Treasure: Cloaks
A whole bunch of magical cloaks from D&D 3.5 Dungeon Master's Guide.
Cloak of
Arachnida
Cloak of Arachnida – as an enchanted item (using
Sorcery)
This
black garment, embroidered with a weblike pattern in silk, gives the wearer the
ability to climb as if using the Clinging (p. B43) advantage. The wearer cannot
be hindered by webs of any sort, he can function at full DX and Move in webbed
terrain. The wearer can cast the Spider
Silk spell once per day. In addition, this cloak grants the wearer a +3
bonus to HT rolls made to resist spider poisons. Costs 1 FP/hour.
Statistics: Binding
10 (Limited Use, 1/day, -40%; Sorcery, -15%) [9] + Clinging (Magical, -10%)
[18] + Resistant to Spider Poisons (+3) (Magical, -10%) [3] + Terrain
Adaptation (Webs; Magical, -10%) [5]. Usually On. Cloak, x0.5; 18 EP.
TL3
Price: 2 x ($100 + 18 x $320) = $11,720.
TL8
Price: 2 x ($2,000 + 18 x $1,180) = $46,480.
Cloak of Arachnida – as a metatronic generator (using
Pyramid 3-46)
This
black garment, embroidered with a weblike pattern in silk, gives the wearer the
ability to climb as if using the Clinging (p. B43) advantage. The wearer cannot
be hindered by webs of any sort, he can function at full DX and Move in webbed
terrain. The wearer can cast the Spider
Silk spell once per day. In addition, this cloak grants the wearer a +3
bonus to HT rolls made to resist spider poisons. Costs 1 FP/hour.
Statistics: Binding
10 (Apparatus, +0%; Limited Use, 1/day, -40%; Sorcery, -15%) [9] + Clinging
(Apparatus, +0%; Magical, -10%) [18] + Resistant to Spider Poisons (+3) (Apparatus,
+0%; Magical, -10%) [3] + Terrain Adaptation (Webs; Apparatus, +0%; Magical,
-10%) [5].
TL3
Cost: 35 x $75 x 2 = $5,250.
TL8 Cost: 35 x $1,500 x 2= $105,000.
Cloak of
Charisma
Cloak of Charisma – as an enchanted item (using
Sorcery)
This
lightweight and fashionable cloak has a highly decorative silver trim. It
grants the wearer Charisma 1 (p. B41). Costs 1 FP/hour.
Statistics: Charisma
1 (Magical, -10%) [5]. Usually On. Cloak, x0.5; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL8
Price: 2 x ($600 + 3 x $1,180) = $8,280.
Cloak of Charisma – as a metatronic generator (using
Pyramid 3-46)
This
lightweight and fashionable cloak has a highly decorative silver trim. It
grants the wearer Charisma 1 (p. B41). Costs 1 FP/hour.
Statistics: Charisma
1 (Apparatus, +0%; Magical, -10%) [5].
TL3
Cost: 5 x $75 x 2 = $750.
TL8 Cost: 5 x $1,500 x 2= $15,000.
Cloak of
Elvenkind
Cloak of Elvenkind – as an enchanted item (using
Sorcery)
This
cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the
same color. It grants the wearer Silence 1 (p. B85). Costs 1 FP/hour.
Statistics: Silence
1 (Magical, -10%) [5]. Usually On. Cloak, x0.5; 3 EP.
TL3
Price: 2 x ($30 + 3 x $320) = $1,980.
TL8
Price: 2 x ($600 + 3 x $1,180) = $8,280.
Cloak of Elvenkind – as a metatronic generator (using
Pyramid 3-46)
This
lightweight and fashionable cloak has a highly decorative silver trim. It
grants the wearer Silence 1 (p. B85). Costs 1 FP/hour.
Statistics: Silence
1 (Apparatus, +0%; Magical, -10%) [5].
TL3
Cost: 5 x $75 x 2 = $750.
TL8 Cost: 5 x $1,500 x 2= $15,000.
