Wednesday, 22 May 2019

Monster: Water Naga

Monster: Water Naga

And here we have the last of the four nagas from the Monster Manual. These ones are aquatic, have spines, and very strong poison.

 

Water Naga [Monster Manual, page 193]

83 points
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -20%) [28]; DX+1 (No Fine Manipulators, -40%) [12]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; DR 2 (Flexible, -20%) [8]; Double-Jointed [15]; Infravision [10]; Pressure Support 1 [5]; Sharp Teeth [1]; Short Spines [1]; Speak Underwater [5].
    Poison: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up, Bite, +0%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 HT, +15%) [9].
Disadvantages: Bad Temper (12) [-10]; Curious (12) [-5]; No Manipulators [-50]; Weak Bite [-2]; Weakness (Immersion in salt water, 1d per 30 minutes) [-5].
Perks: Scales [1].
Features: Doesn’t Breathe (Gills); No Legs (Slithers).
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.

Knowing Your Own Strength [125]
Replace ST+7 (No Fine Manipulators, -40%; Size Modifier, -20%) [28] with ST+7 [70]

Typical Stats

ST:

17

HP:

17

Speed:

6

DX:

11

Will:

10

Move:

7 ground, 7 water

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

9

Parry:

N/A

DR:

2*

    Sharp Teeth (11): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C. The victim that takes damage from this attack must make an immediate HT-2 roll or take 1d toxic damage. Every minute for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
    Short Spines (7): 1d-2 impaling plus, Reach C. This is defensive weaponry, intended to discourage attackers; a water naga cannot use his Spines actively. However, it gets a DX-4 roll to hit each foe in close combat with it once per turn, as a free action. Roll at +2 against foes who attacked it from behind. Those who grapple or slam a water naga are hit immediately and automatically – and those who slam it take maximum damage!

    Traits: Amphibious; Bad Temper (12); Constriction Attack; Curious (12); Doesn’t Breath (Gills); Double-Jointed; Infravision; No Legs (Slithers); No Manipulators; Pressure Support 1; Scales; Speak Underwater; Weakness (Immersion in salt water, 1d per 30 minutes).
    Skills: Observation-14; Thaumatology-12.
    Creature Type: Aberration.
    Notes: Size 4 hexes; Weight 350 lbs.


Water Naga Venom
This poison is extracted from a water naga. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every minute for 6 more cycles he must make another HT-2 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gains a -3 penalty to HT until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $240 (singular); $85 (5-batched).
Recipe: $24; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Cyclic, 1 minute, 6 cycles, Resistible, +120%; Follow-Up Poison, -20%; Resistible, HT-2, -20%; Symptoms, 2/3 HP, -3 HT, +15%) [8].

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