Monday, 6 May 2019

Monster: Earth Mephit

Monster: Earth Mephit

And here we have the earth mephit who has an ability to change its size and ST. Usually, I avoid such abilities like fire.

 

Earth Mephit [Monster Manual, page 182]

 
110 points
Attribute Modifiers: ST-1 [-10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 2 [10]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Regeneration (Fast; Accessibility, Accessibility, Only underground or buried up to its waist in earth, -30%) [35]; Sharp Claws [5]; Unaging [15].
                Breath Weapon: Crushing Attack 1d (Cone 1, +60%; Costs Fatigue, 1 FP, -5%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/10, -30%) [7].Soften Earth and Stone: Binding 10 (Area Effect, 2 yards, +50%; Costs Fatigue, 3 FP, -15%; Environmental, Ground, -20%; One Shot, -10%; Persistent, +40%; Unbreakable, +40%) [37].
                Spell-Like Ability: Transmute Rock to Mud 8 [48].
Disadvantages: Curious (12) [-5]; Odious Racial Habit (Vulgar and annoying behavior) [-10]; Vulnerability (Sound, x2) [-20].
Perks: Limited Camouflage (Stone) [1].
Creature Type: Outsider (Earth, Mephit).
 
Typical Stats

ST:

9

HP:

9

Speed:

5.25

DX:

10

Will:

9

Move:

5 ground, 10 air (cannot hover)

IQ:

9

Per:

10

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

2

Sharp Claws (12): thrust 1d-2 cutting, Reach C.
Breath Weapon (12): An earth mephit may spend 1 FP to spew forth a blast of rock shards and pebbles. This blast does 1d crushing damage and has a 1/2D range of 5 yards.
This is a 1-yard-wide cone attack that uses the rules for Cone Attacks (p. B413). On the battle map, it is a 1x10 row of hexes. This cone is too tight to affect many targets, but gets better chances to hit. The mephit targets a hex right in front of him, at +4, and the cone extends out from there. It is possible to make the cone wider by using the All-Out Attack (Cone) maneuver (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Even though a one-hex creature is big enough to block the cone, everyone in the hex where the cone stops is fully affected. If a cone passes between two adjacent creatures, then both are hit. The cone cannot be parried or blocked, but it can be dodged by diving for cover or retreating out of the affected area. If a creature does that, then those behind it may get affected by the cone normally.
Spell-Like Ability: The earth mephit possesses an innate ability that mimics a wizardly spell – Transmute Rock to Mud 8. Unlike the actual spell, this ability does not have verbal and somatic components, and the casting roll is made against IQ (9) instead of skill. This ability transforms up to 640 pounds of rock into mud. On average, a hex of rock weighs 112 pounds per inch of thickness, so this ability may affect one hex that is 5.7 inches deep or six continuous hexes nearly one inch deep to create a slippery surface.
 
                Traits: Curious (12); Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Infravision; Limited Camouflage (Stone); Odious Racial Habit (Vulgar and annoying behavior); Regeneration (Fast; Accessibility, Only underground or buried up to its waist in earth); Unaging; Vulnerability (Sound, x2).
Skills: Aerobatics-12; Brawling-12; Innate Attack (Breath)-12.
Creature Type: Outsider (Earth, Mephit).

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