Thursday 16 August 2018

Monsters: Cephalopods

Monsters: Cephalopods

And here's the last post about D&D 3.5 Monster Manual animals not represented in GURPS. I think now druids should have a big roster enough to choose animal companions or wild shape forms from.


Octopus [Monster Manual, page 276]

58 points
Attribute Modifiers: ST-4 [-40]; DX+3 [60]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Basic Move -4 [-20]; Water Move +4 [20]; Will+6 [30]; Per+4 [20].
Advantages: Amphibious [10]; Chameleon 2 [10]; Constriction Attack [15]; Extra Arms 6 (Extra-Flexible, +50%; Foot Manipulators, -30%) [72]; Extra-Flexible Foot Manipulators 2 [4]; Extra Legs (Eight Legs; Cannot Kick, 50%) [8]; Good Grip 2 [10]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Sharp Beak [1].
                Ink [34]: Obscure 4 (Smell; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [10] + Obscure 10 (Vision; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [24].
Disadvantages: Cold-Blooded (50°) [-5]; Fearfulness 1 [-2]; Invertebrate [-20]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal (with Mute) [-40].
Perks: Polarization Detection [1].
Features: Doesn’t Breathe (Gills).
Creature Type: Animal.

Typical Stats
ST:
6
HP:
6
Speed:
6.25
DX:
13
Will:
10
Move:
2 land, 6 water
IQ:
4
Per:
8


HT:
12
FP:
12
SM:
-1
Dodge:
9
Parry:
10 (unarmed)
DR:
0
Tentacle Grapple (26): The tentacles are not very strong, but the octopus has many of them. Wrestling at DX+1 gives the octopus a ST score of 7 for the purpose of grappling. The octopus has Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 tentacles at once. Reach C. The tentacles give +4 with tasks that require a firm grip (including climbing).
Sharp Beak (13): thrust 1d-5 large piercing (KYOS: 1d-7 large piercing), Reach C.
Ink: An octopus may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. An octopus can use this ability only 4 times per day, and only in water or zero-G. Once created, the cloud persists for 10 seconds, drifting with the current.

                Traits: Amphibious; Chameleon 2; Cold-Blooded (50°); Constriction Attack; Doesn’t Breathe (Gills); Extra Arms 6 (Extra-Flexible; Foot Manipulators); Extra-Flexible Foot Manipulators 2; Extra Legs (Eight Legs; Cannot Kick); Fearfulness; Good Grip 2; Injury Tolerance (No Neck); Invertebrate; Peripheral Vision; Polarization Detection; Restricted Diet (Carnivore); Short Lifespan 2; Wild Animal (with Mute).
Skills: Camouflage-14; Stealth-14; Wrestling-14.
Creature Type: Animal.

Giant Octopus [Monster Manual, page 276]

296 points
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; DX+3 [60]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move -4 [-20]; Water Move +4 [20]; Will+6 [30]; Per+4 [20].
Advantages: Amphibious [10]; Chameleon 2 [10]; Constriction Attack [15]; Extra Arms 6 (Extra-Flexible, +50%; Foot Manipulators, -30%; Long 2, +200%) [192]; Extra-Flexible Long (+2 SM) Foot Manipulators 2 [34]; Extra Legs (Eight Legs; Cannot Kick, 50%; Long 2, +200%) [38]; Good Grip 2 [10]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Sharp Beak [1].
                Ink [34]: Obscure 4 (Smell; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [10] + Obscure 10 (Vision; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [24].
Disadvantages: Cold-Blooded (50°) [-5]; Fearfulness 1 [-2]; Invertebrate [-20]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal (with Mute) [-40].
Features: Doesn’t Breathe (Gills).
Perks: Polarization Detection [1].
Creature Type: Animal.

Knowing Your Own Strength [298]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]

Typical Stats
ST:
12
HP:
12
Speed:
6.25
DX:
13
Will:
10
Move:
2 land, 6 water
IQ:
4
Per:
8


HT:
12
FP:
12
SM:
+1
Dodge:
9
Parry:
10 (unarmed)
DR:
0
Tentacle Grapple (26): The tentacles are not very strong, but the octopus has many of them. Wrestling at DX+1 gives the octopus a ST score of 13 for the purpose of grappling. The octopus has Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 tentacles at once. Reach C-2. The tentacles give +4 with tasks that require a firm grip (including climbing).
Sharp Beak (13): thrust 1d-2 large piercing (KYOS: 1d-1 large piercing), Reach C.
Ink: An octopus may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. An octopus can use this ability only 4 times per day, and only in water or zero-G. Once created, the cloud persists for 10 seconds, drifting with the current.

                Traits: Amphibious; Chameleon 2; Cold-Blooded (50°); Constriction Attack; Doesn’t Breathe (Gills); Extra Arms 6 (Extra-Flexible; Foot Manipulators; Long 2); Extra-Flexible Long (+2 SM) Foot Manipulators 2; Extra Legs (Eight Legs; Cannot Kick; Long 2); Fearfulness; Good Grip 2; Injury Tolerance (No Neck); Invertebrate; Peripheral Vision; Polarization Detection; Restricted Diet (Carnivore); Short Lifespan 2; Wild Animal (with Mute).
Skills: Camouflage-14; Stealth-14; Wrestling-14.
Creature Type: Animal.

