Tuesday, 28 August 2018

Treasure: Cloaks

Treasure: Cloaks

A whole bunch of magical cloaks from D&D 3.5 Dungeon Master's Guide.

Cloak of Arachnida

Cloak of Arachnida – as an enchanted item (using Sorcery)
This black garment, embroidered with a weblike pattern in silk, gives the wearer the ability to climb as if using the Clinging (p. B43) advantage. The wearer cannot be hindered by webs of any sort, he can function at full DX and Move in webbed terrain. The wearer can cast the Spider Silk spell once per day. In addition, this cloak grants the wearer a +3 bonus to HT rolls made to resist spider poisons. Costs 1 FP/hour.
Statistics: Binding 10 (Limited Use, 1/day, -40%; Sorcery, -15%) [9] + Clinging (Magical, -10%) [18] + Resistant to Spider Poisons (+3) (Magical, -10%) [3] + Terrain Adaptation (Webs; Magical, -10%) [5]. Usually On. Cloak, x0.5; 18 EP.
            TL3 Price: 2 x ($100 + 18 x $320) = $11,720.
            TL8 Price: 2 x ($2,000 + 18 x $1,180) = $46,480.

Cloak of Arachnida – as a metatronic generator (using Pyramid 3-46)
This black garment, embroidered with a weblike pattern in silk, gives the wearer the ability to climb as if using the Clinging (p. B43) advantage. The wearer cannot be hindered by webs of any sort, he can function at full DX and Move in webbed terrain. The wearer can cast the Spider Silk spell once per day. In addition, this cloak grants the wearer a +3 bonus to HT rolls made to resist spider poisons. Costs 1 FP/hour.
Statistics: Binding 10 (Apparatus, +0%; Limited Use, 1/day, -40%; Sorcery, -15%) [9] + Clinging (Apparatus, +0%; Magical, -10%) [18] + Resistant to Spider Poisons (+3) (Apparatus, +0%; Magical, -10%) [3] + Terrain Adaptation (Webs; Apparatus, +0%; Magical, -10%) [5].
            TL3 Cost: 35 x $75 x 2 = $5,250.
TL8 Cost: 35 x $1,500 x 2= $105,000.

Cloak of Charisma

Cloak of Charisma – as an enchanted item (using Sorcery)
This lightweight and fashionable cloak has a highly decorative silver trim. It grants the wearer Charisma 1 (p. B41). Costs 1 FP/hour.
Statistics: Charisma 1 (Magical, -10%) [5]. Usually On. Cloak, x0.5; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
            TL8 Price: 2 x ($600 + 3 x $1,180) = $8,280.

Cloak of Charisma – as a metatronic generator (using Pyramid 3-46)
This lightweight and fashionable cloak has a highly decorative silver trim. It grants the wearer Charisma 1 (p. B41). Costs 1 FP/hour.
Statistics: Charisma 1 (Apparatus, +0%; Magical, -10%) [5].
            TL3 Cost: 5 x $75 x 2 = $750.
TL8 Cost: 5 x $1,500 x 2= $15,000.

Cloak of Elvenkind

Cloak of Elvenkind – as an enchanted item (using Sorcery)
This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. It grants the wearer Silence 1 (p. B85). Costs 1 FP/hour.
Statistics: Silence 1 (Magical, -10%) [5]. Usually On. Cloak, x0.5; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
            TL8 Price: 2 x ($600 + 3 x $1,180) = $8,280.

Cloak of Elvenkind – as a metatronic generator (using Pyramid 3-46)
This lightweight and fashionable cloak has a highly decorative silver trim. It grants the wearer Silence 1 (p. B85). Costs 1 FP/hour.
Statistics: Silence 1 (Apparatus, +0%; Magical, -10%) [5].
            TL3 Cost: 5 x $75 x 2 = $750.
TL8 Cost: 5 x $1,500 x 2= $15,000.

