Sunday 28 August 2022

Monsters: Aquatic Animals

Monsters: Aquatic Animals

Let's convert mundane animals from Stormwrack. All conversions are based on the statblocks from in Anon's Animal Album and GURPS Animalia.

Albatross [Stormwrack, page 165]

-111 points
Attribute Modifiers: ST-6 [-60]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; Will+7 [35]; Per+7 [35]; Basic Move -2 [-10]; Air Move -3 [-6].
Advantages: Amphibious [10]; Enhanced Move 2 (Air) [40]; Flight (Cannot Hover, -15%; Soaring, +10%; Winged, -25%) [28]; Peripheral Vision [15]; Sharp Beak [1].
Disadvantages: No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Feathers [1].
Creature Type: Animal.

Typical Stats

ST:

4

HP:

4

Speed:

5.5

DX:

10

Will:

10

Move:

3 ground, 3 water, 8 air (cannot hover)

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

-2

Dodge:

8

Parry:

N/A

DR:

0

    Sharp Beak (12): thrust 1d-5 large piercing (KYOS: 1d-8 large piercing), Reach C.

    Traits: Amphibious; Enhanced Move 2 (Air); Feathers; Flight (Cannot Hover; Soaring; Winged); No Fine Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Short Lifespan 1; Wild Animal.
    Skills: Brawling-12; Navigation (Air)-14; Survival (Open Ocean)-12.
    Creature Type: Animal.

Barracuda [Stormwrack, page 166]

-148 points
Attribute Modifiers: ST-5 [-50]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-7 [-140]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+8 [40]; Per+8 [40].
Advantages: Enhanced Move 1 (Water) [20]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Teeth [1]; Temperature Tolerance 5 [5]; Vibration Sense (Water; Biological (Passive), -5%) [10].
Disadvantages: Cold-Blooded (65°) [-10]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Short Lifespan 3 [-30]; Weakness (Immersion in fresh water, 1d per 30 minutes) [-5]; Wild Animal with Mute [-40].
Features: Born Biter 2; Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Animal.

Typical Stats

ST:

5

HP:

5

Speed:

6

DX:

13

Will:

11

Move:

6 water

IQ:

3

Per:

11

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

9

Parry:

N/A

DR:

0

    Sharp Teeth (15): thrust 1d-4 cutting (KYOS: 1d-7 cutting), Reach C.

    Traits: Born Biter 2; Cold-Blooded (65°); Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Injury Tolerance (No Neck); No Legs (Aquatic); No Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Short Lifespan 3; Temperature Tolerance 5; Vibration Sense (Water; Biological (Passive)); Weakness (Immersion in fresh water, 1d per 30 minutes); Wild Animal with Mute.
    Skills: Brawling-15; Survival (Salt-Water Sea)-13.
    Creature Type: Animal.

Eel [Stormwrack, page 166]

-156 points
Attribute Modifiers: ST-3 [-30]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+9 [45]; Per+7 [35]; Basic Move -2 [-10].
Advantages: Double-Jointed [15]; Injury Tolerance (No Neck) [5]; Pressure Support 1 [5]; Sharp Teeth [1]; Slippery 2 [4]; Vibration Sense (Water; Biological (Passive), -5%) [10].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Short Lifespan 3 [-30]; Weakness (Immersion in fresh water, 1d per 30 minutes) [-5]; Wild Animal with Mute [-40].
Features: Born Biter 2; Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Animal.

Typical Stats

ST:

7

HP:

7

Speed:

6

DX:

12

Will:

12

Move:

4 water

IQ:

3

Per:

10

 

 

HT:

12

FP:

12

SM:

-1

Dodge:

9

Parry:

N/A

DR:

0

    Sharp Teeth (14): thrust 1d-3 cutting (KYOS: 1d-5 cutting), Reach C.

    Traits: Born Biter 2; Cold-Blooded (50°); Doesn’t Breathe (Gills); Double-Jointed; Injury Tolerance (No Neck); No Legs (Aquatic); No Manipulators; Restricted Diet (Carnivore); Short Lifespan 3; Slippery 2; Vibration Sense (Water; Biological (Passive)); Weakness (Immersion in fresh water, 1d per 30 minutes); Wild Animal with Mute.
    Skills: Brawling-14; Stealth-12; Survival (River/Stream)-11; Wrestling-12.
    Creature Type: Animal.

Sea Lion [Stormwrack, page 167]

53 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40]; Basic Move +1 [5]; Ground Move -3 [-3].
Advantages: Acute Hearing 2 (Accessibility, Only underwater, -30%) [3]; Amphibious [10]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe (Oxygen Storage, 25x, -50%) [10]; Enhanced Move 0.5 (Water) [10]; Extra Legs (Four Legs) [5]; Night Vision 4 (Accessibility, Only underwater, -30%) [3]; Peripheral Vision [15]; Pressure Support 1 [5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2]; Ultrahearing [5]; Vibration Sense (Water) [10].
Disadvantages: Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivorous) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Fur [1]; Penetrating Voice [1].
Features: Born Biter 2; No Legs (Semi-Aquatic).
Creature Type: Animal.

Knowing Your Own Strength [103]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -10%) [50] with ST+10 [100]

Typical Stats

ST:

20

HP:

20

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 7 water

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

N/A

DR:

3* (tough skin)

    Sharp Teeth (15): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C.

