Tuesday, 30 August 2022

Monsters: Stormwrack Monsters

Monsters: Stormwrack Monsters

As you could see, I'm in an aquatic mood, so let's convert some more Stormwrack monsters.


Anguillian [Stormwrack, page 136]

25 points
Attribute Modifiers: ST+1 [10]; IQ-1 [-20].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe (Oxygen Storage, On the surface, 300x, -10%) [18]; Nictitating Membrane 2 [2]; Pressure Support 2 [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Sharp Claws [5]; Sharp Teeth [1]; Speak Underwater [5]; Speak with Animals (Specialized, Eels, -60%) [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Disadvantages: Ham-Fisted 2 [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Short Arms [-10]; Social Stigma (Savage) [-10].
Features: Doesn’t Breathe (Gills); Night Vision 8; No Legs (Semi-Aquatic).
Creature Type: Aberration.

Typical Stats

ST:

11

HP:

11

Speed:

5.25

DX:

10

Will:

9

Move:

1 ground, 5 water

IQ:

9

Per:

9

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9

DR:

1* (tough skin)

    Spear (one-handed) (13): thrust 1d+1 impaling, Reach 1.
    Spear (two-handed) (13): thrust 1d+2 impaling, Reach 1-2*.
    Sharp Claws (12): thrust 1d-1 cutting, Reach C.
    Vampiric Bite (12): thrust 1d-1 cutting (KYOS: 1d+2 cutting), Reach C. The anguillian can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the anguillian’s biting damage must penetrate its DR. Once the anguillian has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the anguillian heals 1 HP or 1 FP (his choice). He cannot raise his HP or FP above normal this way.

    Traits: Amphibious (Accessibility, Only skill penalties); Doesn’t Breathe (Gills); Doesn’t Breathe (Oxygen Storage, On the surface, 300x); Nictitating Membrane 2; Ham-Fisted 2; Night Vision 8 (-8 is the native illumination level); No Legs (Semi-Aquatic); Odious Racial Habit (Eats sapient beings); Pressure Support 2; Reduced Consumption 3 (Cast-Iron Stomach); Restricted Diet (Carnivore); Short Arms; Social Stigma (Savage); Speak Underwater; Speak with Animals (Specialized, Eels).
    Skills: Brawling-12; Spear-13.
    Creature Type: Aberration.

Aventi [Stormwrack, page 138]

25 points
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Pressure Support 1 [5]; Speak
Underwater [5].
Disadvantages: Weakness (Immersion in fresh water, 1d per 30 minutes) [-5].
Creature Type: Humanoid (Human).

Typical Stats – Aventi Warrior

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

8

Parry:

9

DR:

2* (light layered leather; torso)

    Spear (one-handed) (12): thrust 1d impaling, Reach 1.
    Spear (two-handed) (12): thrust 1d+1 impaling, Reach 1-2*.

    Traits: Amphibious; Doesn’t Breathe (Gills); Pressure Support 1; Speak Underwater; Weakness (Immersion in fresh water, 1d per 30 minutes).
    Skills: Spear-12.
    Creature Type: Humanoid (Human).

Typical Stats – Aventi Sergeant

ST:

13

HP:

13

Speed:

5.5

DX:

11

Will:

10

Move:

5 ground, 5 water

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

11U

DR:

2* (light layered leather; torso)

    Halberd swing (14): swing 3d cutting or 3d-1 impaling, Reach 2-3*. Becomes unready after an attack.
    Halberd thrust (14): thrust 2d-1 impaling (KYOS: 2d impaling), Reach 1-3*.

    Traits: Amphibious; Combat Reflexes; Doesn’t Breathe (Gills); Pressure Support 1; Speak Underwater; Weakness (Immersion in fresh water, 1d per 30 minutes).
    Skills: Leadership-10; Observation-11; Polearm-14.
    Creature Type: Humanoid (Human).


