Wednesday, 14 March 2018

Monster: Sand Giant

Monster: Sand Giant

Sand giants in my fantasy setting rule over their kingdom and own throngs of human and gnoll slaves. Sand giants have a magical ability that allows them to create a heat shimmer around themselves. Also, they use sand blasters - exotic weapons that blast forward a cone of irritating sand.
  
Sand Giant [Monster Manual III, page 58]

195 points
Attribute Modifiers: ST+16 (Size Modifier, -20%) [128]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Per+1 [5]; Basic Move +2 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Extended Lifespan 1 [2]; Night Vision 5 [5]; Protected Vision [5]; Temperature Tolerance 2 (Hot) [2].
Fire Resistance [32]: DR 10 (Limited, Fire, -40%; Tough Skin, -40%) [10] + Immunity to Noxious Fire Effects [10] + Internal DR 10 (Limited, Fire, -40%) [6] + Nictitating Membrane 10 (Limited, Fire, -40%) [6].
Heat Shimmer: Obscure 2 (Vision; Defensive, +50%; Costs 1 FP, -5%; Extended, Infravision, +20%, Limited Use, 1/day, -40%; Magical, -10%) [5].
Disadvantages: Vulnerability (Cold, x2) [-30].
Perks: Burrower [1]; Limited Camouflage (Sand) [1].
Notes: Size 4 hexes; Weight 3,000 lbs.
Creature Type: Giant.

Knowing Your Own Strength [227]
Replace ST+16 (Size Modifier, -20%) [128] with ST+16 [160]

Typical Stats
ST:
26
HP:
26
Speed:
5.5
DX:
10
Will:
10
Move:
7
IQ:
10
Per:
11


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
9
DR:
3 (tough skin), 20 (vs fire)
Punch (11): 2d+1 crushing (KYOS: 4d-1 crushing). Reach C-1.
SM+2 Broadsword (13): 6d-1 cut or 3d+1 cr (KYOS: 5d+1 cr). Reach 2-3.
Sand Blaster (12): 1d crushing (KYOS: 1d+2 crushing), 5-yard-wide cone, 6/12, 1 shot. The sand is irritating. This effect is a sight-based affliction attack that ignores DR, but has no effect on someone who cannot see. A victim gets a HT roll to resist (at the -2 penalty, if the wielder made a successful Breath Control roll before firing); add +5 for Protected Vision and +3 beyond 1/2D range. Failure means suffering the disadvantage Blindness for seconds equal to the margin of failure on the target’s HT roll. In addition, the victim must make an HT-4 roll (-6, if the wielder made a successful Breath Control roll before firing); add +3 beyond 1/2D range. Sealed victims are immune to this effect. Failure means suffering the Moderate Pain (p. B428) irritating condition for minutes equal to the margin of failure on the target’s resistance roll.
Heat Shimmer: A sand giant can warp light in his immediate vicinity, causing it to wrap around his body. This reaches to a two-yard radius around the giant. With care, it can include a few friends as well. Subtract 2 from any attempts to see the sand giant using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the giant, subtract 2 from any attack roll against him that relies on vision to hit. The sand giant himself can see perfectly while using this ability. He activates this ability by taking a Concentrate maneuver and spending 1 FP. This ability lasts for 1 minute and can be used only once per day.

                Traits: Burrower; Extended Lifespan 1; Immunity to Noxious Fire Effects; Limited Camouflage (Sand); Night Vision 5; Protected Vision; Temperature Tolerance 2 (Hot); Vulnerability (Cold, x2).
Skills: Brawling-11; Broadsword-13; Camouflage-10; Intimidation-13; Liquid Projector (Water Cannon)-12.
Creature Type: Giant.

