Tuesday, 7 May 2019

Monster: Fire Mephit

Monster: Fire Mephit

Fire mephits aren't anything special, but they can ruin an armored warrior's day with their Heat Metal ability.

Fire Mephit [Monster Manual, page 182]

98 points
Attribute Modifiers: ST-3 [-30]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Regeneration (Fast; Accessibility, Only if it is touching a flame at least as large as a torch, -40%) [30]; Temperature Tolerance 4 (Hot) [4].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
                Breath Weapon: Burning Attack 1d (Costs 1 FP, -5%; Increased 1/2D, 2x, +5%; Jet, +0%; Magical, -10%) [5].
Heat Metal: Affliction 1 (HT; Accessibility, Only on metal objects, -30%; Advantage, Heat Metal, +20%; Costs Fatigue, 1 FP, -5%; Fixed Duration, +0%; Limited Use, 1/day, -40%; Magical, -10%; Malediction 2, +150%; No Signature, +20%) [21]. Notes: Heat Metal is Burning Attack 1 (Always On, -40%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [2].
Disadvantages: Vulnerability (Cold, x2) [-30].
Perks: Illumination (Magical, -10%) [1].
Creature Type: Outsider (Fire).

Typical Stats
ST:
7
HP:
7
Speed:
5.25
DX:
11
Will:
9
Move:
5 ground, 10 air (cannot hover)
IQ:
9
Per:
9


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
N/A
DR:
0, 20 (vs. fire)
Blunt Claws (13): 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (13): A 10-yard jet of fire erupts from the mephit’s mouth. He uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d burning damage. This ability costs 1 FP to use.
Heat Metal: Once per day, a fire mephit can spend 1 FP to use this ability on a metal object, making it very hot to the touch. This ability is resolved as a Quick Contest of the mephit's Will vs. the object's HT. It deals 1 point of burning damage per second to everyone touching it. Useful when used on foe’s plate armor or metal weapon.

                Traits: Flight (Cannot Hover; Winged); Illumination (Magical); Immunity to Noxious Fire Effects; Infravision; Regeneration (Fast; Accessibility, Only if it is touching a flame at least as large as a torch); Temperature Tolerance 4 (Hot); Vulnerability (Cold, x2).
Skills: Brawling-13; Innate Attack (Breath)-13.
Creature Type: Outsider (Fire).




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