Sunday, 26 May 2019

Monster: Nightwalker

Monster: Nightwalker

Here we have the second type of the nightshades - the nightwalker. This one is a huge humanoid with a terrifying gaze.

Nightwalker [Monster Manual, page 196]

818 points
Attribute Modifiers: ST+35 (Size Modifier, -30%) [245]; IQ+3 [60]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+2 [10]; Basic Move+2 [10].
Advantages: Blunt Claws [3]; DR 7 (Tough Skin, -40%) [21]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Magical, -10%; Slow, Move 1, -45%) [18]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood; Unliving) [25]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 1 [5]; Telesend (Universal, +50%; Magical, -10%) [42]; Temperature Tolerance 5 (Cold) [5]; Unaging [15]; Vacuum Support [5].
                Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Evil Gaze: Terror (-3) (Sight; Magical, -10%) [54].
Spell-Like Abilities (Alternative Abilities) [125]:
Blackout 4 [66/5=14];
Detect Magic [7/5=2] – see GURPS Thaumatology – Sorcery, page 19;
Dispel Magic 1 [60/5=12] - see GURPS Thaumatology – Sorcery, p. 21;
Haste 2 [48/5=10];
Remove Curse [65/5=13] - see GURPS Thaumatology – Sorcery, p. 21;
See Invisible [30/5=6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Lifebane [-10]; Vulnerability (Silver, x2) [-10]; Weakness (Sunlight; 1d per minute) [-60].
Features: Has no FP [0].
Creature Type: Undead.

Knowing Your Own Strength [819]
Replace ST+35 (Size Modifier, -30%) [245] with ST+22 [220]
Add HP+13 [26]

Typical Stats
ST:
45 (KYOS: 32)
HP:
45
Speed:
6.25
DX:
10
Will:
15
Move:
8 ground, 1 air
IQ:
13
Per:
15


HT:
15
FP:
N/A
SM:
+3
Dodge:
10
Parry:
N/A
DR:
7 (tough skin)
Blunt Claws (15): 7d+2 crushing (KYOS: 9d crushing). Reach C-2.
Evil Gaze: When a creature locks eyes with the nightwalker, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Spell-Like Abilities (Alternative Abilities):
Blackout 4 (15);
Detect Magic (15) – see GURPS Thaumatology – Sorcery, page 19;
Dispel Magic 1 (15) - see GURPS Thaumatology – Sorcery, p. 21;
Haste 2 (15);
Remove Curse (15) - see GURPS Thaumatology – Sorcery, p. 21;

                Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical; Slow, Move 1); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Injury Tolerance (No Blood; Unliving); Lifebane; Magic Resistance 3 (Improved); Pressure Support 1; Telesend (Universal; Magical); Temperature Tolerance 5 (Cold); Unaging; Vacuum Support.
Skills: Brawling-15; Engineer (Mining)-15; Expert Skill (Thanatology)-15; Innate Attack (Gaze)-15; Occultism-15; Thaumatology-12; Wrestling-13.
Creature Type: Undead.

1 comment:

  1. I always liked these guys in D&D. Thanks for statting it up!

    ReplyDelete