Monday, 13 May 2019

Racial Template: Merfolk

Racial Template: Merfolk

Merfolks are aquatic humanoids. While they can breathe air, they are unable to move on land.

MERFOLK [45] (Monster Manual, page 185)
Advantages: Doesn’t Breathe (Gills) [10]; Enhanced Move 1 (Water) [20]; Night Vision 5 [5]; Pressure Support 1 [5]; Speak Underwater [5].
Features: No Legs (Aquatic).
  
Merfolk Warrior

Typical Stats
ST:
12
HP:
12
Speed:
6
DX:
12
Will:
10
Move:
6 water (top speed 12)
IQ:
10
Per:
10


HT:
11
FP:
11
SM
+0
Dodge:
10
Parry:
10
DR:
0
Trident one-handed (12): thrust 1d+2(0.5) impaling (KYOS: 2d-1(0.5) impaling), Reach 1*. Unbalanced Parry. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.
Trident two-handed (12): thrust 2d-1(0.5) impaling (KYOS: 2d(0.5) impaling), Reach 1-2*. Can strike to disarm (p. B401) without -2 to hit for using a non-fencing weapon. Target at -1 to Dodge, +1 to Block or Parry.

                Traits: Combat Reflexes; Doesn’t Breathe (Gills); Enhanced Move 1 (Water); Exotic Weapon Training (Trident); Night Vision 5; No Legs (Aquatic); Pressure Support 1; Speak Underwater.
Skills: Aquabatics-12; Stealth-12; Spear-12; Wrestling-12.
Creature Type: Humanoid.

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