance, but this is offset by imposing a FP cost to cast and dimensional “range” penalties.
  
Airtight
Keywords: Buff.
Full Cost: 25 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 week.
 
Causes a reasonably well sealed container (such as a bottle, box or jar) to become airtight. This slows the decay of some materials and prevents dust and other airborne pollutants from getting into the container. This spell can't be used to pasteurize perishable materials unless the container and the material are rendered sterile (either by heating or by magic) after this spell has been cast.
StatisticsAffliction 1 (HT; Accessibility, Only on sealed containers, -70%; Advantage, Airtight, +60%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Increased 1/2D, x10, +15%; No Signature, +20%; Sorcery,  15%) [25]. Note: “Airtight” is Sealed (Accessibility, Only gases, -50%; Magical, -10%) [6].
  
Change Air
Keywords: None.
Full Cost: 16 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: Permanent.
 
This spell allows you to turn gas in the area with a radius up to the spell level in yards into another gas, including breathable air. To do so, touch the gas you wish to transform or stand amidst it, take a Concentrate maneuver and roll vs. IQ. Success means you transform the gas successfully. Failure means nothing happens. Critical failure means the transformation happens, but in a way that’s inconvenient or dangerous – the GM should be creative!
Statistics: Create (Transmute Gas to Gas, +50%; Transmutation Only, -100%; Magical, -10%) [16/level].
  
Haze
Keywords: Area (Leveled).
Full Cost: 4 points for level 1 + 1 point/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 10 seconds.
 
Air in the area of effect becomes muggy, hazy, or shimmers with mirages depending on local conditions. This gives -1 to all vision rolls made through it with normal vision or Infravision. To place the effect at a distance, use Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area.
Statistics: Obscure Vision 1 (Environmental, Air, -5%; Extended, Infravision, +20%; Ranged, +50%; Sorcery, -15%; Variable, Area, +5%) [4]. Further levels add Area Effect (+50%) [+1].
 



2 comments: