Friday, 10 May 2019

Monster: Ooze Mephit

Monster: Ooze Mephit

This little monster is very similar to a very smelly and slippery water mephit. Strangely, lacks acid resistance.

Ooze Mephit [Monster Manual, page 183]

71 points
Attribute Modifiers: ST-3 [-30]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-1.
Advantages: Amphibious [10]; Blunt Claws [3]; Doesn’t Breathe (Gills, -50%) [10]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Regeneration (Fast; Accessibility, Only if in a wet or muddy environment, -30%) [35]; Slippery 5 [10]; Speak Underwater [5].
                Breath Weapon: Corrosion Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%; Side Effect, Moderate Pain, +70%) [16].
                Stinking Cloud [38]: Obscure Vision 3 (Drifting, +20%; Link, +10%; Magical, -10%; Ranged, +50%) [11] + Affliction 1 (HT; Area Effect, 2 yards, +50%; Costs Fatigue, 2 FP, -10%; Coughing, +20%; Drifting, +20%; Fixed Duration, +0%; Link, +10%; Magical, -10%; Persistent, +40%; Respiratory Agent, +50%) [27].
Disadvantages: Bad Smell [-10]; Curious (12) [-5]; Skinny [-5]; Vulnerability (Dehydration, x2) [-20].
Creature Type: Outsider (Water).

Typical Stats
ST:
7
HP:
7
Speed:
5
DX:
10
Will:
9
Move:
5 ground, 10 air (cannot hover), 5 water
IQ:
9
Per:
9


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
9 (unarmed)
DR:
0
Blunt Claws (12): thrust 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (12): A 10-yard jet of caustic acid erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d corrosion damage, and has a 1/2D range of 5 yards. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of injury or suffer from moderate pain (p. B428) for (20 – HT) minutes as his skin and eyes burn and itch.This ability costs 1 FP to use.
Stinking Cloud (12): By spending 2 FP, a mephit may fill a two-yard-radius area with bad smelling smoke. This gives -3 to all vision rolls made through it. To place the cloud at a distance, he uses Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area. The initial attack roll places the effect. It then drifts from that point with the wind.
Additionally, every creature that inhales the cloud, begins to cough (is at -3 to DX and -1 to IQ, and cannot use Stealth) for 3 minutes, if it fails a HT roll.

                Traits: Amphibious; Bad Smell; Curious (12); Doesn’t Breathe (Gills); Doesn’t Eat or Drink; Regeneration (Fast; Accessibility, Only if in a wet or muddy environment); Skinny; Slippery 5; Speak Underwater; Vulnerability (Dehydration, x2).
Skills: Brawling-12; Innate Attack (Breath)-12; Innate Attack (Gaze)-12.
Creature Type: Outsider (Water).

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