Squid [Monster Manual, page 281]

48 points
Attribute Modifiers: ST-4 [-40]; DX+3 [60]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM-1; Will+7 [35]; Per+5 [25].
Advantages: Chameleon 2 [10]; Constriction Attack [15]; Enhanced Move 1 (Water; Costs Fatigue, 1 FP/minute, -5%) [19]; Extra Arms 6 (Extra-Flexible, +50%) [90]; Injury Tolerance (No Neck) [5]; Peripheral Vision [15]; Sharp Beak [1].
                Ink [34]: Obscure 4 (Smell; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [10] + Obscure 10 (Vision; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [24].
Disadvantages: Bad Grip 1 [-5]; Cold-Blooded (50°) [-5]; Fearfulness 1 [-2]; Invertebrate [-20]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal (with Mute) [-40].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Perks: Polarization Detection [1].
Creature Type: Animal.

Typical Stats
ST:
6
HP:
6
Speed:
6.25
DX:
13
Will:
10
Move:
6 water
IQ:
3
Per:
8


HT:
12
FP:
12
SM:
-1
Dodge:
9
Parry:
10 (unarmed)
DR:
0
Tentacle Grapple (26): The tentacles are not very strong, but the squid has many of them. Wrestling at DX+1 gives the squid a ST score of 7 for the purpose of grappling. The squid has Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 tentacles at once. Reach C.
Sharp Beak (13): thrust 1d-5 large piercing (KYOS: 1d-7 large piercing), Reach C.
Ink: A squid may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. A squid can use this ability only 4 times per day, and only in water or zero-G. Once created, the cloud persists for 10 seconds, drifting with the current.

                Traits: Bad Grip 1; Chameleon 2; Cold-Blooded (50°); Constriction Attack; Doesn’t Breathe (Gills); Enhanced Move 1 (Water; Costs Fatigue, 1 FP/minute); Extra Arms 6 (Extra-Flexible); Fearfulness; Injury Tolerance (No Neck); Invertebrate; No Legs (Aquatic); Peripheral Vision; Polarization Detection; Restricted Diet (Carnivore); Short Lifespan 2; Wild Animal (with Mute).
Skills: Camouflage-14; Stealth-14; Wrestling-14.
Creature Type: Animal.

Giant Squid [Monster Manual, page 281]

275 points
Attribute Modifiers: ST+2 (Size Modifier, -10%) [18]; DX+3 [60]; IQ-7 [-140]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+5 [25].
Advantages: Chameleon 2 [10]; Constriction Attack [15]; DR 2 (Partial, Torso, -10%) [9]; Enhanced Move 1 (Water; Costs Fatigue, 1 FP/minute, -5%) [19]; Extra Arms 6 (Extra-Flexible, +50%; Long 2, +200%) [210]; Injury Tolerance (No Neck) [5]; Long Arms 2 [40]; Peripheral Vision [15]; Sharp Beak [1].
                Ink [34]: Obscure 4 (Smell; Drifting, +20%; Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [10] + Obscure 10 (Vision; Drifting, +20%: Limited Use, 4/day, -20%; Link, +10%; Only in Water or Zero-G, -30%; Persistent, +40%) [24].
Disadvantages: Bad Grip 1 [-5]; Cold-Blooded (50°) [-5]; Fearfulness 1 [-2]; Invertebrate [-20]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal (with Mute) [-40].
Features: Doesn’t Breathe (Gills); No Legs (Aquatic).
Perks: Polarization Detection [1].
Creature Type: Animal.

Knowing Your Own Strength [277]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]

Typical Stats
ST:
12
HP:
12
Speed:
6.25
DX:
13
Will:
10
Move:
6 water
IQ:
3
Per:
8


HT:
12
FP:
12
SM:
+1
Dodge:
9
Parry:
10 (unarmed)
DR:
2 (torso)
Tentacle Grapple (26): The tentacles are not very strong, but the squid has many of them. Wrestling at DX+1 gives the squid a ST score of 13 for the purpose of grappling. The squid has Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 tentacles at once. Reach C-2.
Sharp Beak (13): thrust 1d-2 large piercing (KYOS: 1d-1 large piercing), Reach C.
Ink: A squid may fill a two-yard-radius area with black ink. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. In addition, this ink cloud imposes a -4 penalty on Smell rolls. A squid can use this ability only 4 times per day, and only in water or zero-G. Once created, the cloud persists for 10 seconds, drifting with the current.

                Traits: Bad Grip 1; Chameleon 2; Cold-Blooded (50°); Constriction Attack; Doesn’t Breathe (Gills); Enhanced Move 1 (Water; Costs Fatigue, 1 FP/minute); Extra Arms 6 (Extra-Flexible); Fearfulness; Injury Tolerance (No Neck); Invertebrate; No Legs (Aquatic); Peripheral Vision; Polarization Detection; Restricted Diet (Carnivore); Short Lifespan 2; Wild Animal (with Mute).
Skills: Camouflage-14; Stealth-14; Wrestling-14.
Creature Type: Animal.


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