Sorcery: Gravity Spells
It is time to convert my Gravity College to Sorcery. Dispel Gravity creates a zone of 0G. Gravity Crush crushes the victim with internal vibrations. Gravity Push pushes the victim in any direction. Gravity Tolerance adapts the subject to the local gravity level.
Dispel Gravity
Keywords: Area (Special).
Full Cost: 100 points for level 1 + 9 points/additional level.
Casting Roll: IQ.
Range: 100 yards.
Duration: 10 seconds.
This spell dispels gravity in an area, turning it into a zone of zero gravity. See Different Gravity (p. B350) for details on zero gravity. This may trigger space sickness (p. B434). The area of effect has a radius equal to spell level in yards and height of 4 yards.
Statistics: Control Gravity 1 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [19] + Control Gravity +9 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Does not increase area of effect, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [81]. Additional levels add Control Gravity +1 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Only increases area of effect, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [9].
Gravity Crush
Keywords: Resisted (HT).
Full Cost: 28.5 points/level*.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
The caster
crushes or vibrates internal organs or components of the subject with a focused
gravity field. The subject takes 2d crushing damage with no knockback per level
of this spell. DR does not protect.
Statistics: Crushing
Attack 2d (Based on HT, +20%; Based on IQ, Own Roll, +20%; Malediction 2, +150%;
No Knockback, -10%; No Signature, +20%; Sorcery, -15%) [28.5/level*].
* Calculate the total cost, then
round up.
Gravity Push
Keywords: Resisted (HT).
Full Cost: 34.5 points/level*.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
The caster
creates a gravitational wave that pushes the target in the specified direction
(even upwards!). The target is dealt 2d of knockback damage per level of this
spell.
Statistics: Crushing
Attack 2d (Based on HT, +20%; Based on IQ, Own Roll, +20%; Directional
Knockback, +100%; Malediction 2, +150%; No Signature, +20%; No Wounding, -50%;
Sorcery, -15%) [34.5/level*].
* Calculate the total cost, then
round up.
Gravity Tolerance
Keywords: Buff.
Full Cost: 17 points or more.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
The subject
can function under a wider range of gravities. For a normal human, the
penalties for non-native gravity accrue in increments of 0.2G; see Different Gravity (p. B350). This spell
increases the increment.
Level
|
Increment
|
Full Cost
|
1
|
0.3G
|
17 points
|
2
|
0.5G
|
21 points
|
3
|
1G
|
26 points
|
4
|
5G
|
30 points
|
5
|
10G
|
35 points
|
Statistics:
Affliction 1 (HT; Advantage, Gravity Tolerance 1, +50%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Additional
levels add further Gravity Tolerance to the Advantage enhancement [+4.5].
Note: Each level of “Gravity Tolerance” is Improved G-Tolerance (Magical, -10%)
[4.5].
No comments:
Post a Comment