Cloak of Etherealness

Cloak of Etherealness – as an enchanted item (using Sorcery)
This silvery-gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak transports the wearer to the space between worlds and makes him intangible, passing through solid objects as though they weren’t there. In this state the wearer makes no noise when he moves. The wearer can perceive the tangible world, and speak normally to those within it, but he cannot pick up normal objects or affect them in any way.
Physical and energy attacks cannot harm the wearer, but he is still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, his physical and energy attacks cannot affect physical opponents. His psi abilities and magic spells can affect the physical world.
Although the wearer can pass through solids, he must still breathe. When moving through a solid object, treat this as if he was swimming underwater for purposes of suffocation. He cannot materialize inside a solid object.
The wearer can carry objects up to his light encumbrance while insubstantial, including clothing and armor. They become physical if dropped. He cannot materialize these objects inside other objects or characters.
The wearer can’t disregard gravity. He must move across a horizontal surface, or along a slope that wouldn’t require Climbing rolls. He still weighs nothing, so he doesn’t leave footprints and can walk on surfaces that wouldn’t support a solid body, such as the surface of a body of water.
Etherealness costs 1 FP per second.
Statistics: Insubstantiality (Can Carry Objects, Light Encumbrance, +20%; Costs 1 FP/second, -10%; No Vertical Move, -10%; Magical, -10%) [72]. Cloak, x0.5; 36 EP.
            TL3 Price: 2 x ($500 + 36 x $320) = $24,040.
            TL8 Price: 2 x ($10,000 + 36 x $1,180) = $104,960.

Cloak of Etherealness – as a metatronic generator (using Pyramid 3-46)
This silvery-gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak transports the wearer to the space between worlds and makes him intangible, passing through solid objects as though they weren’t there. In this state the wearer makes no noise when he moves. The wearer can perceive the tangible world, and speak normally to those within it, but he cannot pick up normal objects or affect them in any way.
Physical and energy attacks cannot harm the wearer, but he is still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, his physical and energy attacks cannot affect physical opponents. His psi abilities and magic spells can affect the physical world.
Although the wearer can pass through solids, he must still breathe. When moving through a solid object, treat this as if he was swimming underwater for purposes of suffocation. He cannot materialize inside a solid object.
The wearer can carry objects up to his light encumbrance while insubstantial, including clothing and armor. They become physical if dropped. He cannot materialize these objects inside other objects or characters.
The wearer can’t disregard gravity. He must move across a horizontal surface, or along a slope that wouldn’t require Climbing rolls. He still weighs nothing, so he doesn’t leave footprints and can walk on surfaces that wouldn’t support a solid body, such as the surface of a body of water.
Etherealness costs 1 FP per second.
Statistics: Insubstantiality (Apparatus, +0%; Can Carry Objects, Light Encumbrance, +20%; Costs 1 FP/second, -10%; No Vertical Move, -10%; Magical, -10%) [72].
            TL3 Cost: 72 x $75 x 2 = $10,800.
TL8 Cost: 72 x $1,500 x 2= $216,000.

Cloak of Resistance

Cloak of Resistance – as an enchanted item (using Sorcery)
These garments offer magic protection. Once per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll, resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but allows the wearer to reroll this roll twice and take the best of the three rolls.
Statistics: Luck (Active, -40%; Costs 1 FP, -5%; Defensive, -20%; Game Time, +0%; Magical, -10%) [4]. Cloak, x0.5; 2 EP.
            TL3 Price: 2 x ($30 + 2 x $320) = $1,340.
            TL8 Price: 2 x ($600 + 2 x $1,180) = $5,920.

Cloak of Resistance – as a metatronic generator (using Pyramid 3-46)
These garments offer magic protection. Once per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll, resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but allows the wearer to reroll this roll twice and take the best of the three rolls.
Statistics: Luck (Active, -40%; Apparatus, +0%; Costs 1 FP, -5%; Defensive, -20%; Game Time, +0%; Magical, -10%) [4].
TL3 Cost: 4 x $75 x 2 = $600.
TL8 Cost: 4 x $1,500 x 2= $12,000.

Cloak of the Bat

Cloak of the Bat – as an enchanted item (using Sorcery)
Fashioned of dark brown or black cloth, this cloak grants the wearer Silence 2 (p. B85). The wearer is also able to hang upside down from the ceiling, like a bat.
By holding the edges of the garment, the wearer is able to fly. His flight Move is Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, he must have an open area with a radius equal to his wingspan (at least twice his height) in all directions.
If he desires, the wearer can actually polymorph himself into an ordinary bat (see template below) and fly accordingly. Flying, either with the cloak or in bat form, can be accomplished only in darkness (illumination penalty -5 or worse).
Flight and transformation cost 1 FP/minute in addition to the normal 1 FP/hour cost.
Bat Form [46]: ST-8 [-80]; DX+2 [40]; HT+2 [20]; HP+5 [10]; Per+2 [10]; Basic Move-4 [-20]; SM-5; Dark Vision [25]; Enhanced Move 1 (Air) [20]; Flight (Accessibility, Only in darkness, -20%; Winged, -25%) [22]; Foot Manipulators [-6]; Fur [1]; Sonar (Accessibility, Not in water, -30%) [14].
Statistics: Alternate Form (Bat; Costs 1 FP, -5%; Magical, -10%) [13+42=55] + Clinging (Accessibility, Only to hang from ceilings, -60%; Magical, -10%) [6] + Flight (Accessibility, Only in darkness, -20%; Costs 1 FP, -5%; Magical, -10%; Temporary Disadvantage, No Fine Manipulators, -30%; Winged, -25%) [8] + Silence 2 (Magical, -10%) [9]. Usually On. Cloak, x0.5; 39 EP.
            TL3 Price: 2 x ($500 + 39 x $320) = $25,960.
            TL8 Price: 2 x ($10,000 + 39 x $1,180) = $112,040.

