Sunday, 14 August 2022

Occupational Template: Hexblade

Occupational Template: Hexblade

Another D&D class-turned-template. It was difficult to stuff everything in - I guess, a proper hexblade would be at least a 200-point character.

 

HEXBLADE

150 points

Attributes: ST 13 [30]; DX 12 [40]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 12 [10]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [5]; Basic Move 6 [0].

Advantages: Combat Reflexes [15]. • Another 36 points spent on known spells, imbuement skills, or chosen from among ST +1 to +3 [10/level], DX +1 [20], IQ +1 [20], HT +1 to +3 [10/level], Will +1 to +3 [5/level], Per +1 to +2 [5/level], HP +1 to +4 [2/level], Basic Speed +0.25 to +1.75 [5/level], Ally (Familiar) [Varies], Ambidexterity [5], Born Soldier 1 [5], Born Tactician 1 [10], Born War-Leader 1 [5], Charisma 1-3 [5/level], Danger Sense [15], Enhanced Parry 1 (One Melee Weapon skill) [5], Fearlessness [2/level], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], Hexblade Talent 1-3 [5/level], High Pain Threshold [10], Imbue 1-3 (Magical, -10%) [9, 18, or 36], Luck [15] or Extraordinary Luck [30], Magic Resistance 1-4 (Improved, +150%) [5/level], Occultist 1-2 [10/level], Rapid Healing [5], Recovery [10], Social Regard 1-2 (Feared) [5/level], Striking ST 1 or 2 [5 or 10], Wealth (Comfortable) [10], Weapon Bond [1].

Disadvantages: -30 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Code of Honor (Pirate’s) [-5], Duty [Varies], Fanaticism [-15], Obsession (Slay some specific type of monster) [-5*], One Eye [-15], Negative Reputation [Varies], Sadism [-15*], Vow (Never refuse a challenge to combat) [-10], Wealth (Struggling) [-10] or Wounded [-5]. • Another -20 points chosen from among those traits or Bully [-10*], Compulsive Carousing [-5*], Easy to Read [-10], Greed [-15*], Hidebound [-5], Honesty [-10*], Impulsiveness [-10*], Lecherousness [-15*], Overconfidence [-5*], Selfish [-5*], or Sense of Duty (Adventuring companions) [-5].

Primary Skills: Fast-Draw (Sword) (E) DX+1 [1]-13†; Knife (E) DX [1]-12; Occultism (A) IQ [2]-10. • Two of Brawling (E) DX+1 [2]-13, Boxing (A) DX [2]-12, Sumo Wrestling (A) DX [2]-12, or Wrestling (A) DX [2]-12. • One of Crossbow or Thrown Weapon (Axe/Mace or Spear), all (E) DX+1 [2]-13; Bow, Spear Thrower, or Throwing, all (A) DX [2]-12; or Sling (H) DX-1 [2]-11. • One of Broadsword and Shortsword, both (A) DX+3 [12]-15.

Secondary Skills: Four of Alchemy (Dark, Organic, or Metallic) (H) IQ-1 [2]-9; Armoury (Body Armor or Melee Weapons) (A) IQ [2]-10, Climbing (A) DX [2]-12, Connoisseur (Weapons) (A) IQ [2]-10, Diplomacy (H) IQ-1 [2]-9, Expert Skill (Fiends or Hoplology) (H) IQ-1 [2]-9, First Aid (E) IQ+1 [2]-11, Forced Entry (E) DX+1 [2]-13, Hiking (A) HT [2]-11, Innate Attack (Gaze or Projectile) (E) DX+1 [2]-13; Intimidation (A) Will [2]-12, Jumping (E) DX+1 [2]-13, Law (Criminal) (H) IQ-1 [2]-9, Leadership (A) IQ [2]-10, Observation (A) Per [2]-10, Running (A) HT [2]-11, Soldier (A) IQ [2]-10, Strategy (Land) (H) IQ-1 [2]-9, Swimming (E) HT+1 [2]-12, Tactics (H) IQ-1 [2]-9; Thaumatology (VH) IQ-2 [2]-8.

Background Skills: Four of Area Knowledge (Any) (E) IQ [1]-10, Carousing (E) HT [1]-11, Fast-Draw (Potion) (E) DX+1 [1]-13†; Fast-Talk (A) IQ-1 [1]-9, Fishing (E) Per [1]-10, Gesture (E) IQ [1]-10, Heraldry (A) IQ-1 [1]-9, Naturalist (H) IQ-2 [1]-8, Navigation (Land) (A) IQ-1 [1]-9, Physiology (monster type) (H) IQ-2 [1]-8; Stage Combat (A) DX-1 [1]-11, Streetwise (A) IQ-1 [1]-9, Teaching (A) IQ-1 [1]-9.

Imbuement Skills: The only appropriate imbuement skills for a hexblade are Continuing Attack, Crippling Blow, Fateful Weapon, Stupefying Blow, and Sudden Death taken from Broadsword or Shortsword, all (VH) DX.

Spells: 20 points in known hexblade spells.

* Multiplied for self-control number; see p. B120.

† Includes +1 for Combat Reflexes.



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