Friday, 10 May 2019

Monster: Ooze Mephit

Monster: Ooze Mephit

This little monster is very similar to a very smelly and slippery water mephit. Strangely, lacks acid resistance.

Ooze Mephit [Monster Manual, page 183]

75 points
Attribute Modifiers: ST-3 [-30]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-1.
Advantages: Amphibious [10]; Blunt Claws [3]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Regeneration (Fast; Accessibility, Only if in a wet or muddy environment, -40%) [30]; Slippery 5 [10].
                Breath Weapon: Corrosion Attack 1d (Costs 1 FP, -5%; Increased 1/2D, 2x, +5%; Jet, +0%; Magical, -10%; Side Effect, Moderate Pain, +70%) [16].
                Stinking Cloud [32]: Obscure Vision 3 (Drifting, +20%; Limited Use, 1/day, -40%; Link, +10%; Magical, -10%; Ranged, +50%) [8] + Affliction 1 (HT; Area Effect, 2 yards, +50%; Coughing, +20%; Drifting, +20%; Fixed Duration, +0%; Limited Use, 1/day, -40%; Link, +10%; Magical, -10%; Persistent, +40%; Respiratory Agent, +50%) [24].
Disadvantages: Bad Smell [-10].
Creature Type: Outsider (Water).

Typical Stats
ST:
7
HP:
7
Speed:
5
DX:
10
Will:
9
Move:
5 ground, 10 air (cannot hover), 5 water
IQ:
9
Per:
9


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
N/A
DR:
0
Blunt Claws (12): 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (12): A 10-yard jet of caustic acid erupts from the mephit’s mouth. He uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d corrosion damage. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of penetrating damage or suffer from moderate pain (p. B428) for (20 – HT) minutes as his skin and eyes burn and itch.This ability costs 1 FP to use.
Stinking Cloud (12): Once per day a mephit may fill a two-yard-radius area with bad smelling smoke. This gives -3 to all vision rolls made through it. To place the cloud at a distance, he uses Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area. The initial attack roll places the effect. It then drifts from that point with the wind.
Additionally, every creature that inhales the cloud, begins to cough (is at -3 to DX and -1 to IQ, and cannot use Stealth) for 3 minutes, if it fails a HT roll.

                Traits: Amphibious; Bad Smell; Infravision; Regeneration (Fast; Accessibility, Only if in a wet or muddy environment); Slippery 5.
Skills: Brawling-12; Innate Attack (Breath)-12; Innate Attack (Gaze)-12.
Creature Type: Outsider (Water).

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