Monsters: Deep Bats
Bonebat [Monsters of Faerun, page 18]
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: Will+3 [15]; Per+5 [25]; Basic Speed +1.00 [20]; Basic Move -5 [-25].
Advantages: DR 1 [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Paralyzing Bite: Affliction 1 (HT; Follow-Up, Sharp Teeth, +0%; Magical, -10%; Paralysis, +150%) [24].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bestial [-10]; Brittle [-15]; Foot Manipulators [-6]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30].
Quirks: Cannot Float [-1].
Features: Not Subject to Fatigue; Skull has only 1 total DR.
Creature Type: Undead.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
7 |
DX: |
12 |
Will: |
10 |
Move: |
2 ground, 12 air (cannot hover) |
IQ: |
7 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
10 |
Parry: |
10 (unarmed) |
DR: |
1 |
Sharp Teeth (14): thrust 1d-2 cutting + follow-up affliction (resisted by HT; margin of failure of minutes of paralysis), Reach C.
Traits: Appearance (Monstrous; Universal); Bestial; Brittle; Cannot Float; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving); Mute; No Fine Manipulators; No Sense of Smell/Taste; Skinny; Skull has only 1 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support; Vulnerability (Crushing Attacks, x2).
Skills: Aerobatics-13; Brawling-14; Flight-13; Stealth-13.
Creature Type: Undead.
Night Hunter [Monsters of Faerun, page 18]
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: Per+2 [10]; Basic Move -4 [-20].
Advantages: Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6]; Striker (Tail Spike; Impaling; Cannot Parry, -40%) [5].
Shriek: Terror (Hearing; Magical, -10%) [27].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Foot Manipulators [-6]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10].
Perks: Fur [1].
Creature Type: Magical Beast.
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
6 |
DX: |
12 |
Will: |
10 |
Move: |
2 ground, 12 air (cannot hover) |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
- |
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Tail Spike (14): thrust 1d impaling, Reach C.
Shriek: When a creature hears the shriek of a night hunter, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Traits: Bestial; Cannot Speak; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Restricted Diet (Carnivore); Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting).
Skills: Aerobatics-13; Brawling-14; Flight-13; Survival (Underdark)-13; Stealth-13.
Creature Type: Magical Beast.
Sinister [Monsters of Faerun, page 18]
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Per+2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Enhanced Dodge 2 (Magical, -10%) [27]; Enhanced Move 1 (Air) [20]; Flight (Magical, -10%) [36]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 1 (Improved, +150%) [5]; Night Vision 9 [9]; Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6]; Telesend (Accessibility, Only other sinisters, -40%; Magical, -10%; Short-Range 2, -20%) [9].
Hold Monster: Affliction 1 (Will; Based on Will, +20%; Costs Fatigue, 2 FP, -10%; Daze, +50%; Magical, -10%; Malediction 2, +150%; No Signature, +20%) [32].
Disadvantages: Bestial [-10]; Mute [-25]; No Manipulators [-50].
Perks: Fur [1].
Features: No Legs (Aerial).
Creature Type: Magical Beast.
Knowing Your Own Strength [182] |
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
12 |
Will: |
12 |
Move: |
12 air |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
11 |
Parry: |
9 (unarmed) |
DR: |
1* (tough skin) |
Hold Monster (12): Once per day, a sinister can mentally assault a creature it can see. This costs 2 FP. Roll a Quick Contest of Will. If the sinister wins, the victim becomes dazed for margin of victory minutes.
Traits: Bestial; Enhanced Dodge 2 (Magical); Enhanced Move 1 (Air); Flight (Magical); Fur; Injury Tolerance (No Head, No Neck); Magic Resistance 1 (Improved); Mute; Night Vision 9; No Legs (Aerial); No Manipulators; Reduced Consumption 2 (Cast-Iron Stomach); Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Telesend (Accessibility, Only other sinisters; Magical; Short-Range 2).
Skills: Aerobatics-13; Brawling-14; Flight-13; Survival (Underdark)-13; Stealth-13.
Creature Type: Magical Beast.
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