Wednesday, 22 May 2019

Monster: Water Naga

Monster: Water Naga

And here we have the last of the four nagas from the Monster Manual. These ones are aquatic, have spines, and very strong poison.

Water Naga [Monster Manual, page 193]

105 points
Attribute Modifiers: ST+7 (No Manipulators, -40%; Size Modifier, -20%) [28]; DX+1 (No Manipulators, -40%) [12]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Basic Move+1 [5].
Advantages: Amphibious [10]; DR 2 (Flexible, -20%) [8]; Infravision [10]; Pressure Support 1 [5]; Sharp Teeth [1]; Short Spines [1]; Speak Underwater [5].
                Poison: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 HT, +15%) [9].
Innate Spellcasting: Sorcerous Empowerment 3 (Limited Colleges, Illusion and Creation, Movement, Water, -20%) [32].
Disadvantages: No Manipulators [-50]; Weak Bite [-2].
Perks: Scales [1].
Features: Doesn’t Breathe (Gills) [0]; No Legs (Slithers) [0].
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.

Knowing Your Own Strength [147]
Replace ST+7 (No Manipulators, -40%; Size Modifier, -20%) [28] with ST+7 [70]

Typical Stats
ST:
17
HP:
17
Speed:
6
DX:
11
Will:
10
Move:
7 ground, 7 water
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+2
Dodge:
9
Parry:
N/A
DR:
2*
Sharp Teeth (11): 1d-1 cutting (KYOS: 1d cutting), Reach C. The victim that takes damage from this attack must make an immediate HT-2 roll or take 1d toxic damage. Every minute for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Short Spines (7): 1d-2 impaling plus, Reach C. This is defensive weaponry, intended to discourage attackers; a water naga cannot use his Spines actively. However, it gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free action. Roll at +2 against foes who attacked it from behind. Those who grapple or slam a water naga are hit immediately and automatically – and those who slam it take maximum damage!

                Traits: Amphibious; Doesn’t Breath (Gills); Infravision; No Legs (Slithers); No Manipulators; Pressure Support 1; Scales; Sorcerous Empowerment 3 (Limited Colleges, Illusion and Creation, Movement, Water); Speak Underwater.
Skills: Observation-14; Thaumatology-12.
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.
  
Water Naga Venom
This poison is extracted from a water naga. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up Poison, -10%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 HT, +15%) [9].

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