Sunday 12 August 2018

Monsters: Dire B

Monsters: Dire B

Here we have three dire animals - dire bat, dire bear, and dire boar.

Dire Bat [Monster Manual, page 62]

-15 point
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+6 [30]; Per+8 [40]; Basic Move -4 [-20].
Advantages: DR 2 (Tough Skin, -40%) [6]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 9 [9]; Sharp Teeth [1]; Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
Disadvantages: Foot Manipulators [-6]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.
Notes: Size 3 hexes; Weight 200 lbs.

Knowing Your Own Strength [5]
Replace ST+4 (No Fine Manipulators, -40%; Size Modifier, -10%) [20] with ST+4 [40]

Typical Stats
ST:
14
HP:
14
Speed:
6
DX:
12
Will:
10
Move:
2 ground, 12 air (cannot hover)
IQ:
4
Per:
12


HT:
12
FP:
12
SM:
+1
Dodge:
9
Parry:
9 (unarmed)
DR:
2* (tough skin)
Claws (12): thrust 1d-1 crushing (KYOS: 1d+1 crushing), Reach C-1.
Sharp Teeth (12): thrust 1d-1 cutting (KYOS: 1d+1 cutting), Reach C.

                Traits: Enhanced Move 1 (Air); Foot Manipulators; Fur; Night Vision 9; No Fine Manipulators; Short Lifespan 1; Sonar (Accessibility, In air; Biological (Passive); Restricted Arc, 60°; Targeting); Wild Animal.
Skills: Aerobatics-13; Flight-13; Survival (Plains)-13; Stealth-13.
Creature Type: Animal.
Notes: Size 3 hexes; Weight 200 lbs.

Dire Bear [Monster Manual, page 63]

67 points
Attribute Modifiers: ST+20 (No Fine Manipulators, -40%; Size Modifier, -20%) [80]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; Will+8 [40]; Per+8 [40].
Advantages: Blunt Claws [3]; DR 3 (Flexible, -20%) [12]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Night Vision 6 [6]; Sharp Teeth [1]; Temperature Tolerance 3 (Cold) [3].
Disadvantages: Bad Temper (12) [-10]; No Fine Manipulators [-30]; Semi-Upright [-5]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.
Notes: Size 10 hexes; Weight 7,500 lbs.

Knowing Your Own Strength [187]
Replace ST+20 (No Fine Manipulators, -40%; Size Modifier, -20%) [80] with ST+20 [200]

Typical Stats
ST:
30
HP:
30
Speed:
6
DX:
11
Will:
12
Move:
6 ground
IQ:
4
Per:
12


HT:
13
FP:
13
SM:
+2
Dodge:
9
Parry:
10 (unarmed)
DR:
3*
Blunt Claws (14): thrust 4d+1 crushing (KYOS: 8d crushing), Reach C-1.
Sharp Teeth (14): thrust 3d+2 cutting (KYOS: 6d+2 cutting), Reach C.

                Traits: Bad Temper (12); Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fur; Hard to Subdue 2; High Pain Threshold; Night Vision 6; No Fine Manipulators; Semi-Upright; Short Lifespan 1; Temperature Tolerance 3 (Cold); Wild Animal.
Skills: Brawling-14; Survival (Woodlands)-13; Swimming-13.
Creature Type: Animal.
Notes: Size 10 hexes; Weight 7,500 lbs.

Dire Boar [Monster Manual, page 63]

24 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40]; Basic Move+2 [10].
Advantages: Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Fearlessness 2 [4]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Night Vision 5 [5]; Recovery [10]; Temperature Tolerance 1 (Cold) [1].
    Tusks: Natural Weapon (Impaling; Cannot Parry, -40%; Single, -20%) [4].
Disadvantages: Bad Temper (9) [-15]; Berserk (9) [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Animal.

Knowing Your Own Strength [114]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60] with ST+15 [150]

Typical Stats
ST:
25
HP:
25
Speed:
5.5
DX:
10
Will:
10
Move:
7
IQ:
4
Per:
12


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
N/A
DR:
2* (tough skin)
Tusks (13): thrust 3d impaling (KYOS: 5d+1 impaling), Reach C-1. The tusks have DR 2.
Kick (13): thrust 3d crushing (KYOS: 5d+1 crushing), Reach C-1.

                Traits: Bad Temper (9); Berserk (9); Combat Reflexes; Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fearlessness 2; Fur; Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Horizontal; Night Vision 5; No Fine Manipulators; Recovery; Short Lifespan 1; Temperature Tolerance 1 (Cold); Wild Animal.
Skills: Brawling-13; Intimidation-13; Survival (Woodlands)-13.
Creature Type: Animal.

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