Cloak of Etherealness
Cloak of Etherealness – as an enchanted item (using
Sorcery)
This
silvery-gray cloak seems to absorb light rather than be illuminated by it. On
command, the cloak transports the wearer to the space between worlds and makes
him intangible, passing through solid objects as though they weren’t there. In
this state the wearer makes no noise when he moves. The wearer can perceive the
tangible world, and speak normally to those within it, but he cannot pick up
normal objects or affect them in any way.
Physical
and energy attacks cannot harm the wearer, but he is still vulnerable to
psionic and (nonmaterial) magical attacks. Likewise, his physical and energy
attacks cannot affect physical opponents. His psi abilities and magic spells
can affect the physical world.
Although
the wearer can pass through solids, he must still breathe. When moving through
a solid object, treat this as if he was swimming underwater for purposes of
suffocation. He cannot materialize inside a solid object.
The
wearer can carry objects up to his light encumbrance while insubstantial,
including clothing and armor. They become physical if dropped. He cannot
materialize these objects inside other objects or characters.
The
wearer can’t disregard gravity. He must move across a horizontal surface, or
along a slope that wouldn’t require Climbing rolls. He still weighs nothing, so
he doesn’t leave footprints and can walk on surfaces that wouldn’t support a
solid body, such as the surface of a body of water.
Etherealness
costs 1 FP per second.
Statistics: Insubstantiality
(Can Carry Objects, Light Encumbrance, +20%; Costs 1 FP/second, -10%; No
Vertical Move, -10%; Magical, -10%) [72]. Cloak, x0.5; 36 EP.
TL3
Price: 2 x ($500 + 36 x $320) = $24,040.
TL8
Price: 2 x ($10,000 + 36 x $1,180) = $104,960.
Cloak of Etherealness – as a metatronic generator
(using Pyramid 3-46)
This
silvery-gray cloak seems to absorb light rather than be illuminated by it. On
command, the cloak transports the wearer to the space between worlds and makes
him intangible, passing through solid objects as though they weren’t there. In
this state the wearer makes no noise when he moves. The wearer can perceive the
tangible world, and speak normally to those within it, but he cannot pick up
normal objects or affect them in any way.
Physical
and energy attacks cannot harm the wearer, but he is still vulnerable to
psionic and (nonmaterial) magical attacks. Likewise, his physical and energy
attacks cannot affect physical opponents. His psi abilities and magic spells
can affect the physical world.
Although
the wearer can pass through solids, he must still breathe. When moving through
a solid object, treat this as if he was swimming underwater for purposes of suffocation.
He cannot materialize inside a solid object.
The
wearer can carry objects up to his light encumbrance while insubstantial,
including clothing and armor. They become physical if dropped. He cannot
materialize these objects inside other objects or characters.
The
wearer can’t disregard gravity. He must move across a horizontal surface, or
along a slope that wouldn’t require Climbing rolls. He still weighs nothing, so
he doesn’t leave footprints and can walk on surfaces that wouldn’t support a
solid body, such as the surface of a body of water.
Etherealness
costs 1 FP per second.
Statistics: Insubstantiality
(Apparatus, +0%; Can Carry Objects, Light Encumbrance, +20%; Costs 1 FP/second,
-10%; No Vertical Move, -10%; Magical, -10%) [72].
TL3
Cost: 72 x $75 x 2 = $10,800.
TL8 Cost: 72 x $1,500 x 2= $216,000.
Cloak of
Resistance
Cloak of Resistance – as an enchanted item (using
Sorcery)
These
garments offer magic protection. Once per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll,
resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but
allows the wearer to reroll this roll twice and take the best of the three
rolls.
Statistics: Luck
(Active, -40%; Costs 1 FP, -5%; Defensive, -20%; Game Time, +0%; Magical, -10%)
[4]. Cloak, x0.5; 2 EP.
TL3
Price: 2 x ($30 + 2 x $320) = $1,340.
TL8
Price: 2 x ($600 + 2 x $1,180) = $5,920.
Cloak of Resistance – as a metatronic generator (using
Pyramid 3-46)
These
garments offer magic protection. Once per day of game time the wearer can consciously activate the cloak before he rolls an active defense roll,
resistance roll, HT roll to resist the effects of injury. This costs 1 FP, but
allows the wearer to reroll this roll twice and take the best of the three
rolls.
