The tsochar are a new aberration that was first introduced in
Lords of Madness for
D&D 3.5 and dedicated a whole chapter. In short, they are alien invaders obsessed with accumulation of magic items. They are collective creatures made up of several strands. They possess telepathy and parasitic possession.
Tsochar [Lords of Madness, page 121]
198 points
Attribute Modifiers: DX+1 [20]; IQ+1 [20]; HT+3 [30].
Secondary
Characteristic Modifiers: SM-1; Basic Move -2 [-10].
Advantages: Constriction Attack [15]; DR 4 (Tough
Skin, -40%) [12]; Double-Jointed [15]; Infravision [10]; Injury Tolerance (No
Neck, No Head) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1];
Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 2 (Cold)
[2].
Poison:
Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Bite,
+0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Wear Flesh
[65]: Possession (Assimilation, +10%; Full Memory Access, +10%; Link, +10%;
Magical, -10%; Parasitic, -60%) [60] + Permeation (Flesh; Link, +10%; Magical,
-10%) [5].
Disadvantages: Invertebrate [-20]; No Physical
Attack (Arms) [-10]; Social Stigma (Monster) [-15].
Features: No Legs (Slithers).
Notes: Weight 25 pounds.
Creature Type: Aberration.
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
6
|
DX:
|
11
|
Will:
|
11
|
Move:
|
4
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
-1
|
Dodge:
|
9
|
Parry:
|
-
|
DR:
|
4* (tough skin)
|
Sharp Teeth (11): thrust 1d-3 cutting + 1d-1 toxic (3 1-hour cycles, resistible with HT-3,
-3 ST at 2/3 HP), Reach C.
Wear Flesh: The
tsochar can parasitically possess an SM+0 or larger creature by entering its
body and controlling all its actions, as if using the Possession advantage.
Traits:
Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No
Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs
(Slithers); No Physical Attack (Arms); Social Stigma (Monster); Telesend (Magical;
Universal); Temperature Tolerance 2 (Cold).
Skills: Thaumatology-12;
Wrestling-12.
Notes: Weight 25
pounds.
Creature Type:
Aberration.
Tsochar Strand [Lords of Madness, page 125]
-174 points
Attribute Modifiers: ST-5 [-50]; IQ-6 [-120]; HT+3 [30].
Secondary
Characteristic Modifiers: SM-1; Basic Move -2 [-10].
Advantages: Constriction Attack [15]; DR 4 (Tough
Skin, -40%) [12]; Double-Jointed [15]; Infravision [10]; Injury Tolerance (No
Neck, No Head) [12]; Magic Resistance 1 (Improved, +150%) [5]; Sharp Teeth [1];
Temperature Tolerance 2 (Cold) [2].
Poison:
Toxic Attack 1d-1 (Cyclic, 1 hour, 3 cycles, Resistible, +20%; Follow-Up, Bite,
+0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [4].
Disadvantages: Invertebrate [-20]; No Manipulators
[-50]; Wild Animal [-30].
Features: No Legs (Slithers) [0].
Creature Type: Aberration.
Typical Stats
ST:
|
5
|
HP:
|
5
|
Speed:
|
5.75
|
DX:
|
10
|
Will:
|
4
|
Move:
|
3
|
IQ:
|
4
|
Per:
|
4
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
-1
|
Dodge:
|
8
|
Parry:
|
-
|
DR:
|
4* (tough skin)
|
Sharp Teeth (10): thrust 1d-5 cutting (KYOS: 1d-8 cutting) + 1d-1 toxic (3 1-hour cycles,
resistible with HT-3, -3 ST at 2/3 HP), Reach C.
Traits:
Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No
Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs
(Slithers); No Manipulators; Temperature Tolerance 2 (Cold); Wild Animal.
Skills:
Wrestling-10.
Creature Type:
Aberration.
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