Sunday, 5 May 2019

Monster: Dust Mephit

Monster: Dust Mephit

This monster lets me use a quite rare irritating condition that was introduced in GURPS Supers - itching.

Dust Mephit [Monster Manual, page 181]

83 points
Attribute Modifiers: ST-3 [-30]; DX+3 [60]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; Doesn’t Eat or Drink [10]; Filter Lungs [5]; Flight (Winged, -25%) [30]; Protected Vision [5]; Regeneration (Fast; Accessibility, Only in arid, dusty environments, -40%) [30].
                Breath Weapon: Cutting Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%; Side Effect, Itching, +60%) [11].
Dust Plume: Obscure 4 (Vision; Defensive, +50%; Magical, -10%; Takes Recharge, 1 hour, -30%) [9].
Disadvantages: Curious (12) [-5]; Skinny [-5]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Creature Type: Outsider (Air).

Typical Stats
ST:
7
HP:
7
Speed:
5.75
DX:
13
Will:
9
Move:
5 ground, 11 air
IQ:
9
Per:
9


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
9 (unarmed)
DR:
0
Blunt Claws (13): thrust 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (13): A 10-yard jet of dust and grit erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d cutting damage, and has a 1/2D range of 5 yards. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of injury or suffer from itching skin and eyes for (20 – HT) minutes. The target is at -2 to DX for the duration of the itch. Scratching for one full second relieves the itch, but the target can do nothing else while scratching. This ability costs 1 FP to use.
Dust Plume: Once per hour, a dust mephit can surround himself with a plume of dust. This reaches to a two-yard radius around the mephit. With care, it can include a few friends as well. Subtract 4 from any attempts to see the mephit using normal vision; there is no resistance roll. Even if someone does manage to see the mephit, subtract 4 from any attack roll against him that relies on vision to hit. The mephit itself can see perfectly while using this ability. The boundaries of the zone are easily detected by vision, however; roll at +4. The mephit activates this ability by taking a Concentrate maneuver. Each activation lasts for 1 minute.

                Traits: Curious (12); Doesn’t Eat or Drink; Filter Lungs; Flight (Winged); Protected Vision; Regeneration (Fast; Accessibility, Only in arid, dusty environments); Skinny; Vulnerability (Vacuum and wind-based attacks, x2).
Skills: Aerobatics-15; Brawling-13; Innate Attack (Breath)-13.
Creature Type: Outsider (Air).

1 comment:

  1. These are awesome. I've been meaning to write these up for a while. It's good to see Itching get used, too.

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