Statistics: Luck
(Active, -40%; Apparatus, +0%; Costs 1 FP, -5%; Defensive, -20%; Game Time,
+0%; Magical, -10%) [4].
TL3 Cost: 4 x $75 x 2 = $600.
TL8 Cost: 4 x $1,500 x 2= $12,000.
Cloak of the Bat
Cloak of the Bat – as an enchanted item (using
Sorcery)
Fashioned
of dark brown or black cloth, this cloak grants the wearer Silence 2 (p. B85). The
wearer is also able to hang upside down from the ceiling, like a bat.
By
holding the edges of the garment, the wearer is able to fly. His flight Move is
Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, he
must have an open area with a radius equal to his wingspan (at least twice his
height) in all directions.
If
he desires, the wearer can actually polymorph himself into an ordinary bat (see
template below) and fly accordingly. Flying, either with the cloak or in bat
form, can be accomplished only in darkness (illumination penalty -5 or worse).
Flight
and transformation cost 1 FP/minute in addition to the normal 1 FP/hour cost.
Bat Form [46]: ST-8 [-80]; DX+2
[40]; HT+2 [20]; HP+5 [10]; Per+2 [10]; Basic Move-4 [-20]; SM-5; Dark Vision
[25]; Enhanced Move 1 (Air) [20]; Flight (Accessibility, Only in darkness,
-20%; Winged, -25%) [22]; Foot Manipulators [-6]; Fur [1]; Sonar
(Accessibility, Not in water, -30%) [14].
Statistics: Alternate
Form (Bat; Costs 1 FP, -5%; Magical, -10%) [13+42=55] + Clinging
(Accessibility, Only to hang from ceilings, -60%; Magical, -10%) [6] + Flight
(Accessibility, Only in darkness, -20%; Costs 1 FP, -5%; Magical, -10%;
Temporary Disadvantage, No Fine Manipulators, -30%; Winged, -25%) [8] + Silence
2 (Magical, -10%) [9]. Usually On. Cloak, x0.5; 39 EP.
TL3
Price: 2 x ($500 + 39 x $320) = $25,960.
TL8
Price: 2 x ($10,000 + 39 x $1,180) = $112,040.
Cloak of the Bat – as a metatronic generator (using
Pyramid 3-46)
Fashioned
of dark brown or black cloth, this cloak grants the wearer Silence 2 (p. B85). The
wearer is also able to hang upside down from the ceiling, like a bat.
By
holding the edges of the garment, the wearer is able to fly. His flight Move is
Basic Speed x 2 (drop all fractions). In order to take off, land, or maneuver, he
must have an open area with a radius equal to his wingspan (at least twice his
height) in all directions.
If
he desires, the wearer can actually polymorph himself into an ordinary bat (see
template below) and fly accordingly. Flying, either with the cloak or in bat
form, can be accomplished only in darkness (illumination penalty -5 or worse).
Flight
and transformation cost 1 FP/minute in addition to the normal 1 FP/hour cost.
Bat Form [46]: ST-8 [-80]; DX+2
[40]; HT+2 [20]; HP+5 [10]; Per+2 [10]; Basic Move-4 [-20]; SM-5; Dark Vision
[25]; Enhanced Move 1 (Air) [20]; Flight (Accessibility, Only in darkness,
-20%; Winged, -25%) [22]; Foot Manipulators [-6]; Fur [1]; Sonar
(Accessibility, Not in water, -30%) [14].
Statistics: Alternate
Form (Bat; Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%) [13+42=55] +
Clinging (Accessibility, Only to hang from ceilings, -60%; Apparatus, +0%;
Magical, -10%) [6] + Flight (Accessibility, Only in darkness, -20%; Apparatus,
+0%; Costs 1 FP, -5%; Magical, -10%; Temporary Disadvantage, No Fine
Manipulators, -30%; Winged, -25%) [8] + Silence 2 (Apparatus, +0%; Magical,
-10%) [9].
TL3
Cost: 79 x $75 x 2 = $11,700.
TL8 Cost: 79 x $1,500 x 2= $234,000.
