Treasure: Bottle of Air
This useful, but brittle magic item is useful when traveling underwater or in areas with contaminated air.
New form:
Bottle (x0.35)
DR 1 (-20%);
SM-4 (-15%); can be stolen with a Quick Contest of DX (-30%).
Bottle of Air
Bottle of Air – as an enchanted item (using Sorcery)
This
item appears to be a normal glass bottle with a cork. When taken to any airless
environment it retains air within it at all times, continually renewing its
contents. This means that a character can draw air out of the bottle to
breathe. The bottle can even be shared by multiple characters who pass it
around. Breathing out of the bottle requires a Ready maneuver, provided the
bottle is uncorked, but a character so doing can then act for as long as she
can hold her breath.
Statistics:
Doesn’t Breathe (Magical, -10%; Requires Ready, -10%) [16]. Usually On; Bottle,
x0.35; 6 EP.
TL3
Price: 2 x ($50 + 6 x $320) = $3,940.
TL8 Price: 2 x ($1,000 + 6 x $1,180)
= $16,160.
Bottle of Air – as a metatronic generator (using
Pyramid 3-46)
This
item appears to be a normal glass bottle with a cork. When taken to any airless
environment it retains air within it at all times, continually renewing its
contents. This means that a character can draw air out of the bottle to
breathe. The bottle can even be shared by multiple characters who pass it around.
Breathing out of the bottle requires a Ready maneuver, provided the bottle is
uncorked, but a character so doing can then act for as long as she can hold her
breath. Costs 1 FP/hour.
Statistics:
Doesn’t Breathe (Apparatus, +0%; Magical, -10%; Requires Ready, -10%) [16].
TL3
Cost: 2 x 16 x $125 = $4,000.
TL8 Cost: 2 x 16 x $2,500 = $80,000.
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