Amphibious Medusa [Stormwrack, page 135]

111 points
Attribute Modifiers: HT+1 [10].
Advantages: Amphibious [10]; Doesn’t Breathe (Gills, -50%) [10]; Infravision [10]; Pressure Support 1 [5]; Speak Underwater [5]; Striker (Snake Hair; Piercing; Cannot Parry, -40%; Weak, -50%) [1].
    Petrifying Gaze: Affliction 1 (HT; Afflicts Insubstantial, +20%; Cone 15, +200%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; Paralysis, Variant, +150%; Vision-Based, -20%) [75].
    Poison: Toxic Attack 1d-2 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Snake Bite, +0%; Resistible, HT-1, -25%; Symptoms, 1/3 HP, -3 ST, +45%) [3].
Disadvantages: Callous [-5]; Social Stigma (Monster) [-15].
Perks: Immunity to Petrifying Gaze of Other Medusae [1]; Scales [1].
Creature Type: Monstrous Humanoid.

Typical Stats

ST:

10

HP:

10

Speed:

5.75

DX:

11

Will:

11

Move:

5 ground

IQ:

11

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Punch (11): thrust 1d-3 crushing, Reach C.
    Snake Hair (11): thrust 1d-1 piercing plus follow-up poison 1d-2 toxic (3 1-hour cycles, resisted by HT-1, -3 ST after loss of 1/3 HP). Reach C.
    Petrifying Gaze (14): A medusa’s petrifying gaze spreads out in a cone 15 yards long and 15 yards wide at the end. She cannot select who is affected; all potential victims must be looking at her, including insubstantial beings. Roll a Quick Contest of the medusa’s Will versus the target’s HT, using normal range penalties. If the medusa wins, the target is petrified. This effect cannot be dispelled by Dispel Magic – a more powerful effect, such as Stone to Flesh or Remove Curse, is required. Someone looking at a reflection of a medusa is not affected by her gaze. Fighting while looking in a mirror is at a -5 penalty; attacks made with closed eyes are at -10.

    Traits: Amphibious; Callous; Doesn’t Breathe (Gills); Immunity to Petrifying Gaze of Other Medusae; Infravision; Pressure Support 1; Scales; Social Stigma (Monster); Speak Underwater.
    Skills: Innate Attack (Gaze)-14.
    Creature Type: Monstrous Humanoid.


Blackskate [Stormwrack, page 139]

175 points
Attribute Modifiers: ST+9 (No Manipulators, -40%; Size Modifier, -20%) [36]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristics Modifiers: SM+2; HP+4 (Size Modifier, -20%) [7]; Per+2 [10]; Basic Move +1 [5].
Advantages: Acute Taste and Smell 3 [6]; Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 0.5 (Water) [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Neck, Unliving) [30]; Peripheral Vision [15]; Pressure Support 3 [15]; Sharp Teeth [1]; Striker (Tail; Impaling) [8]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Poison: Toxic Attack 3d (Blood Agent, -40%; Follow-Up, Tail, +0%; Limited Use, 1/day, -40%; Resistible, HT-2, -20%) [3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Berserk (12) (Battle Rage, +50%) [-15]; Mute [-25]; No Manipulators [-50]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Aquatic); Not Subject to Fatigue; Sterile.
Creature Type: Undead.

Knowing Your Own Strength [230]
Replace ST+9 (No Manipulators, -40%; Size Modifier, -20%) [36] with ST+9 [90]
Replace HP+4 (Size Modifier, -20%) [7] with HP+4 [8]

Typical Stats

ST:

19

HP:

23

Speed:

6

DX:

12

Will:

10

Move:

7 water

IQ:

10

Per:

12

 

 

HT:

12

FP:

N/A

SM:

+2

Dodge:

9

Parry:

10

DR:

-

    Sharp Teeth (14): thrust 2d cutting (KYOS: 3d+1 cutting), Reach C.
    Sting (14): thrust 3d-1 impaling (KYOS: 4d+1 impaling) + follow-up 3d toxic (blood agent, once per day, resistible with HT-2), Reach C-1.

    Traits: Acute Taste and Smell 3; Appearance (Monstrous; Universal); Berserk (12) (Battle Rage); Discriminatory Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 0.5 (Water); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No Blood, No Neck, Unliving); Mute; No Legs (Aquatic); No Manipulators; Peripheral Vision; Pressure Support 3; Social Stigma (Dead); Sterile; Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
    Skills: Brawling-14; Camouflage-12; Tracking-18.
    Creature Type: Undead.

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