Cloak of the
Manta Ray
Cloak of the Manta Ray – as an enchanted item (using
Sorcery)
This
cloak appears to be made of leather until the wearer enters salt water. At that
time, the cloak of the manta ray adheres to the individual, and he transforms
into a manta
ray until he reemerges. This transformation takes 10 seconds. Mental
disadvantages of the manta ray template are omitted. Adjusted template cost is
26 points. Costs 1 FP/hour.
Statistics: Alternate
Form (Manta Ray; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger,
Salt Water, -10%) [9+24=33]. Usually On. Cloak, x0.5; 17 EP.
TL3
Price: 2 x ($500 + 17 x $320) = $11,080.
TL8
Price: 2 x ($2,000 + 17 x $1,180) = $44,120.
Cloak of the Manta Ray – as an enchanted item (using
Sorcery) (KYOS)
This
cloak appears to be made of leather until the wearer enters salt water. At that
time, the cloak of the manta ray adheres to the individual, and he transforms
into a manta
ray until he reemerges. This transformation takes 10 seconds. Mental
disadvantages of the manta ray template are omitted. Adjusted template cost is 80
points. Costs 1 FP/hour.
Statistics: Alternate
Form (Manta Ray; Magical, -10%; Unconscious Only, -20%; Uncontrollable Trigger,
Salt Water, -10%) [9+72=81]. Usually On. Cloak, x0.5; 41 EP.
TL3
Price: 2 x ($700 + 41 x $320) = $27,640.
TL8
Price: 2 x ($14,000 + 1 x $1,180) = $124,760.
Cloak of the Manta Ray – as a metatronic generator
(using Pyramid 3-46)
This
cloak appears to be made of leather until the wearer enters salt water. At that
time, the cloak of the manta ray adheres to the individual, and he transforms
into a manta
ray until he reemerges. This transformation takes 10 seconds. Mental
disadvantages of the manta ray template are omitted. Adjusted template cost is
26 points. Costs 1 FP/hour.
Statistics: Alternate
Form (Manta Ray; Apparatus, +0%; Magical, -10%; Unconscious Only, -20%;
Uncontrollable Trigger, Salt Water, -10%) [9+24=33].
TL3
Cost: 33 x $75 x 2 = $4,950.
TL8 Cost: 33 x $1,500 x 2= $99,000.
Cloak of the Manta Ray – as a metatronic generator
(using Pyramid 3-46) (KYOS)
This
cloak appears to be made of leather until the wearer enters salt water. At that
time, the cloak of the manta ray adheres to the individual, and he transforms
into a manta
ray until he reemerges. This transformation takes 10 seconds. Mental
disadvantages of the manta ray template are omitted. Adjusted template cost is 80
points. Costs 1 FP/hour.
Statistics: Alternate
Form (Manta Ray; Apparatus, +0%; Magical, -10%; Unconscious Only, -20%;
Uncontrollable Trigger, Salt Water, -10%) [9+72=81].
TL3
Cost: 81 x $75 x 2 = $12,150.
TL8 Cost: 81 x $1,500 x 2= $243,000.
Major Cloak of
Displacement
Major Cloak of Displacement – as an enchanted item
(using Sorcery)
This
item appears to be a normal cloak, but on command its magical properties
distort and warp light waves. This reaches to a two-yard radius around the wearer.
With care, it can include a few friends as well. Subtract 5 from any attempts
to see the wearer using normal vision or Infravision; there is no resistance
roll. Even if someone does manage to see the wearer, subtract 5 from any attack
roll against him that relies on vision to hit. The wearer himself can see
perfectly while using this ability. Each activation costs 1 FP and lasts 1
minute. The wearer can activate the cloak up to two times per day.
Statistics: Obscure
5 (Vision; Costs 1 FP, -5%; Defensive, +50%; Extended, Infravision, +20%; Limited
Use, 2/day, -30%; Magical, -10%; Stealthy, +100%) [23]. Cloak, x0.5; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
TL8
Price: 2 x ($1,400 + 12 x $1,180) = $31,120.
Major Cloak of Displacement – as a metatronic
generator (using Pyramid 3-46)
This
item appears to be a normal cloak, but on command its magical properties
distort and warp light waves. This reaches to a two-yard radius around the wearer.
