Saturday, 18 May 2019

Monsters: Mummies

Monsters: Mummies

Let's finish the letter M in D&D Monster Manual with the mummy and mummy lord.

Mummy [Monster Manual, page 190]

230 points
Attribute Modifiers: ST+4 [40]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed -1.00 [-20]; Will+4 [20]; Per+2 [10]; HP+3 [6]; Basic Move-1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving) [35]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Despair: Terror 1 (Despair; Sight; Always On, -20%; Magical, -10%) [21].
Mummy Rot: Toxic Attack 1d-2 (Always On, -20%; Aura, +80%; Contact Agent, -30%; Cyclic, 59 1-day cycles, mitigated by Remove Curse, +590%; Magical, -10%; Melee Attack, Reach C, -30%; Onset, 1 day, -30%; Resistible, HT-4, -10%) [13].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Combustible [-5]; Disturbing Voice [-10]; Social Stigma (Dead) [-20].
Features: Not Subject to Fatigue.
Creature Type: Undead.

Typical Stats - Mummy
ST:
14
HP:
17
Speed:
4.5
DX:
10
Will:
12
Move:
3
IQ:
8
Per:
10


HT:
12
FP:
N/A
SM:
+0
Dodge:
7
Parry:
9 (unarmed)
DR:
-
Punch (12): thrust 1d crushing (KYOS: 2d-1 crushing), Reach C.
Despair: When a creature sees the mummy, it must roll a Fright Check using the Despair table (Pyramid #3-92, p. 29). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Mummy Rot: Any creature that touches the mummy with its bare skin must make a successful HT-4 roll or contact mummy rot. This is both a curse and a disease that can only be removed by Remove Curse. This magical affliction sets in one day after contact, dealing 1d-2 toxic damage every day for 60 days.

                Traits: Appearance (Monstrous; Universal); Combustible; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving); Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable.
Skills: Brawling-12.
Creature Type: Undead.

Typical Stats – Mummy Lord
ST:
16
HP:
19
Speed:
4.5
DX:
10
Will:
15
Move:
3
IQ:
11
Per:
13


HT:
12
FP:
N/A
SM:
+0
Dodge:
7
Parry:
9 (unarmed)
DR:
4 (torso, limbs; medium segmented plate)
Punch (12): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C.
Despair: When a creature sees the mummy, it must roll a Fright Check at a -2 penalty using the Despair table (Pyramid #3-92, p. 29). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
Mummy Rot: Any creature that touches the mummy with its bare skin must make a successful HT-4 roll or contact mummy rot. This is both a curse and a disease that can only be removed by Remove Curse. This magical affliction sets in one day after contact, dealing 1d-2 toxic damage every day for 60 days.
Typical Spells Known:

                Traits: Appearance (Monstrous; Universal); Combustible; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 8 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving); Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable.
Skills: Brawling-12; Theology (Core Pantheon)-14.
Creature Type: Undead.

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