Monday, 27 May 2019

Monster: Nightwing

Monster: Nightwing

Nightwings are the last ones of the nightshades (unless we include the fourth, aquatic type intoduced in Pathfinder). These ones can fly and drain magic.

Nightwing [Monster Manual, page 197]

792 points
Attribute Modifiers: ST+25 (No Fine Maipulators, -40%; Size Modifier, -30%) [75]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+3 [60]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+2 [10]; Basic Move-3 [-15].
Advantages: DR 7 (Tough Skin, -40%) [21]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood; Unliving) [25]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 1 [5]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Universal, +50%; Magical, -10%) [42]; Temperature Tolerance 5 (Cold) [5]; Unaging [15]; Vacuum Support [5].
                Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Spell-Like Abilities (Alternative Abilities) [319]:
Blackout 4 [66/5=14];
Detect Magic [7/5=2] – see GURPS Thaumatology – Sorcery, page 19;
Dispel Magic 1 [60/5=12] - see GURPS Thaumatology – Sorcery, p. 21;
Haste 2 [48/5=10];
Remove Curse [65/5=13] - see GURPS Thaumatology – Sorcery, p. 21;
See Invisible [30/5=6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Foot Manipulators [-6]; Lifebane [-10]; No Fine Manipulators [-30]; Vulnerability (Silver, x2) [-10]; Weakness (Sunlight; 1d per minute) [-60].
Features: Has no FP [0].
Creature Type: Undead.

Knowing Your Own Strength [911]
Replace ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75] with ST+18 [180]
Add HP+7 [14]

Typical Stats
ST:
35 (KYOS: 28)
HP:
35
Speed:
7
DX:
13
Will:
15
Move:
4 ground, 14 air (cannot hover)
IQ:
13
Per:
15


HT:
15
FP:
N/A
SM:
+3
Dodge:
10
Parry:
N/A
DR:
7 (tough skin)
Sharp Claws (15): 4d+2 cutting (KYOS: 6d cutting). Reach C-2. Only when flying.
Sharp Teeth (15): 4d+2 cutting (KYOS: 6d cutting). Reach C.
Spell-Like Abilities (Alternative Abilities):
Blackout 4 (15);
Detect Magic (15) – see GURPS Thaumatology – Sorcery, page 19;
Dispel Magic 1 (15) - see GURPS Thaumatology – Sorcery, p. 21;
Haste 2 (15);
Remove Curse (15) - see GURPS Thaumatology – Sorcery, p. 21;

                Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Injury Tolerance (No Blood; Unliving); Lifebane; Magic Resistance 3 (Improved); No Fine Manipulators; Pressure Support 1; Telesend (Universal; Magical); Temperature Tolerance 5 (Cold); Unaging; Vacuum Support.
Skills: Brawling-15; Engineer (Mining)-15; Expert Skill (Thanatology)-15; Innate Attack (Gaze)-15; Occultism-15; Thaumatology-12; Wrestling-13.
Creature Type: Undead.


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