Sorcery: EM and Weather Spells
In the previous post, I forgot to include some electromagnetic spells, so let's fix that and add some weather spells too.
Conducting Non-Conductor
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: One minute.
The target, who may be an object or a creature, becomes able to conduct electricity.
Statistics: Affliction 1 (HT; Fixed Duration, +0%; Malediction 2, +150%; Negated Advantage, Immunity to Electrical Conduction, +5%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, ‑15%) [25].
Demagnetize
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: One minute.
The target, who may be an object or a creature, cannot be affected by magnetism for the duration of this spell.
Statistics: Affliction 1 (HT; Fixed Duration, +0%; Malediction 2, +150%; Negated Disadvantage, Affected by Magnetism, +10%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, ‑15%) [26].
Keywords: Resisted (HT).
Casting Roll: Will.
Range: Unlimited.
Duration: One minute.
The target, who may be an object or a creature, can be affected by magnetism for the duration of this spell.
Statistics: Affliction 1 (HT; Disadvantage, Affected by Magnetism, +1%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, ‑15%) [25].
Predict Eclipse
Keywords: Information.
Full Cost: 25 or 37 points.
Casting Roll: IQ. Special casting time (see below).
Range: Local or Unlimited.
Duration: Instantaneous.
This spell forecasts any solar or lunar eclipses (full or partial) accurately for a given area over time. Successful casting tells the sorcerer what the eclipse will be like for the next month, plus a further month for every point of success.
Unlike most spells, Predict Eclipse takes 10 minutes to cast. The basic (25-point) version only allows the caster to ask about eclipses in the local area. The improved (37-point) version lets him predict eclipses anywhere; apply long-distance modifiers (p. B241).
Statistics: Precognition (Active Only, -60%; Long-Range 1 on Time, +50%; One Event, Eclipse, -40%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Magical, -10%) [25]. The improved version adds “Cosmic, Can divine distant subjects” (+50%) [+12].
Rainbow
Keywords: Area (Special).
Full Cost: 18.5 points/ level.
Casting Roll: IQ.
Range: Self.
Duration: Indefinite.
Creates a rainbow. Caster must be outdoors in humid, overcast conditions during the day in order for this spell to work. However, the GM can allow the mage to use this spell in other places where there is sufficient light and humidity to allow a creditable rainbow to be formed, however the size of the rainbow will be greatly reduced. This spell’s area of effect has a radius of 0.1 miles per level.
Statistics: Control Rainbow 1 (Natural Phenomenon, +100%; Sorcery, -15%) [18.5/level].
Shape Clouds
Keywords: Area (Special).
Full Cost: 21 points for level 1 + 13 points/additional level.
Casting Roll: IQ.
Range: Self.
Duration: Indefinite.
This spell allows the caster to shape clouds as he sees fit. By making an Artist (Sculpting) or Artist (Illusion) skill roll he can create detailed and artistic images in the clouds. The clouds retain their shape while the caster keeps concentrating, but when he stops, the time their shape remains unchanged depends on the local weather conditions. This spell’s area of effect has a radius of 0.1 miles per level.
Statistics: Control Clouds 1 (Accessibility, Only to create images, -50%; Natural Phenomenon, +100%; Sorcery, -15%) [21/level]. Additional levels add Control Clouds +1 (Accessibility, Only to create images, -50%; Only increases area of effect, -50%; Natural Phenomenon, +100%; Sorcery, -15%) [13/level]. Note: As this is one advantage (Control Clouds) with the Sorcery limitation, not two, it costs only 1 FP to use.
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