Friday, 31 May 2019

Monsters/NPCs: Orc Warrior and Half-Orc Infiltrator

Monsters/NPCs: Orc Warrior and Half-Orc Infiltrator

Here we have a simple orc warrior that can be used as a mook, and a half-orc infiltrator, a spy that usually poses as a mercenary or a merchant to evaluate a city's defenses prior to an orcish incursion.

Orc Warrior [Monster Manual, page 203]

Typical Stats
ST:
13 (KYOS: 11)
HP:
13
Speed:
5.25
DX:
10
Will:
9
Move:
5
IQ:
9
Per:
9


HT:
11
FP:
11
SM
+0
Dodge:
9
Parry:
10U
DR:
3 (torso, limbs; medium layered leather)
Large Falchion (12): swing 2d+1 (KYOS: 2d-1) cutting, Reach 1; or thrust 1d-1 (KYOS: 1d-2) impaling, Reach 1.
Javelin throw (12): thrust 1d+1 (KYOS: 1d) impaling, Acc 3, x1.5/x2.5 (19/32; KYOS: 16/27).
Javelin thrust (7): thrust 1d+1 (KYOS: 1d) impaling, Reach 1.

                Traits: Combat Reflexes; Infravision; Night Vision 4 (Native level 4).
Skills: Broadsword-12; Intimidation-12; Stealth-12; Throwing Weapon (Spear)-12.
Creature Type: Humanoid (Orc).

Half-Orc Infiltrator [Monster Manual IV, page 117]

Typical Stats
ST:
11 (KYOS: 10)
HP:
11
Speed:
6
DX:
12
Will:
10
Move:
6
IQ:
10
Per:
11


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
11
DR:
3 (torso, limbs; medium layered leather)
Dagger throw (14): thrust 1d-2 (KYOS: 1d-3) impaling, Acc 0, x0.5/x1 (5/10).
Dagger thrust (14): thrust 1d-2 (KYOS: 1d-3) impaling, Reach C.

                Traits: Combat Reflexes; Infravision.
Skills: Acting-14; Body Language-14; Disguise/TL3-14; Fast-Talk-14; Intelligence Analysis/TL3-12; Intimidation-12; Knife-14; Observation-14; Stealth-14; Throwing Weapon (Knife)-14.
Creature Type: Humanoid (Orc).

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