Typical Stats – Sand Giant Champion
ST:
32
HP:
32
Speed:
6.5
DX:
12
Will:
11
Move:
8
IQ:
10
Per:
12


HT:
14
FP:
14
SM:
+2
Dodge:
10
Parry:
12
DR:
3 (heavy hardened leather), 3 (tough skin), 20 (vs fire)
Punch (14): 4d-1 crushing (KYOS: 7d+1 crushing). Reach C-1.
SM+2 Broadsword (16): 6d+2 cut or 4d cr (KYOS: 7d+1 cr). Reach 2-3.
Sand Blaster (14): 1d+1 crushing (2d+1 on a successful Breath Control roll) (KYOS: 2d crushing; 3d+1 on a successful Breath Control roll), 5-yard-wide cone, 7/14 (10/21 on a successful Breath Control roll), 1 shot. The sand is irritating. This effect is a sight-based affliction attack that ignores DR, but has no effect on someone who cannot see. A victim gets a HT roll to resist (at the -2 penalty, if the wielder made a successful Breath Control roll before firing); add +5 for Protected Vision and +3 beyond 1/2D range. Failure means suffering the disadvantage Blindness for seconds equal to the margin of failure on the target’s HT roll. In addition, the victim must make an HT-4 roll (-6, if the wielder made a successful Breath Control roll before firing); add +3 beyond 1/2D range. Sealed victims are immune to this effect. Failure means suffering the Moderate Pain (p. B428) irritating condition for minutes equal to the margin of failure on the target’s resistance roll.
Heat Shimmer: A sand giant can warp light in his immediate vicinity, causing it to wrap around his body. This reaches to a two-yard radius around the giant. With care, it can include a few friends as well. Subtract 2 from any attempts to see the sand giant using normal vision or Infravision; there is no resistance roll. Even if someone does manage to see the giant, subtract 2 from any attack roll against him that relies on vision to hit. The sand giant himself can see perfectly while using this ability. He activates this ability by taking a Concentrate maneuver and spending 1 FP. This ability lasts for 1 minute and can be used only once per day.

                Traits: Burrower; Combat Reflexes; Extended Lifespan 1; Immunity to Noxious Fire Effects; Limited Camouflage (Sand); Night Vision 5; Protected Vision; Temperature Tolerance 2 (Hot); Vulnerability (Cold, x2).
Skills: Brawling-14; Breath Control-12; Broadsword-16; Camouflage-12; Intimidation-14; Liquid Projector (Water Cannon)-14.
Creature Type: Giant.

Sand Blaster

Liquid Projector (Water Cannon) (DX-4, or other Liquid Projector-4)
TL
Weapon
Damage
Acc
Range
Weight
RoF
Shots
ST
Bulk
Rcl
Cost
LC
3^
Sand Blaster
Special (5 yd)
1
HTx0.5/HTx1
35/5
1
1(30)
18†
-6
2
$600
3

A sand blaster is a large exotic weapon made from long tubes. The wielder blows out the sand in a cone that is 5 yards wide on the end - see Area and Spreading Attacks (p. B413). Range is based on HT instead of ST. The damage dealt by the sand depends on the strength of the wielder’s breath – look up wielder’s (HT+SM) on the Damage Table (p. B16) and use the thrust crushing damage for this value. A successful Breath Control roll multiplies HT by 1.5 for the shot for the purpose of damage and range calculation.
The sand is irritating. This effect is a sight-based affliction attack that ignores DR, but has no effect on someone who cannot see. A victim gets a HT roll to resist (at the -2 penalty, if the wielder made a successful Breath Control roll before firing); add +5 for Protected Vision and +3 beyond 1/2D range. Failure means suffering the disadvantage Blindness for seconds equal to the margin of failure on the target’s HT roll. In addition, the victim must make an HT-4 roll (-6, if the wielder made a successful Breath Control roll before firing); add +3 beyond 1/2D range. Sealed victims are immune to this effect. Failure means suffering the Moderate Pain (p. B428) irritating condition for minutes equal to the margin of failure on the target’s resistance roll.
A sand blaster uses 5 pounds of sand as ammunition. Its size and weight makes it better suited to SM+2 individuals.

No comments:

Post a Comment