Saturday, 24 March 2018

Monster: Tsochar

Monster: Tsochar

The tsochar are a new aberration that was first introduced in Lords of Madness for D&D 3.5 and dedicated a whole chapter. In short, they are alien invaders obsessed with accumulation of magic items. They are collective creatures made up of several strands. They possess telepathy and parasitic possession.

 

Tsochar [Lords of Madness, page 121]

 
198 points
Attribute Modifiers: DX+1 [20]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM-1; Basic Move -2 [-10].
Advantages: Constriction Attack [15]; DR 4 (Tough Skin, -40%) [12]; Double-Jointed [15]; Infravision [10]; Injury Tolerance (No Neck, No Head) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 2 (Cold) [2].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Bite, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
    Wear Flesh [65]: Possession (Assimilation, +10%; Full Memory Access, +10%; Link, +10%; Magical, -10%; Parasitic, -60%) [60] + Permeation (Flesh; Link, +10%; Magical, -10%) [5].
Disadvantages: Invertebrate [-20]; No Physical Attack (Arms) [-10]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers).
Notes: Weight 25 pounds.
Creature Type: Aberration.
 
Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

11

Will:

11

Move:

4

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

-1

Dodge:

9

Parry:

-

DR:

4* (tough skin)

    Sharp Teeth (11): thrust 1d-3 cutting + 1d-1 toxic (3 1-hour cycles, resistible with HT-3, -3 ST at 2/3 HP), Reach C.
    Wear Flesh: The tsochar can parasitically possess an SM+0 or larger creature by entering its body and controlling all its actions, as if using the Possession advantage.
 
    Traits: Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs (Slithers); No Physical Attack (Arms); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 2 (Cold).
    Skills: Thaumatology-12; Wrestling-12.
    Notes: Weight 25 pounds.
    Creature Type: Aberration.
 

Tsochar Strand [Lords of Madness, page 125]
 
-174 points
Attribute Modifiers: ST-5 [-50]; IQ-6 [-120]; HT+3 [30].
Secondary Characteristic Modifiers: SM-1; Basic Move -2 [-10].
Advantages: Constriction Attack [15]; DR 4 (Tough Skin, -40%) [12]; Double-Jointed [15]; Infravision [10]; Injury Tolerance (No Neck, No Head) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1]; Temperature Tolerance 2 (Cold) [2].
    Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Bite, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Disadvantages: Invertebrate [-20]; No Manipulators [-50]; Wild Animal [-30].
Features: No Legs (Slithers) [0].
Creature Type: Aberration.
 
Typical Stats

ST:

5

HP:

5

Speed:

5.75

DX:

10

Will:

4

Move:

3

IQ:

4

Per:

4

 

 

HT:

13

FP:

13

SM:

-1

Dodge:

8

Parry:

-

DR:

4* (tough skin)

    Sharp Teeth (10): thrust 1d-5 cutting (KYOS: 1d-8 cutting) + 1d-1 toxic (3 1-hour cycles, resistible with HT-3, -3 ST at 2/3 HP), Reach C.
 
    Traits: Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs (Slithers); No Manipulators; Temperature Tolerance 2 (Cold); Wild Animal.
    Skills: Wrestling-10.
    Creature Type: Aberration.
 

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