The chuul is one of the monsters that I've always liked, but never got a chance to use. It's crabby, snappy, tentacly.
Chuul [Monster Manual, page 35]
122 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81];
IQ-1 [-20]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+1; Per+1 [5]; Will+1 [5].
Advantages: Amphibious [10]; Arm ST 2 (Size
Modifier, -10%) [9]; DR 5 [25]; Doesn’t Breathe (Gills) [10]; Extra Legs (Four
Legs) [5]; Immunity to Poison [15]; Injury Tolerance (No Eyes) [5]; Para-Radar
(Magical, -10%) [36]; Pressure Support 1 [5]; Reduced Consumption 2 [4].
Pincers [18]:
Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit,
-60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth,
+10%) [8] + Good Grip 1 [5].
Paralytic Tentacles: Affliction 1 (HT; Contact Agent, -30%; Melee Attack, Reach C, Cannot
Parry, -35%; Paralysis, +150%; Reduced Duration, 1/20, -25%) [16].
Disadvantages: Appearance (Hideous) [-16]; Blindness
[-50]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Revulsion
(Brains) [-5]; Social Stigma (Monster) [-15]; Weak Bite [-2].
Perks: Sanitized Metabolism [1].
Notes: Weight 650 lbs.
Creature Type: Aberration.
Knowing Your Own Strength [132] Replace ST+9 (Size Modifier, -10%) [81] with ST+9 [90] Replace Arm ST 2 (Size Modifier, -10%) [9] with Arm ST 2 [10]
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Typical Stats
ST:
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19
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HP:
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19
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Speed:
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5.5
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DX:
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10
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Will:
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10
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Move:
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5 water, 5 land
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IQ:
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9
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Per:
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10
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|
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HT:
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12
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FP:
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12
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SM:
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+1
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Dodge:
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8
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Parry:
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9 (unarmed)
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DR:
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5
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Pincers (12):
thrust 2d+2 cutting (KYOS: 4d-1 cutting), Reach C-1. The chuul can either nip
and let go or hold on and grapple the victim in addition to injuring him. Either
is an attack that takes full hit location penalties – not halved for grappling.
Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS
Martial Arts for details). The pincers give +2 with tasks that require a
firm grip (including climbing).
Weak Bite (12): thrust 1d+2 crushing, Reach C.
Paralytic Tentacles (11): A chuul can lash out with its tentacles to paralyze his victim. This
attack has Reach C and cannot parry. If the tentacle touches bare skin, the
victim must roll HT to resist. He becomes paralyzed for 3 seconds per point of
margin of failure. After that the subject is stunned (p. B420) and may roll vs.
HT once per second to recover.
Traits:
Appearance (Hideous); Blindness; Doesn’t Breathe (Gills); Extra Legs (Four
Legs); Immunity to Poison; Injury Tolerance (No Eyes); No Fine Manipulators;
Para-Radar (Magical); Pressure Support 1; Reduced Consumption 2; Restricted
Diet (Carnivore); Revulsion (Brains); Social Stigma (Monster); Weak Bite.
Skills: Brawling-12;
Tracking-14.
Creature Type:
Aberration.
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