Monday, 20 August 2018

Treasure: Bottle of Air

Treasure: Bottle of Air

This useful, but brittle magic item is useful when traveling underwater or in areas with contaminated air.

New form:

Bottle (x0.35)
DR 1 (-20%); SM-4 (-15%); can be stolen with a Quick Contest of DX (-30%).

Bottle of Air

Bottle of Air – as an enchanted item (using Sorcery)
This item appears to be a normal glass bottle with a cork. When taken to any airless environment it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle requires a Ready maneuver, provided the bottle is uncorked, but a character so doing can then act for as long as she can hold her breath.
            Statistics: Doesn’t Breathe (Magical, -10%; Requires Ready, -10%) [16]. Usually On; Bottle, x0.35; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
TL8 Price: 2 x ($1,000 + 6 x $1,180) = $16,160.

Bottle of Air – as a metatronic generator (using Pyramid 3-46)
This item appears to be a normal glass bottle with a cork. When taken to any airless environment it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle requires a Ready maneuver, provided the bottle is uncorked, but a character so doing can then act for as long as she can hold her breath. Costs 1 FP/hour.
            Statistics: Doesn’t Breathe (Apparatus, +0%; Magical, -10%; Requires Ready, -10%) [16].
            TL3 Cost: 2 x 16 x $125 = $4,000.
TL8 Cost: 2 x 16 x $2,500 = $80,000.



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