Tuesday 2 August 2022

Monster: Rattelyr Dragon

Monster: Rattelyr Dragon

A Faerun-exclusive dragon that lives in the deserts. Has no spell-like abilities, is relatively short-lived, but can reflect spells with its cobra hood and terrify others with its rattle.

 

Rattelyr Dragon [Shining South, page 63]

793 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 2.5 [5]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Pressure Support 1 [5]; Protected Vision [5]; Reduced Consumption 3 [6]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Talons [8]; Temperature Tolerance 6 [6]; Terrain Adaptation (Sand) [5]; Tunnerling (Move 3) [45]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    Draconic Strikers [4]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects [15].
    Hood Extension [91]: Static (Magic; Reflection, +100%; Switchable, +100%) [90] + Rules Exemption (Anti-magic Static can coexist with magical abilities) [1].
    Rattle: Terror (-3) (Hearing; Magical, -10%) [54].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Limited Camouflage (Sand) [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Fire).

Knowing Your Own Strength [797]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 3 tunnel

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 20 (vs. electricity and fire)

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Tail (12): thrust 3d crushing, Reach C-3.
    Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
    Creature Type: Dragon (Fire).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 3 tunnel

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6, 20 (vs. electricity and fire)

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
    Creature Type: Dragon (Fire).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 3 tunnel

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9, 20 (vs. electricity and fire)

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Tail (14): thrust 7d crushing, Reach C-7.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 5d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon (Fire).

 Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 3 tunnel

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12, 20 (vs. electricity and fire)

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Rattle: When a creature hears the rattle of a rattelyr dragon, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Hood Extension: A rattelyr dragon can extend its hood as a Ready maneuver. When the hood is extended, all spells that affect the rattelyr dragon directly are reflected back at the caster, who may resist normally.

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 1 (Ground); Extended Lifespan 2.5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Sand); Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Pressure Support 1; Protected Vision; Reduced Consumption 3; Scales; Selfish (12); Staid; Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Temperature Tolerance 6; Terrain Adaptation (Sand); Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon (Fire).

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