Monster: Tsochar
The tsochar are a new aberration that was first introduced in Lords of Madness for D&D 3.5 and dedicated a whole chapter. In short, they are alien invaders obsessed with accumulation of magic items. They are collective creatures made up of several strands. They possess telepathy and parasitic possession.
Tsochar [Lords of Madness, page 121]
198 points
Attribute Modifiers: DX+1 [20]; IQ+1 [20]; HT+3 [30].
Typical Stats
|
ST: |
10 |
HP: |
10 |
Speed: |
6 |
|
DX: |
11 |
Will: |
11 |
Move: |
4 |
|
IQ: |
11 |
Per: |
11 |
|
|
|
HT: |
13 |
FP: |
13 |
SM: |
-1 |
|
Dodge: |
9 |
Parry: |
- |
DR: |
4* (tough skin) |
Traits: Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs (Slithers); No Physical Attack (Arms); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 2 (Cold).
Skills: Thaumatology-12; Wrestling-12.
-174 points
Attribute Modifiers: ST-5 [-50]; IQ-6 [-120]; HT+3 [30].
Typical Stats
|
ST: |
5 |
HP: |
5 |
Speed: |
5.75 |
|
DX: |
10 |
Will: |
4 |
Move: |
3 |
|
IQ: |
4 |
Per: |
4 |
|
|
|
HT: |
13 |
FP: |
13 |
SM: |
-1 |
|
Dodge: |
8 |
Parry: |
- |
DR: |
4* (tough skin) |
Traits: Constriction Attack; Double-Jointed; Infravision; Injury Tolerance (No Neck, No Head); Invertebrate; Magic Resistance 1 (Improved); No Legs (Slithers); No Manipulators; Temperature Tolerance 2 (Cold); Wild Animal.
Skills: Wrestling-10.
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