Monday, 20 May 2019

Monster: Guardian Naga

Monster: Guardian Naga

Guardian nagas lack the mind-bending abilities of the dark nagas, but can spit virulent poison.

Guardian Naga [Monster Manual, page 192]

132 points
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%; Size Modifier, -20%) [28]; DX+1 (No Fine Manipulators, -40%) [12]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Basic Move +1 [5].
Advantages: Amphibious [10]; Constriction Attack [15]; DR 2 (Flexible, -20%) [8]; Double-Jointed [15]; Infravision [10]; Sharp Teeth [1].
                Poison Spit: Toxic Attack 1d (Contact Agent, -30%; Costs Fatigue, 1 FP, -5%; Cyclic, 10 seconds, 4 cycles, Resistible, +100%; Increased 1/2D, +15%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, -3 HT, +45%) [9].
Disadvantages: No Manipulators [-50]; Weak Bite [-2].
Perks: Scales [1].
Features: No Legs (Slithers).
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.

Knowing Your Own Strength [174]
Replace ST+7 (No Fine Manipulators, -40%; Size Modifier, -20%) [28] with ST+7 [70]

Typical Stats
ST:
17
HP:
17
Speed:
6
DX:
11
Will:
12
Move:
7
IQ:
12
Per:
12


HT:
13
FP:
13
SM:
+2
Dodge:
9
Parry:
N/A
DR:
2*
Sharp Teeth (11): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Spit Poison (14): A guardian naga can spit its poison at any target within 100 yards. If the spittle hits bare skin of a living being, the being must make an immediate HT-2 roll or take 1d toxic damage. Every 10 seconds for 4 more cycles the victim must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -3 penalty to HT until he heals above this threshold. Each spit costs 1 FP.

                Traits: Amphibious; Constriction Attack; Double-Jointed; Infravision; No Legs (Slithers); No Manipulators; Scales.
Skills: Innat Attack (Breath)-14; Observation-14; Thaumatology-12.
Creature Type: Aberration.
Notes: Size 4 hexes; Weight 350 lbs.

Guardian Naga Venom
This poison is extracted from a guardian naga. A living victim must make an immediate HT-2 roll or suffer 1d toxic damage. Every 10 seconds for 4 more cycles the victim must make another HT-2 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gets a -3 penalty to HT until he heals above this threshold.
Form: Contact Poison.
Cost: $270 (singular); $95 (5-batched).
Recipe: $27; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d (Contact Poison, -5%; Cyclic, 10 seconds, 4 cycles, Resistible, +100%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, -3 HT, +45%) [9].

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