With care, it can include a few friends as well. Subtract 5 from any attempts
to see the wearer using normal vision or Infravision; there is no resistance
roll. Even if someone does manage to see the wearer, subtract 5 from any attack
roll against him that relies on vision to hit. The wearer himself can see
perfectly while using this ability. Each activation costs 1 FP and lasts 1
minute. The wearer can activate the cloak up to two times per day.
Statistics: Obscure
5 (Vision; Apparatus, +0%; Costs 1 FP, -5%; Defensive, +50%; Extended, Infravision,
+20%; Limited Use, 2/day, -30%; Magical, -10%; Stealthy, +100%) [23].
TL3
Cost: 23 x $75 x 2 = $3,450.
TL8 Cost: 23 x $1,500 x 2= $69,000.
Minor Cloak of
Displacement
Minor Cloak of Displacement – as an enchanted item
(using Sorcery)
This
item appears to be a normal cloak, but when worn by a character its magical
properties distort and warp light waves. This reaches to a two-yard radius
around the wearer. With care, it can include a few friends as well. Subtract 2
from any attempts to see the wearer using normal vision or Infravision; there
is no resistance roll. Even if someone does manage to see the wearer, subtract 2
from any attack roll against him that relies on vision to hit. The wearer himself
can see perfectly while using this ability. The cloak works continually. Costs
1 FP/hour.
Statistics: Obscure
2 (Vision; Always On, -50%; Defensive, +50%; Extended, Infravision, +20%;
Magical, -10%; Stealthy, +100%) [9]. Usually On. Cloak, x0.5; 5 EP.
TL3
Price: 2 x ($30 + 5 x $320) = $3,260.
TL8
Price: 2 x ($600 + 5 x $1,180) = $13,000.
Minor Cloak of Displacement – as a metatronic
generator (using Pyramid 3-46)
This
item appears to be a normal cloak, but when worn by a character its magical
properties distort and warp light waves. This reaches to a two-yard radius
around the wearer. With care, it can include a few friends as well. Subtract 2
from any attempts to see the wearer using normal vision or Infravision; there
is no resistance roll. Even if someone does manage to see the wearer, subtract 2
from any attack roll against him that relies on vision to hit. The wearer himself
can see perfectly while using this ability. The cloak works continually. Costs
1 FP/hour.
Statistics: Obscure
2 (Vision; Always On, -50%; Apparatus, +0%; Defensive, +50%; Extended,
Infravision, +20%; Magical, -10%; Stealthy, +100%) [9].
TL3
Cost: 9 x $75 x 2 = $1,350.
TL8 Cost: 9 x $1,500 x 2= $27,000.
Wings of Flying
Wings of Flying – as an enchanted item (using Sorcery)
A
pair of these wings might appear to be nothing more than a plain cloak of old,
black cloth, or they could be as elegant as a long cape of blue feathers.
When
the wearer speaks the command word, the cloak turns into a pair of bat or bird
wings that empower her to fly. Her flight Move is Basic Speed x 2 (drop all
fractions). In order to take off, land, or maneuver, she must have an open area
with a radius equal to her wingspan (at least twice her height) in all
directions. Flight costs 1 FP/minute.
Statistics: Flight
(Costs 1 FP, -5%; Magical, -10%; Winged, -25%) [24]. Cloak, x0.5; 12 EP.
TL3
Price: 2 x ($70 + 12 x $320) = $7,820.
TL8
Price: 2 x ($1,400 + 12 x $1,180) = $31,120.
Wings of Flying – as a metatronic generator (using
Pyramid 3-46)
A
pair of these wings might appear to be nothing more than a plain cloak of old,
black cloth, or they could be as elegant as a long cape of blue feathers.
When
the wearer speaks the command word, the cloak turns into a pair of bat or bird
wings that empower her to fly. Her flight Move is Basic Speed x 2 (drop all
fractions). In order to take off, land, or maneuver, she must have an open area
with a radius equal to her wingspan (at least twice her height) in all
directions. Flight costs 1 FP/minute.
Statistics: Flight
(Apparatus, +0%; Costs 1 FP, -5%; Magical, -10%; Winged, -25%) [24].
TL3
Cost: 24 x $75 x 2 = $3,600.
TL8 Cost: 24 x $1,500 x 2= $72,000.
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