Alchemy: Dark Alchemy III
And here we have the last three unconverted elixirs. Everything else is done, unless a supplement with additional alchemical elixirs will be released before this post goes up.
Ointment of Rapid Decay
This elixir magically accelerates natural
post-mortem decay 60 times faster. This means that within a mere two minutes,
pallor sets in. In 12 minutes, rigor mortis begins. Within 18 minutes, the
corpse cools to room temperature. Within half an hour, rigor mortis ends and
the body bloats and starts to rot (becoming attractive to scavengers, insects,
etc.), or it mummifies if kept cool and dry, the process completing itself
within a few hours. If the ointment is applied to a zombie, it transforms the creature
into a skeleton over a period of 1d hours, gradually enough so as not to inflict
extra damage aside from the loss of HP due to the difference between the zombie
and skeleton templates.
Duration: Permanent.
Form: Ointment.
Cost: $330 (singular); $120 (5-batched).
Recipe: $33; 1 day; defaults to Alchemy
(Dark)-2.
Statistics: Affliction 1 (HT; Accessibility,
Only on corpses, -40%; Disadvantage, Self-Destruct, Variant, +10%; Extended
Duration, Permanent, +90%; Magical, -10%; Ointment, -45%) [11]. Notes: Extended
Duration costs only 90%, because the Ointment meta-enhancement already includes
Extended Duration, 30x, +60%.
Potion of Nightmare Extraction
This elixir may be taken by anyone who suffers
from the Nightmares disadvantage. It suppresses the disadvantage for a week,
but each night, the sleeper’s nightmare takes physical form, with terrible
people, monsters, or things from his dreams manifesting as demonic nightmare
avatars (Pyramid #3-91, page 20) who
exist within the real world and prey upon people other than the originating
dreamer. The avatar may be the same entity or different entities depending on
whether the nightmares are varied or recurring. Regardless, the point cost of
the avatar cannot be higher than 150% of the dreamer’s point cost. The avatar
will appear within 100 yards of the dreamer. Nightmare avatars are uniquely
vulnerable to their dreamer, who is the entity that created them – however, as
the original person must face their innermost fears, a confrontation should
always involve overcoming a Fright Check!
Duration: 1 week.
Form: Potion.
Cost: $840 (singular); $305 (5-batched).
Recipe: $84; 4 days; defaults to Alchemy
(Dark)-3.
Statistics: Affliction 1 (HT; Disadvantage,
Enemy (Nightmare Avatar; 150% point cost; Unknown; Hunter, Variant, x1), +25%;
Extended Duration, 3,000x, +80%; Magical, -10%; Negated Disadvantage,
Nightmares, Any Self-Control, +125%; Potion, -25%) [28]. Notes: Extended
Duration costs only 80%, because the Potion meta-enhancement already includes
Extended Duration, 30x, +60%.
Potion of Zombification
Someone who takes this elixir up to an hour
prior to their death will reanimate as a zombie 1d seconds after they are killed,
much as if they had been raised by a Zombie spell (GURPS Magic, p. 151). Alternatively, the potion can be poured over a
corpse, or into the earth of an open grave, and an hour later, the corpse
reanimates and rises up (or claws itself free of the grave) as a zombie. In
either case, the corpse must meet the usual criteria for a zombie; the person’s
body can’t be totally destroyed.
The zombie created by this potion is under the
control of the potion’s maker, if he has spare points to buy the appropriate
Ally advantage.
Duration: 1 hour. Zombies are Truly
Permanent.
Form: Potion.
Cost: $1,620 (singular); $585
(5-batched).
Recipe: $162; 15 days; defaults to Alchemy
(Dark)-6.
Statistics: Affliction 1 (HT; Advantage, Potion
of Zombification, +140%; Cosmic, Works on the dead, +100%; Extended Duration, Truly
Permanent, +240%; Magical, -10%; Nuisance Effect, Requires death in 1 hour,
-10%; Potion, -25%) [54]. Notes: “Potion of Zombification” is Alternate Form (Zombie;
Magical, -10%) [14]. Extended Duration costs only 240%, because the Potion
meta-enhancement already includes Extended Duration, 30x, +60%.
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