Monster: Water Naga
And here we have the last of the four nagas from the Monster Manual. These ones are aquatic, have spines, and very strong poison.
Water Naga [Monster Manual, page 193]
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -20%) [28]; DX+1 (No Fine Manipulators, -40%) [12]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; DR 2 (Flexible, -20%) [8]; Double-Jointed [15]; Infravision [10]; Pressure Support 1 [5]; Sharp Teeth [1]; Short Spines [1]; Speak Underwater [5].
Poison: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 HT, +15%) [9].
Disadvantages: Bad Temper (12) [-10]; Curious (12) [-5]; No Manipulators [-50]; Weak Bite [-2]; Weakness (Immersion in salt water, 1d per 30 minutes) [-5].
Perks: Scales [1].
Features: Doesn’t Breathe (Gills); No Legs (Slithers).
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.
Knowing Your Own Strength [125] |
Typical Stats
ST: |
17 |
HP: |
17 |
Speed: |
6 |
DX: |
11 |
Will: |
10 |
Move: |
7 ground, 7 water |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
2* |
Short Spines (7): 1d-2 impaling plus, Reach C. This is defensive weaponry, intended to discourage attackers; a water naga cannot use his Spines actively. However, it gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free action. Roll at +2 against foes who attacked it from behind. Those who grapple or slam a water naga are hit immediately and automatically – and those who slam it take maximum damage!
Traits: Amphibious; Bad Temper (12); Constriction Attack; Curious (12); Doesn’t Breath (Gills); Double-Jointed; Infravision; No Legs (Slithers); No Manipulators; Pressure Support 1; Scales; Speak Underwater; Weakness (Immersion in salt water, 1d per 30 minutes).
Skills: Observation-14; Thaumatology-12.
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.
Water Naga Venom
This poison is extracted from a water naga. A
living victim must make an immediate
HT-2 roll or suffer 1d toxic damage. Every minute for 6 more cycles he must
make another HT-2 roll to resist or take the same amount of damage. After
losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he
heals above this threshold.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute,
6 cycles, Resistible, +120%; Follow-Up Poison, -20%; Resistible, HT-2, -20%;
Symptoms, 2/3 HP, -3 HT, +15%) [8].
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