Cloak of the Bat – as a metatronic generator (using Pyramid 3-46)
Fashioned of dark brown or black cloth, this cloak grants the wearer Silence 2 (p. B85). The wearer is also able to hang upside down from the ceiling, like a bat.
By holding the edges of the garment, the wearer is able to fly. His flight Move is Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, he must have an open area with a radius equal to his wingspan (at least twice his height) in all directions.
If he desires, the wearer can actually polymorph himself into an ordinary bat (see template below) and fly accordingly. Flying, either with the cloak or in bat form, can be accomplished only in darkness (illumination penalty -5 or worse).
Flight and transformation cost 1 FP/minute in addition to the normal 1 FP/hour cost.
Bat Form [46]: ST-8 [-80]; DX+2 [40]; HT+2 [20]; HP+5 [10]; Per+2 [10]; Basic Move-4 [-20]; SM-5; Dark Vision [25]; Enhanced Move 1 (Air) [20]; Flight (Accessibility, Only in darkness, -20%; Winged, -25%) [22]; Foot Manipulators [-6]; Fur [1]; Sonar (Accessibility, Not in water, -30%) [14].
Statistics: Alternate Form (Bat; Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%) [13+42=55] + Clinging (Accessibility, Only to hang from ceilings, -60%; Apparatus, +0%; Magical, -10%) [6] + Flight (Accessibility, Only in darkness, -20%; Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Temporary Disadvantage, No Fine Manipulators, -30%; Winged, -25%) [8] + Silence 2 (Apparatus, +0%; Magical, -10%) [9].
            TL3 Cost: 79 x $75 x 2 = $11,700.
TL8 Cost: 79 x $1,500 x 2= $234,000.

Cloak of the Manta Ray

Cloak of the Manta Ray – as an enchanted item (using Sorcery)
This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he transforms into a manta ray until he reemerges. This transformation takes 10 seconds. Mental disadvantages of the manta ray template are omitted. Adjusted template cost is 26 points. Costs 1 FP/hour.
Statistics: Alternate Form (Manta Ray; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger, Salt Water, -10%) [9+24=33]. Usually On. Cloak, x0.5; 17 EP.
            TL3 Price: 2 x ($500 + 17 x $320) = $11,080.
            TL8 Price: 2 x ($2,000 + 17 x $1,180) = $44,120.

Cloak of the Manta Ray – as an enchanted item (using Sorcery) (KYOS)
This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he transforms into a manta ray until he reemerges. This transformation takes 10 seconds. Mental disadvantages of the manta ray template are omitted. Adjusted template cost is 80 points. Costs 1 FP/hour.
Statistics: Alternate Form (Manta Ray; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger, Salt Water, -10%) [9+72=81]. Usually On. Cloak, x0.5; 41 EP.
            TL3 Price: 2 x ($700 + 41 x $320) = $27,640.
            TL8 Price: 2 x ($14,000 + 1 x $1,180) = $124,760.

Cloak of the Manta Ray – as a metatronic generator (using Pyramid 3-46)
This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he transforms into a manta ray until he reemerges. This transformation takes 10 seconds. Mental disadvantages of the manta ray template are omitted. Adjusted template cost is 26 points. Costs 1 FP/hour.
Statistics: Alternate Form (Manta Ray; Apparatus, +0%; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger, Salt Water, -10%) [9+24=33].
            TL3 Cost: 33 x $75 x 2 = $4,950.
TL8 Cost: 33 x $1,500 x 2= $99,000.

