Monster: Earth Mephit
And here we have the earth mephit who has an ability to change its size and ST. Usually, I avoid such abilities like fire.
Earth Mephit [Monster Manual, page 182]
85 points
Attribute Modifiers: ST-1 [-10]; IQ-1 [-20]; HT+1 [10].
Secondary
Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; DR 1 [5]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Regeneration (Fast; Accessibility, Only underground or buried up to its waist in earth, -30%) [35].
Breath Weapon: Crushing Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%) [5].
Soften Earth and Stone: Binding 10 (Area Effect, 2 yards, +50%; Costs Fatigue, 3 FP, -15%; Environmental, Ground, -20%; One Shot, -10%; Persistent, +40%; Unbreakable, +40%) [37].
Disadvantages: Curious (12) [-5]; Vulnerability (Sound, x2) [-20].
Perks: Limited Camouflage (Stone) [1].
Creature Type: Outsider (Earth).
Typical Stats
ST:
|
9
|
HP:
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9
|
Speed:
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5.25
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DX:
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10
|
Will:
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9
|
Move:
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5 ground, 10 air (cannot hover)
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IQ:
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9
|
Per:
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9
|
|
|
HT:
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11
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FP:
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11
|
SM:
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-1
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Dodge:
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8
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Parry:
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8 (unarmed)
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DR:
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1
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Blunt Claws (10): thrust 1d-2 crushing (KYOS: 1d-3 crushing), Reach C.
Breath Weapon (10): A 10-yard jet of rock shards and pebbles erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d crushing damage, and has a 1/2D range of 5 yards. This ability costs 1 FP to use.
Soften Earth and Stone (14): By spending 3 FP, an earth mephit can turn earth and stone into quicksand. This affects a 2-yard-radius area within 100 yards of the mephit. The mephit places the effect using the Inante Attack (Gaze) skill, at +4 for targeting an area. Anyone who enters the area sinks up to his knees, grappled with an effective ST 10. After 10 seconds, the ground hardens and can no longer trap new victims.
Traits: Curious (12); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Infravision; Limited Camouflage (Stone); Regeneration (Fast; Accessibility, Only underground or buried up to its waist in earth); Vulnerability (Sound, x2).
Skills: Brawling-12;
Innate Attack (Breath)-10; Innate Attack (Gaze)-10.
Creature Type: Outsider (Earth).
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