Monster: Rattelyr Dragon
Rattelyr Dragon [Shining South, page 63]
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 2.5 [5]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 1 [5]; Protected Vision [5]; Reduced Consumption 3 [6]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Terrain Adaptation (Sand) [5]; Tunnerling (Move 3) [45]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects [15].
Hood Extension [91]: Static (Magic; Reflection, +100%; Switchable, +100%) [90] + Rules Exemption (Anti-magic Static can coexist with magical abilities) [1].
Rattle: Terror (-3) (Hearing; Magical, -10%) [54].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Limited Camouflage (Sand) [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Fire).
Knowing Your Own Strength [797] |
Typical Stats - Small
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
13 |
Move: |
7 ground, 3 tunnel |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3, 20 (vs. electricity and fire) |
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Tail (12): thrust 3d crushing, Reach C-3.
Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
Creature Type: Dragon (Fire).
Typical Stats - Medium
ST: |
35 (KYOS: 23) |
HP: |
35 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
7 ground, 3 tunnel |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
6, 20 (vs. electricity and fire) |
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
Creature Type: Dragon (Fire).
Typical Stats - Large
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
7 ground, 3 tunnel |
IQ: |
15 |
Per: |
18 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
9, 20 (vs. electricity and fire) |
Bite (16): thrust 7d-1 impaling, Reach C-1.
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Tail (14): thrust 7d crushing, Reach C-7.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 5d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
Creature Type: Dragon
(Fire).
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
18 |
Move: |
7 ground, 3 tunnel |
IQ: |
17 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
12, 20 (vs. electricity and fire) |
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
Creature Type: Dragon (Fire).
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