Cloak of the Manta Ray – as a metatronic generator (using Pyramid 3-46) (KYOS)
This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he transforms into a manta ray until he reemerges. This transformation takes 10 seconds. Mental disadvantages of the manta ray template are omitted. Adjusted template cost is 80 points. Costs 1 FP/hour.
Statistics: Alternate Form (Manta Ray; Apparatus, +0%; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger, Salt Water, -10%) [9+72=81].
            TL3 Cost: 81 x $75 x 2 = $12,150.
TL8 Cost: 81 x $1,500 x 2= $243,000.

Major Cloak of Displacement

Major Cloak of Displacement – as an enchanted item (using Sorcery)
This item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This reaches to a two-yard radius around the wearer. With care, it can include a few friends as well. Subtract 5 from any attempts to see the wearer using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the wearer, subtract 5 from any attack roll against him that relies on vision to hit. The wearer himself can see perfectly while using this ability. Each activation costs 1 FP and lasts 1 minute. The wearer can activate the cloak up to two times per day.
Statistics: Obscure 5 (Vision; Costs 1 FP, -5%; Defensive, +50%; Extended, Infravision, +20%; Limited Use, 2/day, -30%; Magical, -10%; Stealthy, +100%) [23]. Cloak, x0.5; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.
            TL8 Price: 2 x ($1,400 + 12 x $1,180) = $31,120.

Major Cloak of Displacement – as a metatronic generator (using Pyramid 3-46)
This item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This reaches to a two-yard radius around the wearer. With care, it can include a few friends as well. Subtract 5 from any attempts to see the wearer using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the wearer, subtract 5 from any attack roll against him that relies on vision to hit. The wearer himself can see perfectly while using this ability. Each activation costs 1 FP and lasts 1 minute. The wearer can activate the cloak up to two times per day.
Statistics: Obscure 5 (Vision; Apparatus, +0%; Costs 1 FP, -5%; Defensive, +50%; Extended, Infravision, +20%; Limited Use, 2/day, -30%; Magical, -10%; Stealthy, +100%) [23].
            TL3 Cost: 23 x $75 x 2 = $3,450.
TL8 Cost: 23 x $1,500 x 2= $69,000.

Minor Cloak of Displacement

Minor Cloak of Displacement – as an enchanted item (using Sorcery)
This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp light waves. This reaches to a two-yard radius around the wearer. With care, it can include a few friends as well. Subtract 2 from any attempts to see the wearer using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the wearer, subtract 2 from any attack roll against him that relies on vision to hit. The wearer himself can see perfectly while using this ability. The cloak works continually. Costs 1 FP/hour.
Statistics: Obscure 2 (Vision; Always On, -50%; Defensive, +50%; Extended, Infravision, +20%; Magical, -10%; Stealthy, +100%) [9]. Usually On. Cloak, x0.5; 5 EP.
            TL3 Price: 2 x ($30 + 5 x $320) = $3,260.
            TL8 Price: 2 x ($600 + 5 x $1,180) = $13,000.

Minor Cloak of Displacement – as a metatronic generator (using Pyramid 3-46)
This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp light waves. This reaches to a two-yard radius around the wearer. With care, it can include a few friends as well. Subtract 2 from any attempts to see the wearer using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the wearer, subtract 2 from any attack roll against him that relies on vision to hit. The wearer himself can see perfectly while using this ability. The cloak works continually. Costs 1 FP/hour.
Statistics: Obscure 2 (Vision; Always On, -50%; Apparatus, +0%; Defensive, +50%; Extended, Infravision, +20%; Magical, -10%; Stealthy, +100%) [9].
            TL3 Cost: 9 x $75 x 2 = $1,350.
TL8 Cost: 9 x $1,500 x 2= $27,000.

Wings of Flying

Wings of Flying – as an enchanted item (using Sorcery)
A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers.
When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly. Her flight Move is Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, she must have an open area with a radius equal to her wingspan (at least twice her height) in all directions. Flight costs 1 FP/minute.
Statistics: Flight (Costs 1 FP, -5%; Magical, -10%; Winged, -25%) [24]. Cloak, x0.5; 12 EP.
            TL3 Price: 2 x ($70 + 12 x $320) = $7,820.
            TL8 Price: 2 x ($1,400 + 12 x $1,180) = $31,120.

Wings of Flying – as a metatronic generator (using Pyramid 3-46)
A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers.
When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly. Her flight Move is Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, she must have an open area with a radius equal to her wingspan (at least twice her height) in all directions. Flight costs 1 FP/minute.
Statistics: Flight (Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Winged, -25%) [24].
            TL3 Cost: 24 x $75 x 2 = $3,600.
TL8 Cost: 24 x $1,500 x 2= $72,000.

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