    Traits: Acute Hearing 2 (Accessibility, Only underwater); Amphibious; Born Biter 2; Combat Reflexes; Doesn’t Breathe (Oxygen Storage, 25x); Extra Legs (Four Legs); Fur; Horizontal; Night Vision 4 (Accessibility, Only underwater); No Legs (Semi-Aquatic); Penetrating Voice; Peripheral Vision; Pressure Support 1; Restricted Diet (Carnivorous); Short Lifespan 2; Temperature Tolerance 2 (Cold); Ultrahearing; Vibration Sense (Water); Wild Animal.
    Skills: Aquabatics-13; Brawling-15; Intimidation-11; Survival (Salt-Water Sea)-12; Tracking-14; Sumo Wrestling-15.
    Creature Type: Animal.

Snapping Turtle [Stormwrack, page 168]

-200 points
Attribute Modifiers: ST-5 [-50]; DX-1 [-20]; IQ-7 [-140]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; Will+7 [35]; Per+9 [45]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only skill penalties, -50%) [5]; DR 1 (Flexible, -20%) [4]; DR 2 (Partial, Torso, -10%) [9]; Extra Legs (Four Legs) [5]; Peripheral Vision [15]; Reduced Consumption 1 (Cast-Iron Stomach, -50%) [1]; Stretching 1 (Limited, Neck Only, -50%) [3].
Disadvantages: Bad Temper (12) [-10]; Cold-Blooded (50°) [-5]; Hard of Hearing [-10]; Horizontal [-10]; Loner (12) [-5]; No Fine Manipulators [-30]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Burrower [1]; Retraction [1]; Scales [1].
Features: Born Biter 1; No Legs (Semi-Aquatic).
Creature Type: Animal.

Typical Stats

ST:

5

HP:

5

Speed:

5

DX:

9

Will:

10

Move:

1 ground, 4 water

IQ:

3

Per:

12

 

 

HT:

11

FP:

11

SM:

-2

Dodge:

8

Parry:

N/A

DR:

1*, 2 (torso)

    Bite (11): thrust 1d-4 crushing (KYOS: 1d-7 crushing), Reach C.

    Traits: Amphibious (Accessibility, Only skill penalties); Bad Temper (12); Born Biter 1; Burrower; Cold-Blooded (50°); Extra Legs (Four Legs); Hard of Hearing; Horizontal; Loner (12); No Legs (Semi-Aquatic); No Fine Manipulators; Reduced Consumption 1 (Cast-Iron Stomach); Retraction; Scales; Short Lifespan 2; Stretching 1 (Limited, Neck Only); Wild Animal.
    Skills: Brawling-11; Navigation (Land)-10; Survival (River/Stream)-12.
    Creature Type: Animal.

Stingray [Stormwrack, page 168]

-104 points
Attribute Modifiers: ST-5 [-50]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; Will+7 [35]; Per+9 [45].
Advantages: Acute Taste and Smell 3 [6]; Combat Reflexes [15]; Discriminatory Smell [15]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Injury Tolerance (No Neck) [5]; Night Vision 6 [6]; Peripheral Vision [15]; Pressure Support 1 [5]; Striking ST 2 (One Attack Only, Tail, -60%) [4]; Striker (Tail; Impaling) [8]; Vibration Sense (Water; Biological (Passive), -5%) [10].
    Poison: Toxic Attack 3d (Blood Agent, -40%; Follow-Up, Tail, +0%; Limited Use, 1/day, -40%; Resistible, HT-2, -20%) [3].
Disadvantages: Cold-Blooded (50°) [-5]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Short Lifespan 1 [-10]; Weakness (Immersion in fresh water, 1d per 30 minutes) [-5]; Wild Animal with Mute [-40].
Features: Born Biter 2; Doesn’t Breathe (Gills); No Legs (Aquatic).
Creature Type: Animal.

Knowing Your Own Strength [-106]
Replace Striking ST 2 (One Attack Only, Tail, -60%) [4] with Striking ST 2 (One Attack Only, Tail, -60%) [2]

Typical Stats

ST:

5

HP:

5

Speed:

5.5

DX:

10

Will:

10

Move:

5 water

IQ:

3

Per:

12

 

 

HT:

12

FP:

12

SM:

-2

Dodge:

9

Parry:

9

DR:

0

    Sting (10): thrust 1d-2 impaling (KYOS: 1d-4 impaling) + follow-up 3d toxic (blood agent, once per day, resistible with HT-2), Reach C.

    Traits: Acute Taste and Smell 3; Born Biter 2; Cold-Blooded (50°); Combat Reflexes; Discriminatory Smell; Doesn’t Breathe (Gills); Hard to Subdue 2; High Pain Threshold; Injury Tolerance (No Neck); Night Vision 6; No Legs (Aquatic); No Manipulators; Peripheral Vision; Restricted Diet (Carnivore); Short Lifespan 1; Vibration Sense (Water; Biological (Passive)); Weakness (Immersion in fresh water, 1d per 30 minutes); Wild Animal with Mute.
    Skills: Stealth-15; Survival (Salt-Water Sea)-12; Tracking-15.
    Creature Type: Animal.

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