Monday 27 May 2019

Monster: Nightwing

Monster: Nightwing

Nightwings are the last ones of the nightshades (unless we include the fourth, aquatic type intoduced in Pathfinder). These ones can fly and drain magic.

 

Nightwing [Monster Manual, page 197]

560 points
Attribute Modifiers: ST+25 (No Fine Maipulators, -40%; Size Modifier, -30%) [75]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+3 [60]; HT+5 [50].
Secondary Characteristic Modifiers: SM+3; Will+2 [10]; Per+2 [10]; Basic Move -3 [-15].
Advantages: DR 7 (Tough Skin, -40%) [21]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood; Unliving) [25]; Magic Resistance 3 (Improved, +150%) [15]; Pressure Support 1 [5]; See Invisible (Magic; Magical, -10%; True Sight, +50%) [21]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 5 (Cold) [5]; Unaging [15]; Vacuum Support [5].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
    Spell-Like Abilities (Alternative Abilities) [81]:
    Blackout 4 [66];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, p. 19;
    Remove Curse [65/5=13] - see GURPS Thaumatology: Sorcery, p. 21.
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Foot Manipulators [-6]; Lifebane [-10]; No Fine Manipulators [-30]; Social Stigma (Monster) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Sunlight; 1d per minute) [-60].
Features: Not Subject to Fatigue.
Creature Type: Undead.

Knowing Your Own Strength [679]
Replace ST+25 (No Fine Manipulators, -40%; Size Modifier, -30%) [75] with ST+18 [180]
Add HP+7 [14]

Typical Stats

ST:

35 (KYOS: 28)

HP:

35

Speed:

7

DX:

13

Will:

15

Move:

4 ground, 14 air (cannot hover)

IQ:

13

Per:

15

 

 

HT:

15

FP:

N/A

SM:

+3

Dodge:

10

Parry:

11 (unarmed)

DR:

7* (tough skin), 20 (vs. cold)

    Sharp Claws (15): thrust 4d+2 cutting (KYOS: 6d cutting), Reach C-2. Only when flying.
    Sharp Teeth (15): thrust 4d+2 cutting (KYOS: 6d cutting), Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 4 (15);
    Detect Magic (15)
– see GURPS Thaumatology: Sorcery, p. 19;
    Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21.

    Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); Foot Manipulators; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Cold Effects; Injury Tolerance (No Blood; Unliving); Lifebane; Magic Resistance 3 (Improved); No Fine Manipulators; Pressure Support 1; See Invisible (Magic; Magical; True Sight); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 5 (Cold); Unaging; Vacuum Support.
    Skills: Brawling-15; Expert Skill (Thanatology)-15; Innate Attack (Gaze)-15; Occultism-15; Thaumatology-12; Wrestling-13.
    Creature Type: Undead.

No comments:

Post a Comment