Thursday, 4 August 2022

Monsters: Faerunian Golems

Monsters: Faerunian Golems

I don't know why I'm coming back to the Forgotten Realms monsters. I guess I just like them. This post has conversions of four golems from Monsters of Faerun.


Diamond Golem [Monsters of Faerun, page 55]

357 points
Attribute Modifiers: ST+20 (Size Modifier, -20%) [160]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; HP+22 (Size Modifier, -20%) [36]; Will+4 [20].
Advantages: Dark Vision [25]; DR 15 [75]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 6 (Improved, +150%) [30]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Spell-Like Abilities (Alternative Abilities) [16]:
    Dispelling Touch [13];
    Laser Eyes 3 [12/5=3].
Disadvantages: Ham-Fisted 1 [-5]; Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Chi, x2) [-40]; Vulnerability (Sound, x2) [-20].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [405]
Replace ST+20 (Size Modifier, -20%) [160] with ST+20 [200]
Replace HP+22 (Size Modifier, -20%) [36] with HP+22 [44]

Typical Stats

ST:

30

HP:

52

Speed:

6

DX:

10

Will:

14

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+2

Dodge:

9

Parry:

9 (unarmed)

DR:

15

    Punch (12): thrust 3d+2 crushing (KYOS: 7d-1 crushing), Reach C-1.
    Spell-Like Abilities (Alternative Abilities):
    Dispelling Touch (14);
    Laser Eyes 3 (16).


    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (6); Injury Tolerance (Homogenous, No Blood, No Eyes); Low Empathy; Magic Resistance 6 (Improved); No Sense of Humor; No Sense of Smell/Taste; Numb; Reprogrammable; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vulnerability (Chi, x2); Vulnerability (Sound, x2).
    Skills: Brawling-12; Innate Attack (Gaze)-16; Two-Handed Sword-16.
    Creature Type: Construct.

Emerald Golem [Monsters of Faerun, page 54]

457 points
Attribute Modifiers: ST+15 (Size Modifier, -10%) [135]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+2 [10].
Advantages: Dark Vision [25]; DR 10 [50]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Emerald Gate: Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Limited Use, 1/day, -40%; Magical, -10%; Requires Concentrate, -15%; Tunnel, Before, +100%) [185].
Disadvantages: Ham-Fisted 1 [-5]; Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Force, x2) [-30]; Vulnerability (Sound, x2) [-20].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [474]
Replace ST+15 (Size Modifier, -10%) [135] with ST+15 [150]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

Typical Stats

ST:

25

HP:

37

Speed:

6

DX:

10

Will:

12

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+1

Dodge:

9

Parry:

9 (unarmed)

DR:

10

    Punch (12): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Emerald Gate (10): An emerald golem can create magical portals as per the Create Gate spell. This does not cost any FP, but can be used only once per day.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (6); Injury Tolerance (Homogenous, No Blood, No Eyes); Low Empathy; Magic Resistance 5 (Improved); No Sense of Humor; No Sense of Smell/Taste; Numb; Reprogrammable; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vulnerability (Force, x2); Vulnerability (Sound, x2).
    Skills: Brawling-12.
    Creature Type: Construct.

Ruby Golem [Monsters of Faerun, page 54]

394 points
Attribute Modifiers: ST+15 (Size Modifier, -10%) [135]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+2 [10].
Advantages: Dark Vision [25]; DR 9 [45]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Regeneration (Fast; Bane, Sound, -50%) [25]; Tunneling (Move 1; Hands-Free, +20%) [42]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Ham-Fisted 1 [-5]; Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Unnatural [-50]; Vulnerability (Sound, x2) [-20].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Knowing Your Own Strength [411]
Replace ST+15 (Size Modifier, -10%) [135] with ST+15 [150]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

Typical Stats

ST:

25

HP:

37

Speed:

6

DX:

10

Will:

12

Move:

6 ground, 1 burrow

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+1

Dodge:

9

Parry:

9 (unarmed)

DR:

9

    Punch (12): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.

    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (6); Injury Tolerance (Homogenous, No Blood, No Eyes); Low Empathy; Magic Resistance 5 (Improved); No Sense of Humor; No Sense of Smell/Taste; Numb; Regeneration (Fast; Bane, Sound); Reprogrammable; Taboo Trait (Fixed IQ); Tunneling (Move 1; Hands-Free); Unaging; Unfazeable; Unnatural; Vacuum Support; Vulnerability (Sound, x2).
    Skills: Brawling-12.
    Creature Type: Construct.

Thayan Golem [Monsters of Faerun, page 56]

24 points
Attribute Modifiers: ST+5 [50]; DX+2 [40]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: HP+10 [20]; Will+10 [50]; Per+10 [50].
Advantages: Dark Vision [25]; DR 6 [30]; DR 5 (Limited, Magic Missile, -80%) [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 1 (Improved, +150%) [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Built-In Composite Bow: Natural Weapon (Impaling; Inaccurate 1, -5%; Increased Damage 2, +60%; Increased Range, 20x, +40%; Ranged, +100%; Requires ammunition, -10%; Single, -20%; Takes Extra Time 1, -10%; Two-Handed, -30%; Uses the Bow skill, +0%) [18].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Divine Curse (Attacking a spellcaster who is not directly attacking the golem requires a Will roll) [-5]; Mute [-25]; No Sense of Humor [-10]; Numb [-20]; One Arm [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Taboo Trait (Fixed IQ).
Racial Skills: Bow (A) DX+4 [16].
Creature Type: Construct.

Typical Stats

ST:

15

HP:

25

Speed:

6.25

DX:

12

Will:

10

Move:

6

IQ:

0

Per:

10

 

 

HT:

13

FP:

N/A

SM:

+0

Dodge:

9

Parry:

9 (unarmed)

DR:

6, 5 (vs. Magic Missile)

    Punch (12): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Built-In Composite Bow (16): One of the golem’s arms is a built-in straight composite bow. It has Acc 2, Range x10/x20, RoF 1, Shots 1(2), Bulk -6. The built-in bow uses normal ammunition and deals thr+2 impaling damage (2d-1 impaling (KYOS: 2d+1 impaling), in case of this particular golem). The golem can parry with the bow-hand using the Brawling skill or DX.

    Traits: Automaton; Cannot Learn; Dark Vision; Divine Curse (Attacking a spellcaster who is not directly attacking the golem requires a Will roll); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 1 (Improved); No Sense of Smell/Taste; Numb; One Arm; Reprogrammable; Social Stigma (Valuable Property); Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Bow-16.
    Creature Type: Construct.

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